Marietta Lagos: Difference between revisions

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==Aspects==
==Aspects==
*HC: Patternist Librarian
*HC: Librarian Detective
*Trouble: Conspiracies Everywhere
*Trouble: Finding Conspiracies Everywhere
*Call to Action: Just can't leave things alone
*Call to Action: I Just can't leave things alone
*War stories: Every Library is an Arsenal
*War stories: Every Library is an Arsenal
*Joined the group: This paints a picture, and I don't like it.
*Joined the group: I almost understand the magic emerald Malik gave me


==Skills==
==Skills==

Latest revision as of 13:41, 28 June 2015

Marietta Lagos

  • Player: Josh (User:Mneme)
  • Archetypes: Brain, Detective, Leader

Aspects

  • HC: Librarian Detective
  • Trouble: Finding Conspiracies Everywhere
  • Call to Action: I Just can't leave things alone
  • War stories: Every Library is an Arsenal
  • Joined the group: I almost understand the magic emerald Malik gave me

Skills

  • Athletics: 0
  • Awareness: 1
  • Burglary: 0
  • Computers: 1
  • Contacts: 1
  • Drive: 0
  • Fight: 0
  • Gadgetry: 1
  • Insight: 5
  • Knowledge: 5
  • Persuade: 2
  • Provoke: 0
  • Resources: 1
  • Shoot: 0
  • Stealth: 0
  • Will: 0

Stunts

  • Encyclopedia Perabula (At the beginning of a session, make a Knowledge roll against 0. For every two degrees of success, put a boost into play; you may spend them to automatically succeed on an overcome involving that field of study).
  • I Disbelieve (you may use Knowledge instead of Will to defend against something that seems to defy all reason and logic, and gain a +1 on said defense)
  • Universal Translator (If it's reasonable for you to speak and read a given language, you can. Otherwise, make a Knowledge roll against +4 and you can).

Stunts I'd like to have (but don't)

  • In their Head: When tracking down or trying to find someone you’ve met before, you can use Insight instead of whatever other skill

may be applicable.

  • Plan B: Once per episode, after a montage, you can roll Insight against a difficulty equal to the number of montage skills in play. For every two shifts you get on this roll, you can replace one montage skill with another skill of your choice.

• Trust Me. When you use your action to tell another PC to thing dangerous, and they do it, they get +2 to their roll.