Rolling the Dice: Difference between revisions

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=== For Free ===
=== For Free ===


# You get a die (or dice) for the Value involved in the conflict:  
# You get a die (or dice) for the '''Value''' involved in the conflict:  
#* If you're acting '''in accordance with''' the Value, pick up '''a die''' for that Value.  
#* If you're acting '''in accordance with''' the Value, pick up '''a die''' for that Value.  
#* If you're '''challenging''' the Value, pick up '''three dice''' for that Value. Also, remember to '''step down''' that Value at the end of the Conflict.  
#* If you're '''challenging''' the Value, pick up '''three dice''' for that Value. Also, remember to '''step down''' that Value at the end of the Conflict.  
# You get a die for the Relationship involved in the Conflict.  
# You get a die for the '''Relationship''' involved in the Conflict.  
# If you've got an appropriate Ability or Distinction, get a die for that, too. (Only one for free.)  
# If you've got '''an appropriate Ability or Distinction''', get a die for that, too. (Only one for free.)  
# If your opponent has Stress of an appropriate type, get a pie for that.  
# If your '''opponent has Stress''' of an appropriate type, get a pie for that.  
# If you're making use of your opponent's Limit, you get three dice of the type associated with that, too. (And if you win the Conflict, you can Shutdown your opponent's Ability for one Plot Point, or for free if you Stress them out.)  
# If you're making use of '''your opponent's Limit''', you get three dice of the type associated with that, too. (And if you win the Conflict, you can Shutdown your opponent's Ability for one Plot Point, or for free if you Stress them out.)  


=== For Plot Points ===
=== For Plot Points ===


# You can spend Plot Points to bring in the dice for more Abilities, Distinctions, Relationships, anybody's Stress.  
# You can spend Plot Points to bring in the dice for '''more Abilities, Distinctions, Relationships, anybody's Stress'''.  
# You can buy Useful Details for one Plot Point each. These give you a d6.  
# You can buy '''Useful Details''' for one Plot Point each. These give you a d6.  


== Side Dice ==
== Side Dice ==


# You can grab up the dice from your Resources (Locations and Extras) for free if they're on your sheet (and haven't been used up yet), or for one Plot Point each if they're not. These are rolled separately from the main dice pool.  
# You can grab up the dice from your '''Resources (Locations and Extras)''' for free if they're on your sheet (and haven't been used up yet), or for one Plot Point each if they're not. These are rolled separately from the main dice pool.  


== Rolling the Dice ==
== Rolling the Dice ==

Revision as of 00:19, 14 February 2012

Dice Pool

For Free

  1. You get a die (or dice) for the Value involved in the conflict:
    • If you're acting in accordance with the Value, pick up a die for that Value.
    • If you're challenging the Value, pick up three dice for that Value. Also, remember to step down that Value at the end of the Conflict.
  2. You get a die for the Relationship involved in the Conflict.
  3. If you've got an appropriate Ability or Distinction, get a die for that, too. (Only one for free.)
  4. If your opponent has Stress of an appropriate type, get a pie for that.
  5. If you're making use of your opponent's Limit, you get three dice of the type associated with that, too. (And if you win the Conflict, you can Shutdown your opponent's Ability for one Plot Point, or for free if you Stress them out.)

For Plot Points

  1. You can spend Plot Points to bring in the dice for more Abilities, Distinctions, Relationships, anybody's Stress.
  2. You can buy Useful Details for one Plot Point each. These give you a d6.

Side Dice

  1. You can grab up the dice from your Resources (Locations and Extras) for free if they're on your sheet (and haven't been used up yet), or for one Plot Point each if they're not. These are rolled separately from the main dice pool.

Rolling the Dice

  1. Roll the main dice pool, setting aside any dice that come up 1 as Complications. These mean something went wrong, even if you succeed overall. If you roll all 1s, you fail. Ouch.
  2. If you've got a side pool from Resources, roll that too, but separately, or use different colored dice. (These don't become Complications, even if they roll 1.)
  3. Add together the two highest dice from your main pool. Also add the highest die from your Resources.
  4. And you can spend Plot Points to add more dice out of your main pool to your result.