Chinese Dragon Retrievers: Difference between revisions

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[[Category:Kerberos Club]]
[[Category:NPC]]
[[Category:Character]]
First appearance: [[First appeared in::Kerberos_11/14/2011]] aka {{#show:Kerberos_11/14/2011|?Title}}
==Tongs: Pang (m), Ning (m), and Jai (f): Minions==
==Tongs: Pang (m), Ning (m), and Jai (f): Minions==


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Magic possibilities: Levitate, Etheric Bolt, Ectoplasmic Bonds, Etheric Bludgeon, Firespark
Magic possibilities: Levitate, Etheric Bolt, Ectoplasmic Bonds, Etheric Bludgeon, Firespark
Note that none of these have ever met Reginald or Gregory.

Latest revision as of 15:26, 31 March 2013


First appearance: Kerberos_11/14/2011 aka

Tongs: Pang (m), Ning (m), and Jai (f): Minions

  • Number appearing: 3
  • Good-quality Minions
  • Scopes:
    • Good (+3): Physical
    • Fair (+2): Mental
    • Average (+1): Social
  • +2 gang up bonus when all three are up.
  • Use a Fate point or two to give E to Physical, maybe Mental as well
  • For 1 Fate Point, add: Gift: Weapon of Choice, +1 to physical attack, weapon 1 (Health)


Tong Martial Artist: Yu Cheng-ji: Adversary

Aspects

  • Archetype: Adept:
  • Class:
  • Conviction:
  • Complication:

Skills

  • Superb (+5): Flying Crane Technique (E): Dodge, Initiative (Physical), Leap, Strike
  • Great (+4): Iron Robe Technique (S): Resist Damage, Willpower. Flaw: Minor Delay: Full Action / A Few Moments (-1)
  • Good: (+3): Alertness: Initiative (Physical), Notice

Cost: 24 skill points, 3 Refresh

Available: 6 skill points, 1 Refresh

Initiative

  • Physical: Extraordinary

Stress

  • Physical: Three
  • Mental: Three
  • Social: Three

Tong Wizard: Wu Baio: Adversary

Aspects

  • Archetype
  • Social Class
  • Conviction: Only we are fit guardians of the dragon!

Skills

  • Superb (+5): Profane Sorcery (S): Variable (Scene) x3.
    • Flaw: Profane (-2)
    • Flaw: Full Action / A Few Moments (-1)
  • Great (+4): Athletics (E): Athletics: Climb, Dodge, Leap, Move, Move + Unusual, Swimming
  • Good (+3): Academics: Information, Languages, Research
  • Good (+3): Fisticuffs: Information, Parry, Strike
  • Fair (+2): Alertness: Initiative (Physical), Notice
  • Fair (+2): Resolve (E): Stress Capacity (Mental), Initiative (Mental), Willpower

Initiative

  • Mental: Extraordinary

Stress

  • Physical: Three
  • Mental: Five, 1 Armor
  • Social: Three

Magic possibilities: Levitate, Etheric Bolt, Ectoplasmic Bonds, Etheric Bludgeon, Firespark

Note that none of these have ever met Reginald or Gregory.