Lord George Mace: Difference between revisions
From RPGS surrounding the Labcats
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[[Category:Character]] | [[Category:Character]] | ||
First appearance: [[First appeared in::]] aka {{#show:|?Title}}: I am honestly not sure. Anyone remember? | |||
*Relationship: [[Relationship::Alice Beauchamp;Fiance;Needs to reform and marry her]] | |||
*Relationship: [[Relationship::Reginald Hunter, AKA Gregory Sage;Lover or Ex-Lover, depending on who feels what about marriage and fidelity;]] | |||
Lord George Mace | Lord George Mace | ||
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*Archetype: Magus: Tantric Mage | *Archetype: Magus: Tantric Mage | ||
*Class: Aristocrat: Heir of the 5th Earl of Inversnaid | *Class: Aristocrat: Heir of the 5th Earl of Inversnaid | ||
*Conviction: A Perverted Sense of Morality | *Conviction: A Perverted Sense of Morality (added later) | ||
*Conviction: Proper Debauchery is Hard Work, and Hard Work is Its Own Reward | *Conviction: Proper Debauchery is Hard Work, and Hard Work is Its Own Reward | ||
*Obsession: A Growing Taste for Power (char notes: Hedonist, Narcissist) | *Obsession: A Growing Taste for Power (char notes: Hedonist, Narcissist) |
Latest revision as of 22:05, 31 March 2013
First appearance: aka : I am honestly not sure. Anyone remember?
- Relationship: Alice Beauchamp;Fiance;Needs to reform and marry her
- Relationship: Reginald Hunter, AKA Gregory Sage;Lover or Ex-Lover, depending on who feels what about marriage and fidelity;
Lord George Mace
Aspects
- Archetype: Magus: Tantric Mage
- Class: Aristocrat: Heir of the 5th Earl of Inversnaid
- Conviction: A Perverted Sense of Morality (added later)
- Conviction: Proper Debauchery is Hard Work, and Hard Work is Its Own Reward
- Obsession: A Growing Taste for Power (char notes: Hedonist, Narcissist)
- An Impressively Large and Varied Collection of... Oriental... Art
- Moderate Mental Consequence: My New Friend Gregory Sage absolutely must come to more of my parties. (Minor of My friend Gregory will get me some wonderful new pieces of art is by now cleared.)
- This may have cleared or been modified by events of the last couple of sessions.
Skills
- Great (+4): President of the Orientalists' Club and Connoisseur of Fine Art (E): Conversation, Convince, Craft, Examine, Information, Insight, Inspire, Languages, Networking, Research, Stress Capacity [Social], Wealth, Workspace
- Conviction: Proper Debauchery is Hard Work, and Hard Work is Its Own Reward
- Cost: 24 (Strange Skill) + 4 = 28 - 2 = 26
- -1 Refresh
- Languages known: French, German, Latin, Greek, Spanish, 4 more
- Great (+4): Contacting: Esteem, Networking, Influence, Initiative: Social, Treatment: Social
- Good (+3): Horsemanship: Transport, Information, Treatment: Physical, Treatment: Mental
- Fair (+2): Arms: Strike, Strike + Range, Parry, Information
- Fair (+2): Athletics: Climb, Dodge, Leap, Move, Move + Unusual: Swimming
- Fair (+2): Marksmanship: Shoot + Range, Information
- Fair (+2): Resolve: Willpower, Init: Mental, Stress Cap: Mental
- Average (+1): Profane Magic (M)
- Profane Magic: Variable (Scene) x3, Profane (-2), Minor Delay (-1). Cost: 9 points (Obsession: A Growing Taste for power)
- Invest Fate Points 1/2/4/6
- Equipment: Swordcane, a lot of art, and so on.
Profane Magic Effects used include:
- Groom (Cleans clothes and, to a degree, person. Uses Repair, Treatment: Social. Result: Removes an Aspect like Mussed or Dirty or Unkempt OR adds an Aspect like Impeccably Groomed.)
- Hair of the Dog (Treatment: Physical. Snag: Only works on hangovers. Effect: cures hangovers -- removing Aspect of Hangover)
- Instant Beauty (which is more like Instant Desirabilty)(Treatment: Physical + Unusual: Transferable) (Basically, it puts on an Aspect like Desirable. Only increases attractiveness / desirability, but it's amusing enough.
- Psychometry (Information + Unusual perhaps with Notice / Examine. Works primarily on the object, but sometimes -- with Spin -- glimpses of the people around it and their feelings)
- Etheric Bolt: Shoot + Range + Unusual or Shoot + Spray + Unusual. + Physical Force at Ascended tier to get attacks to hit hard.
Initiative
- Physical: Mundane +0
- Mental: Mundane +2
- Social: Mundane +4
Stress
- Physical: 3 boxes
- Mental: 5 boxes, Weapon 1 (Insight at E)
- Social: 6 boxes, 1 armor