Arabella Hart: Difference between revisions
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Occupation: Archeologist | Occupation: Archeologist | ||
Drive: | Drive: Scholarship | ||
==Investigative abilities:== | ==Investigative abilities:== | ||
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and Technical abilities) | and Technical abilities) | ||
Starting pool (with two players): | Starting pool (with two players): 24 | ||
items with a * are occupational skill, (*! are chosen architectural skills) and spends are doubled. | |||
* Archeology(*) | * Archeology(*): 5 | ||
* Anthropology | * Anthropology: 2 | ||
* Architecture (?) | * Architecture (?): 2 | ||
* Bargain ( | * Bargain (*!): 4 | ||
* Credit Rating: 4 | * Credit Rating: 4 | ||
* Evidence Collection(*) | * Evidence Collection(*): 4 | ||
* History (*) | * History (*): 4 | ||
* Languages (*) | * Languages (*): 4 (we'll see) | ||
* Library Use (*) | * Library Use (*): 2 | ||
* Occult (* | * Occult (*!): 3 | ||
* Oral History | * Oral History : 1 | ||
* Theology | * Theology: 2 | ||
==General Abilities== | ==General Abilities== | ||
* Athletics: (*) 8 | starting pool: 65 | ||
* First Aid (*) | |||
* Riding (*) | items with a * are occupational skill, and spends are doubled. | ||
* Firearms | * Athletics: (*) 20 (>8 means requires a 4 to hit, not a 3) | ||
* Health | * First Aid (*) 12 | ||
* Sanity | * Riding (*) 8 (horse, camel, elephant, ?) | ||
* Sense Trouble | * Firearms: 8 | ||
* Stability | * Health: 10 | ||
* Weapons | * Sanity: 8 (4 are free) | ||
* Sense Trouble: 6 | |||
* Stability: 10 (1 is free) | |||
* Explosives: 5 | |||
* Weapons: 3 | |||
==Notes== | ==Notes== |
Revision as of 19:57, 10 October 2011
Player: Joshua Kronengold
Occupation: Archeologist
Drive: Scholarship
Investigative abilities:
(all Academic, Interpersonal, and Technical abilities)
Starting pool (with two players): 24
items with a * are occupational skill, (*! are chosen architectural skills) and spends are doubled.
- Archeology(*): 5
- Anthropology: 2
- Architecture (?): 2
- Bargain (*!): 4
- Credit Rating: 4
- Evidence Collection(*): 4
- History (*): 4
- Languages (*): 4 (we'll see)
- Library Use (*): 2
- Occult (*!): 3
- Oral History : 1
- Theology: 2
General Abilities
starting pool: 65
items with a * are occupational skill, and spends are doubled.
- Athletics: (*) 20 (>8 means requires a 4 to hit, not a 3)
- First Aid (*) 12
- Riding (*) 8 (horse, camel, elephant, ?)
- Firearms: 8
- Health: 10
- Sanity: 8 (4 are free)
- Sense Trouble: 6
- Stability: 10 (1 is free)
- Explosives: 5
- Weapons: 3
Notes
Archeologist: Credit Rating 4-5
Occupational abilities: Archeology, Athletics, Evidence Collection, First Aid, History, Languages, Library Use, Riding, Any two other Investigative Abilities
Special: By using archology or a suitbale interpersonal ability, you can get access to museum storage areas or be allowed to handle artifacts (you will likely not get to carry them away with you legally, regardless). If you have academic credentials (both an Archaeology rating of 2+ and a Credit Rating of 3+), you can get access to closed stacks at a university library.