Uriah Clarence: Difference between revisions

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[[Category:Kerberos Club]]
[[Category:NPC]]
[[Category:Character]]
First appearance: [[First appeared in::Kerberos_12/19/2011]] aka {{#show:Kerberos_12/19/2011|?Title}}
Uriah Clarence: Villain
Uriah Clarence: Villain



Latest revision as of 17:46, 20 April 2013


First appearance: Kerberos_12/19/2011 aka

Uriah Clarence: Villain

Aspects

  • Archetype: Magus: Useful to Someone: Two of Pentacles
  • Class: Upper Middle: Respected (and Ruthless) Businessman
  • Conviction: I Am Destined for Greatness!
  • Obsession: The Lure of Sorcerous Power
  • The Helm of Minerva
  • The Amulet of Marcus Fontius the Elder

Skills

  • Great (+4): Sacred Works (S):
    • Trappings: Craft, Repair, Dismantle, Information, Research, Examine
    • Flaw: Sacred (-2): 1/2/4/6 fate point or refresh for any given Work
    • Major Delay (-2): Half a minute or more -- however long it takes to craft the Work
    • Minor Snag (-1): Requires a sufficient Workspace
    • Cost, before Skill Level Added = 4 Total cost = 8
    • Refresh = -2
  • Great (+4): Business Acumen (E): Networking (free), Esteem, Guile, Influence, Information (free), Initiative: Social, Insight, Stress Capacity: Social (Reputation), Wealth
    • Refresh = -1
  • Good (+3): Grip of the Hundred-Handed Giant (13)
    • Power Tier: Ascendant (-4 Refresh)
    • Physical Force + Range x3 [5 zones] (+3), Strike + Range x3 [5 zones] (+3), Resist Damage
    • Major Delay (-2): Requires Half a Minute to activate
    • Major Focus (-2): The Amulet of Marcus Fontius the Elder
  • Good (+3): Conquering Wisdom (8)
    • Power Tier: Superhuman (-2 Refresh)
    • Notice, Examine, Insight, Willpower, Initiative [Mental], Convince
    • Major Focus (-2): Helm of Minerva
    • This elaborate headgear confers all manner of supernatural abilities on the wearer, including uncanny powers of perception, mental fortitude, and persuasive speech.
  • Fair (+2): Alertness: Notice, Initiative: Physical
  • Fair (+2): Occult Conspirator: Networking, Information, Languages, Guile, Skulk, Hide [Obsession (-2): The Lure of Sorcerous Power]

NB: Gadgets are a problem when the PCs can pick pockets at top speed while being totally stealthy.

Initiatives

  • Physical: Mundane +2
  • Mental: Superhuman +3, with Helm of Minerva; Mundane +0 otherwise
  • Social: Extraordinary +4

Stress

  • Physical: 3 boxes
  • Mental: 3 boxes
  • Social: 6 boxes + 1 Armor