Lord George Mace: Difference between revisions

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*Archetype: Magus: Tantric Mage
*Archetype: Magus: Tantric Mage
*Class: Aristocrat: Heir of the 5th Earl of Inversnaid
*Class: Aristocrat: Heir of the 5th Earl of Inversnaid
*Conviction:
*Conviction: A Perverted Sense of Morality
*Conviction: Proper Debauchery is Hard Work, and Hard Work is Its Own Reward
*Conviction: Proper Debauchery is Hard Work, and Hard Work is Its Own Reward
*Obsession: A Growing Taste for Power (char notes: Hedonist, Narcissist)
*Obsession: A Growing Taste for Power (char notes: Hedonist, Narcissist)

Revision as of 18:05, 27 August 2012


Lord George Mace

Aspects

  • Archetype: Magus: Tantric Mage
  • Class: Aristocrat: Heir of the 5th Earl of Inversnaid
  • Conviction: A Perverted Sense of Morality
  • Conviction: Proper Debauchery is Hard Work, and Hard Work is Its Own Reward
  • Obsession: A Growing Taste for Power (char notes: Hedonist, Narcissist)
  • An Impressively Large and Varied Collection of... Oriental... Art
  • Moderate Mental Consequence: My New Friend Gregory Sage absolutely must come to more of my parties. (Minor of My friend Gregory will get me some wonderful new pieces of art is by now cleared.)
    • This may have cleared or been modified by events of the last couple of sessions.

Skills

  • Great (+4): President of the Orientalists' Club and Connoisseur of Fine Art (E): Conversation, Convince, Craft, Examine, Information, Insight, Inspire, Languages, Networking, Research, Stress Capacity [Social], Wealth, Workspace
    • Conviction: Proper Debauchery is Hard Work, and Hard Work is Its Own Reward
    • Cost: 24 (Strange Skill) + 4 = 28 - 2 = 26
    • -1 Refresh
    • Languages known: French, German, Latin, Greek, Spanish, 4 more
  • Great (+4): Contacting: Esteem, Networking, Influence, Initiative: Social, Treatment: Social
  • Good (+3): Horsemanship: Transport, Information, Treatment: Physical, Treatment: Mental
  • Fair (+2): Arms: Strike, Strike + Range, Parry, Information
  • Fair (+2): Athletics: Climb, Dodge, Leap, Move, Move + Unusual: Swimming
  • Fair (+2): Marksmanship: Shoot + Range, Information
  • Fair (+2): Resolve: Willpower, Init: Mental, Stress Cap: Mental
  • Average (+1): Profane Magic (M)
    • Profane Magic: Variable (Scene) x3, Profane (-2), Minor Delay (-1). Cost: 9 points (Obsession: A Growing Taste for power)
    • Invest Fate Points 1/2/4/6
  • Equipment: Swordcane, a lot of art, and so on.

Profane Magic Effects used include:

  • Groom (Cleans clothes and, to a degree, person. Uses Repair, Treatment: Social. Result: Removes an Aspect like Mussed or Dirty or Unkempt OR adds an Aspect like Impeccably Groomed.)
  • Hair of the Dog (Treatment: Physical. Snag: Only works on hangovers. Effect: cures hangovers -- removing Aspect of Hangover)
  • Instant Beauty (which is more like Instant Desirabilty)(Treatment: Physical + Unusual: Transferable) (Basically, it puts on an Aspect like Desirable. Only increases attractiveness / desirability, but it's amusing enough.
  • Psychometry (Information + Unusual perhaps with Notice / Examine. Works primarily on the object, but sometimes -- with Spin -- glimpses of the people around it and their feelings)
  • Etheric Bolt: Shoot + Range + Unusual or Shoot + Spray + Unusual. + Physical Force at Ascended tier to get attacks to hit hard.

Initiative

  • Physical: Mundane +0
  • Mental: Mundane +2
  • Social: Mundane +4

Stress

  • Physical: 3 boxes
  • Mental: 5 boxes, Weapon 1 (Insight at E)
  • Social: 6 boxes, 1 armor