Einstein Ellis: Difference between revisions
From RPGS surrounding the Labcats
(Created page with "Category:Smallville Brownies === Origin=== *Starting Relationships: **Electra d4 **Laura d4 **Sandy d4 **Note: I am not starting her with relationships to Prudence Byrne (ow...") |
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=== Origin=== | === Origin=== | ||
*Starting Relationships: | *Starting Relationships: | ||
**Electra d4 | **Bo, d4 | ||
** | **Electra, d6 | ||
** | **Sandy, d4 | ||
** | **Sophie, d4 | ||
* | **Bella, d4 | ||
*Strange | |||
**Power: d6 -> d8 | |||
**Electra: d8 | |||
**Lab: 2d4 | |||
**Straw Island: 2d4 | |||
**Genius: d4 | |||
=== Youth === | === Youth === | ||
* | *Outsider: Genius d6, Lab 2d6, Bella d6 | ||
=== Focus === | === Focus === | ||
*Technology: Gear: | *Technology: Gear: Power Armor d4, Genius d8, Bo d6 | ||
=== Path === | === Path === | ||
* | *Underground: Truth d6, Power Armor d6, Sandy d6, Bella d8 | ||
=== Life-Changing Event === | === Life-Changing Event === | ||
* | *Advancement: Power d10 -> d12, Truth d8, Mastermind d4, Straw Island 2d6, Sandy d8, Sophie d6, Electra d8 | ||
=== Priority === | === Priority === | ||
* | *Moving Forward: Justice d6, Mastermind d6, Bella d10 | ||
=== Modus Operandi === | === Modus Operandi === | ||
* | *Outside Normal Channels: Justice d8, Lab 2d8, Electra d10 | ||
=== Motivation === | === Motivation === | ||
* | *The World: Duty d6, Mastermind d10 | ||
=== Identity === | === Identity === | ||
*The | *The Specialist: Power Armor d8, Mastermind d12, Sophie d8 | ||
== Sheet == | == Sheet == | ||
Line 31: | Line 37: | ||
==== Values ==== | ==== Values ==== | ||
* Duty | * Duty d6: Enlighted self interest is only reasonable. | ||
* Glory | * Glory d4: | ||
* Justice d8: | * Justice d8: | ||
* Love | * Love d4: I shouldn't have to say it. | ||
* Power | * Power d12: | ||
* Truth d8: | * Truth d8: Truth should be given out selectively. It is a tool like any other. | ||
==== Relationships ==== | ==== Relationships ==== | ||
* | * Bo Blackwater d6: | ||
* | * Electra Ellis d10: | ||
* Sandy Spade | * Sandy Spade d8: | ||
* Sophie Byrne d8: | |||
* Bell Blackwater d10: | |||
=== Assets === | === Assets === | ||
==== Distinctions ==== | ==== Distinctions ==== | ||
* | * Mastermind d12 | ||
* | ** d4: Add a d6 to Trouble to Reroll a die when dealing with characters you have a history of manipulating. | ||
** d8: Spend a Plot Point to Reveal that you've planned for this eventuality and have the resources necessary for your plan. | |||
** d12: Spend a Plot Point to Reroll a die when your plan comes to fruition. | |||
* Genius d8 | |||
** d4: Spend a Plot Point to Reveal that you've studied a subject and know its basics. | |||
** d8: Earn a Plot Point and Add a d6 to Trouble when you assume others can't follow your complicated thinking. | |||
==== Gear ==== | ==== Gear ==== | ||
* | * Power Armor d8 | ||
=== Resources === | === Resources === | ||
====Extras==== | ====Extras==== | ||
====Locations==== | ====Locations==== | ||
* | * Lab 2d8 | ||
* Straw Island 2d8 |
Latest revision as of 11:53, 19 June 2012
Origin
- Starting Relationships:
- Bo, d4
- Electra, d6
- Sandy, d4
- Sophie, d4
- Bella, d4
- Strange
- Power: d6 -> d8
- Electra: d8
- Lab: 2d4
- Straw Island: 2d4
- Genius: d4
Youth
- Outsider: Genius d6, Lab 2d6, Bella d6
Focus
- Technology: Gear: Power Armor d4, Genius d8, Bo d6
Path
- Underground: Truth d6, Power Armor d6, Sandy d6, Bella d8
Life-Changing Event
- Advancement: Power d10 -> d12, Truth d8, Mastermind d4, Straw Island 2d6, Sandy d8, Sophie d6, Electra d8
Priority
- Moving Forward: Justice d6, Mastermind d6, Bella d10
Modus Operandi
- Outside Normal Channels: Justice d8, Lab 2d8, Electra d10
Motivation
- The World: Duty d6, Mastermind d10
Identity
- The Specialist: Power Armor d8, Mastermind d12, Sophie d8
Sheet
Drives
Values
- Duty d6: Enlighted self interest is only reasonable.
- Glory d4:
- Justice d8:
- Love d4: I shouldn't have to say it.
- Power d12:
- Truth d8: Truth should be given out selectively. It is a tool like any other.
Relationships
- Bo Blackwater d6:
- Electra Ellis d10:
- Sandy Spade d8:
- Sophie Byrne d8:
- Bell Blackwater d10:
Assets
Distinctions
- Mastermind d12
- d4: Add a d6 to Trouble to Reroll a die when dealing with characters you have a history of manipulating.
- d8: Spend a Plot Point to Reveal that you've planned for this eventuality and have the resources necessary for your plan.
- d12: Spend a Plot Point to Reroll a die when your plan comes to fruition.
- Genius d8
- d4: Spend a Plot Point to Reveal that you've studied a subject and know its basics.
- d8: Earn a Plot Point and Add a d6 to Trouble when you assume others can't follow your complicated thinking.
Gear
- Power Armor d8
Resources
Extras
Locations
- Lab 2d8
- Straw Island 2d8