Marquis Huntly: Difference between revisions

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[[Category: Kerberos Club]]
[[Category:NPC]]
[[Category:Character]]
George Gordon, Marquess of Huntly, Villain
George Gordon, Marquess of Huntly, Villain



Revision as of 21:56, 26 May 2012

George Gordon, Marquess of Huntly, Villain

Aspects

  • Archetype: Adept: Look Into My Eyes...
  • Class: Upper Class: Benevolent Nobleman (Disguise), Actually: Grovel Before Your Betters!
  • Conviction: Secrets Are Power
  • Conviction: It Is Time to Overthrow the Cardmaster
  • Minor Complication: A String of Illicit Affairs (or Collector of People or Underworld Ties?)
  • Undeniable Animal Magnetism
  • Generous Patron

Skills

  • Superb (+5): Hierophant of Tamar (Mesmerism )(A): Convince + Psychic + Unusual: Target has no memory of mesmerism (+2), Insight + Psychic (+1)
    • Major Delay (-2): Requires 15 Minutes to take effect
    • Minor Snag (-1): Target must be able to see and hear Gordon
    • Cost: 6 +5 -3 = 11 -3 =8
    • Total cost: 8 Skill Points
    • -4 Refresh
  • Great (+4): Marquess of Huntly (M) (Unique): Information, Networking, Influence, Esteem, Stress Capacity [Social: Reputation], Wealth
    • Minor Complication (-1): A String of Illicit Affairs
    • Cost: 10 +4 -1 = 13
    • Total cost: 13 Skill Points
  • Good (+3): Scheming Occult Conspirator (S): Disguise, Guile, Information, Insight, Networking, Treatment [Mental], Willpower, Minions
    • Cost = 16 + 3 - 2 = 19 - 2 = 17
    • Conviction (-2): It Is Time to Overthrow the Cardmaster
    • Total Cost = 17 Skill Points
    • -2 Refresh
  • Good (+3): Sudden Compulsion (E): Menace + Unusual: Deals Physical Consequences + Psychic (+2), Dodge + Psychic (+1)
    • Minor Snag (-1): Target / Attacker must be able to see and hear Gladstone.
    • Cost: 6 + 3 -1 = 8 points
    • Total Cost: 8 Skill Points
    • -1 Refresh
  • Fair (+2): Presence (E): Conversation, Convince, Inspire, Stress Capacity: Social (Reputation)*
  • -1 Refresh
  • Average (+1): Stealth: Hide, Skulk
  • Average (+1): Athletics: Climb, Dodge, Leap, Move, Move + Unusual: Swimming

Skill Points: 8 + 13 + 17 + 8 + 4 = 20 + 30 = 50

Gifts

  • Free Gift: +5 Skill Points
  • -3 Refresh: 3 x 5 Skill points
  • -1 Refresh: Theme: +1 to Hierophant to assess Aspects, +2 to Mesmerism with maneuvers, +2 to Well-Connected with maneuvers
  • -8 Refresh: Tiers (E Presence. S Mesmerism, E Sudden Compulsion, S Hierophant of Tamar)

Total Refresh: -12

Initiative

  • Physical: Mundane +0
  • Mental: Mundane +0, Insight as part of Ascendant trait means Mental +3 Weapon
  • Social: Mundane +0

Stress

  • Physical: 3 boxes
  • Mental: 3 boxes
  • Social: 6 boxes
  • Has Moderate Consequence: Smitten by my charge, Marjorie
  • Has 2 Fate Points