Marquis Huntly: Difference between revisions
From RPGS surrounding the Labcats
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[[Category: Kerberos Club]] | |||
[[Category:NPC]] | |||
[[Category:Character]] | |||
First appearance: [[First appeared in::Kerberos_04/23/2012]] aka {{#show:Kerberos_04/23/2012|?Title}} | |||
Relationship: [[Relationship::Reginald Hunter, AKA Gregory Sage;Impersonated by;Pretended the Marquis became a monk or something and gave away all his possessions to those the actual man wronged]] | |||
George Gordon, Marquess of Huntly, Villain | George Gordon, Marquess of Huntly, Villain | ||
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*Fair (+2): Presence (E): Conversation, Convince, Inspire, Stress Capacity: Social (Reputation)* | *Fair (+2): Presence (E): Conversation, Convince, Inspire, Stress Capacity: Social (Reputation)* | ||
*-1 Refresh | **-1 Refresh | ||
*Average (+1): Stealth: Hide, Skulk | *Average (+1): Stealth: Hide, Skulk |
Latest revision as of 22:21, 31 March 2013
First appearance: Kerberos_04/23/2012 aka
George Gordon, Marquess of Huntly, Villain
Aspects
- Archetype: Adept: Look Into My Eyes...
- Class: Upper Class: Benevolent Nobleman (Disguise), Actually: Grovel Before Your Betters!
- Conviction: Secrets Are Power
- Conviction: It Is Time to Overthrow the Cardmaster
- Minor Complication: A String of Illicit Affairs (or Collector of People or Underworld Ties?)
- Undeniable Animal Magnetism
- Generous Patron
Skills
- Superb (+5): Hierophant of Tamar (Mesmerism )(A): Convince + Psychic + Unusual: Target has no memory of mesmerism (+2), Insight + Psychic (+1)
- Major Delay (-2): Requires 15 Minutes to take effect
- Minor Snag (-1): Target must be able to see and hear Gordon
- Cost: 6 +5 -3 = 11 -3 =8
- Total cost: 8 Skill Points
- -4 Refresh
- Great (+4): Marquess of Huntly (M) (Unique): Information, Networking, Influence, Esteem, Stress Capacity [Social: Reputation], Wealth
- Minor Complication (-1): A String of Illicit Affairs
- Cost: 10 +4 -1 = 13
- Total cost: 13 Skill Points
- Good (+3): Scheming Occult Conspirator (S): Disguise, Guile, Information, Insight, Networking, Treatment [Mental], Willpower, Minions
- Cost = 16 + 3 - 2 = 19 - 2 = 17
- Conviction (-2): It Is Time to Overthrow the Cardmaster
- Total Cost = 17 Skill Points
- -2 Refresh
- Good (+3): Sudden Compulsion (E): Menace + Unusual: Deals Physical Consequences + Psychic (+2), Dodge + Psychic (+1)
- Minor Snag (-1): Target / Attacker must be able to see and hear Gladstone.
- Cost: 6 + 3 -1 = 8 points
- Total Cost: 8 Skill Points
- -1 Refresh
- Fair (+2): Presence (E): Conversation, Convince, Inspire, Stress Capacity: Social (Reputation)*
- -1 Refresh
- Average (+1): Stealth: Hide, Skulk
- Average (+1): Athletics: Climb, Dodge, Leap, Move, Move + Unusual: Swimming
Skill Points: 8 + 13 + 17 + 8 + 4 = 20 + 30 = 50
Gifts
- Free Gift: +5 Skill Points
- -3 Refresh: 3 x 5 Skill points
- -1 Refresh: Theme: +1 to Hierophant to assess Aspects, +2 to Mesmerism with maneuvers, +2 to Well-Connected with maneuvers
- -8 Refresh: Tiers (E Presence. S Mesmerism, E Sudden Compulsion, S Hierophant of Tamar)
Total Refresh: -12
Initiative
- Physical: Mundane +0
- Mental: Mundane +0, Insight as part of Ascendant trait means Mental +3 Weapon
- Social: Mundane +0
Stress
- Physical: 3 boxes
- Mental: 3 boxes
- Social: 6 boxes
- Has Moderate Consequence: Smitten by my charge, Marjorie
- Has 2 Fate Points