Chinese Dragon Retrievers: Difference between revisions
From RPGS surrounding the Labcats
(Created page with "==Tongs: Pang (m), Ning (m), and Jai (f): Minions== *Number appearing: 3 *Good-quality Minions *Scopes: **Good (+3): Physical **Fair (+2): Mental **Average (+1): Social *+2 gan...") |
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[[Category:Kerberos Club]] | |||
[[Category:NPC]] | |||
[[Category:Character]] | |||
First appearance: [[First appeared in::Kerberos_11/14/2011]] aka {{#show:Kerberos_11/14/2011|?Title}} | |||
==Tongs: Pang (m), Ning (m), and Jai (f): Minions== | ==Tongs: Pang (m), Ning (m), and Jai (f): Minions== | ||
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Magic possibilities: Levitate, Etheric Bolt, Ectoplasmic Bonds, Etheric Bludgeon, Firespark | Magic possibilities: Levitate, Etheric Bolt, Ectoplasmic Bonds, Etheric Bludgeon, Firespark | ||
Note that none of these have ever met Reginald or Gregory. |
Latest revision as of 15:26, 31 March 2013
First appearance: Kerberos_11/14/2011 aka
Tongs: Pang (m), Ning (m), and Jai (f): Minions
- Number appearing: 3
- Good-quality Minions
- Scopes:
- Good (+3): Physical
- Fair (+2): Mental
- Average (+1): Social
- +2 gang up bonus when all three are up.
- Use a Fate point or two to give E to Physical, maybe Mental as well
- For 1 Fate Point, add: Gift: Weapon of Choice, +1 to physical attack, weapon 1 (Health)
Tong Martial Artist: Yu Cheng-ji: Adversary
Aspects
- Archetype: Adept:
- Class:
- Conviction:
- Complication:
Skills
- Superb (+5): Flying Crane Technique (E): Dodge, Initiative (Physical), Leap, Strike
- Great (+4): Iron Robe Technique (S): Resist Damage, Willpower. Flaw: Minor Delay: Full Action / A Few Moments (-1)
- Good: (+3): Alertness: Initiative (Physical), Notice
Cost: 24 skill points, 3 Refresh
Available: 6 skill points, 1 Refresh
Initiative
- Physical: Extraordinary
Stress
- Physical: Three
- Mental: Three
- Social: Three
Tong Wizard: Wu Baio: Adversary
Aspects
- Archetype
- Social Class
- Conviction: Only we are fit guardians of the dragon!
Skills
- Superb (+5): Profane Sorcery (S): Variable (Scene) x3.
- Flaw: Profane (-2)
- Flaw: Full Action / A Few Moments (-1)
- Great (+4): Athletics (E): Athletics: Climb, Dodge, Leap, Move, Move + Unusual, Swimming
- Good (+3): Academics: Information, Languages, Research
- Good (+3): Fisticuffs: Information, Parry, Strike
- Fair (+2): Alertness: Initiative (Physical), Notice
- Fair (+2): Resolve (E): Stress Capacity (Mental), Initiative (Mental), Willpower
Initiative
- Mental: Extraordinary
Stress
- Physical: Three
- Mental: Five, 1 Armor
- Social: Three
Magic possibilities: Levitate, Etheric Bolt, Ectoplasmic Bonds, Etheric Bludgeon, Firespark
Note that none of these have ever met Reginald or Gregory.