Einstein Ellis: Difference between revisions

From RPGS surrounding the Labcats
(Created page with "Category:Smallville Brownies === Origin=== *Starting Relationships: **Electra d4 **Laura d4 **Sandy d4 **Note: I am not starting her with relationships to Prudence Byrne (ow...")
 
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=== Origin===
=== Origin===
*Starting Relationships:
*Starting Relationships:
**Electra d4
**Bo, d4
**Laura d4
**Electra, d6
**Sandy d4
**Sandy, d4
**Note: I am not starting her with relationships to Prudence Byrne (owns Tor Towers, where Nicole has her offices) or to Extras Hannah or Elsinore until she actually goes through all the steps. I'm also not stepping any relationship up to d6 at this point, as she has fewer than five.
**Sophie, d4
*Gifted: Truth d6, Glory d6, Willful d4, Sneaky d4, Elsinore starts as her extra at 2d4 and rises to 2d6. I do not make Elsinore a Feature at any point, as Nicole is not a lead.
**Bella, d4
*Strange
**Power: d6 -> d8
**Electra: d8
**Lab: 2d4
**Straw Island: 2d4
**Genius: d4
=== Youth ===
=== Youth ===
*Geek: Willful d6, Sneaky d6, Laura d6
*Outsider: Genius d6, Lab 2d6, Bella d6
=== Focus ===
=== Focus ===
*Technology: Gear: Files d4 (Not sure how to define this mechanically -- basically, she has a file on everyone, lots of information. Is there some equivalent where I just change the chrome? They can be paper or digital files), Sneaky d8 Sandy d6
*Technology: Gear: Power Armor d4, Genius d8, Bo d6
=== Path ===
=== Path ===
*Ethical: Justice d6, Willful d8, Elsinore 2d8, Electra d6 (NB: If she shouldn't actually have the relationship with Electra, let me know, and I'll change it to one with Brownian Motion, which "loathes Nicole Charles" -- I'm not clear on whether Josh is or isn't keeping an Electra-Nicole used-to-be-friends relationship.)
*Underground: Truth d6, Power Armor d6, Sandy d6, Bella d8
=== Life-Changing Event ===
=== Life-Changing Event ===
*Tragedy (Elsinore's coma): Justice d8, Love d6 to d8, Hannah Tranh 2d4 to 2d6, Elsinore 2d10, Laura d8, Guilty d4
*Advancement: Power d10 -> d12, Truth d8, Mastermind d4, Straw Island 2d6, Sandy d8, Sophie d6, Electra d8
=== Priority ===
=== Priority ===
*Looking Back: Love d10, Guilty d6, Tor Tower (offices in) 2d4
*Moving Forward: Justice d6, Mastermind d6, Bella d10
=== Modus Operandi ===
=== Modus Operandi ===
*Against the Grain: Truth d8, Files d6, Laura d10
*Outside Normal Channels: Justice d8, Lab 2d8, Electra d10
=== Motivation ===
=== Motivation ===
*Self: Glory d8, Files d8
*The World: Duty d6, Mastermind d10
=== Identity ===
=== Identity ===
*The Foil: Guilty d8, Elsinore 2d12, Tor Tower (offices in) 2d6
*The Specialist: Power Armor d8, Mastermind d12, Sophie d8


== Sheet ==
== Sheet ==
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==== Values ====
==== Values ====


* Duty d4: If I don't look after myself, no one will
* Duty d6: Enlighted self interest is only reasonable.
* Glory d8:
* Glory d4:
* Justice d8:
* Justice d8:
* Love d10:
* Love d4: I shouldn't have to say it.
* Power d4: If only I had the power to make things happen (e.g. for Elsinore, for myself)
* Power d12:
* Truth d8:  
* Truth d8: Truth should be given out selectively. It is a tool like any other.


==== Relationships ====
==== Relationships ====


* Electra Ellis d6 (or 2d6 for Brownian Motion -- which makes most sense?)
* Bo Blackwater d6:
* Laura Jones d10:
* Electra Ellis d10:
* Sandy Spade d6:
* Sandy Spade d8:
* Sophie Byrne d8:
* Bell Blackwater d10:


=== Assets ===
=== Assets ===
==== Distinctions ====
==== Distinctions ====
*Willful d8
* Mastermind d12
*Guilty d8
** d4: Add a d6 to Trouble to Reroll a die when dealing with characters you have a history of manipulating.
** d8: Spend a Plot Point to Reveal that you've planned for this eventuality and have the resources necessary for your plan.
** d12: Spend a Plot Point to Reroll a die when your plan comes to fruition.
* Genius d8
** d4: Spend a Plot Point to Reveal that you've studied a subject and know its basics.
** d8: Earn a Plot Point and Add a d6 to Trouble when you assume others can't follow your complicated thinking.
 
==== Gear ====
==== Gear ====
*Files d8
* Power Armor d8


=== Resources ===
=== Resources ===


====Extras====
====Extras====
*Elsinore 2d12
*Hannah 2d6
====Locations====
====Locations====
*Tor Towers (offices in) 2d6
* Lab 2d8
* Straw Island 2d8

Latest revision as of 11:53, 19 June 2012


Origin

  • Starting Relationships:
    • Bo, d4
    • Electra, d6
    • Sandy, d4
    • Sophie, d4
    • Bella, d4
  • Strange
    • Power: d6 -> d8
    • Electra: d8
    • Lab: 2d4
    • Straw Island: 2d4
    • Genius: d4

Youth

  • Outsider: Genius d6, Lab 2d6, Bella d6

Focus

  • Technology: Gear: Power Armor d4, Genius d8, Bo d6

Path

  • Underground: Truth d6, Power Armor d6, Sandy d6, Bella d8

Life-Changing Event

  • Advancement: Power d10 -> d12, Truth d8, Mastermind d4, Straw Island 2d6, Sandy d8, Sophie d6, Electra d8

Priority

  • Moving Forward: Justice d6, Mastermind d6, Bella d10

Modus Operandi

  • Outside Normal Channels: Justice d8, Lab 2d8, Electra d10

Motivation

  • The World: Duty d6, Mastermind d10

Identity

  • The Specialist: Power Armor d8, Mastermind d12, Sophie d8

Sheet

Drives

Values

  • Duty d6: Enlighted self interest is only reasonable.
  • Glory d4:
  • Justice d8:
  • Love d4: I shouldn't have to say it.
  • Power d12:
  • Truth d8: Truth should be given out selectively. It is a tool like any other.

Relationships

  • Bo Blackwater d6:
  • Electra Ellis d10:
  • Sandy Spade d8:
  • Sophie Byrne d8:
  • Bell Blackwater d10:

Assets

Distinctions

  • Mastermind d12
    • d4: Add a d6 to Trouble to Reroll a die when dealing with characters you have a history of manipulating.
    • d8: Spend a Plot Point to Reveal that you've planned for this eventuality and have the resources necessary for your plan.
    • d12: Spend a Plot Point to Reroll a die when your plan comes to fruition.
  • Genius d8
    • d4: Spend a Plot Point to Reveal that you've studied a subject and know its basics.
    • d8: Earn a Plot Point and Add a d6 to Trouble when you assume others can't follow your complicated thinking.

Gear

  • Power Armor d8

Resources

Extras

Locations

  • Lab 2d8
  • Straw Island 2d8