Dr. Alexander Zachary: Difference between revisions

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Refresh: 5
Refresh: 5


Current Fate Points: 5
Current Fate Points: 2016-06-26: 6 fate points.
 


==Aspects==
==Aspects==
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==Modes/Skills==
==Modes/Skills==


*Good Mode (+3): Natural Philosophy (Surgery, Biology, Psychology, Notice, Will): 3 (iirc)
*Good Mode (+3): Natural Philosophy (Surgery, Biology, Psychology, Notice, Will): 3
**Biology +5 (cost 3)
**Biology +5 (cost 3)
**Notice +4
**Notice +4
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**Rapport +3
**Rapport +3


*Average Mode (+1): Family Man (Empathy, Notice, Rapport, Will) 6 (iirc)
*Average Mode (+1): Family Man (Empathy, Notice, Rapport, Will): 6


(5 unspent skill points)
(5 unspent skill points)
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==Stunts and Mega-Stunts:==
==Stunts and Mega-Stunts:==
*Improvisational Alchemist: STILL BEING TWEAKED. Currently reads: +1 to create an advantage with or overcome with Alchemy under unfavorable conditions, such as during a dinner party, a bar-fight, a card game, or any other situation in which it would be difficult to explain one’s actions. (Effectively reduces penalties for doing Alchemy in unlikely circumstances, and gives narrative permission to try such shenanigans at all.)
* (Mega) I work beyond the comprehension of biological science.
 
**Benefit 1: Surgery can be used to perform tasks beyond the bounds of natural science (like brain surgery to prevent depression or increasing speed of thought, growing spare organs, or reattaching limbs).
*Tell me all about it
**Benefit 2: Surgery takes far far less time than seems reasonable (like reattaching an arm within minutes or growing a new heart in a vat in a day).
**+1 to Empathy to create an advantage while lending a friendly ear.
**Benefit 3: +2 to Create Advantage with Surgery when enhancing a biological specimen beyond natural limits.
**Any advantage you create in this way can be invoked for a +3 instead of a +2.
 
*John Barleycorn: Mega-Stunt Connected to Plant Magic
**Ladon has an uncanny ability to absorb and recover from abuse. This is a two benefit Mega-stunt with a voluntary cost. Net cost = 1 Benefit
**Armor: 2: I’d like to make this work less like Colossus’s metal skin, and more like Wolverine’s ability to take a lot of punishment and keep going, but I’m not yet sure how.
**The difficulty of all overcome actions to allow Ladon to begin recovery are reduced by 2, provided he has access to sunlight, water, and soil. **Possible costs could involve slowing his recovery by denying him access to sunlight, water, and soil. REMINDER: Cost does not have to be the same each time.
 
*Lots of Clever Pockets: Mega-Stunt Connected to Apothecary, Hardware
**Function: Walking apothecary shop: Alchemical concoctions of various sorts, alchemical ingredients, bits and pieces of plant matter, plus tools and instruments, all carried on Ladon’s person in a variety of ways.
**Flaw: Rather sinister in appearance and potential
**Benefits
**Portable laboratory: +1 to overcome or create an advantage with Alchemy checks
***+1 to one situational aspect of one skill. -> Overcome with Alchemy
***+1 to one situational aspect of one skill. -> Create advantage with Alchemy
***Compare to Portable Chemistry Set, page 85
**Potion bandolier: Can use Alchemy instead of Combat to attack when fighting at close range. weapon: 2
***Add a new action to a skill -> Alchemy to attack, close range
***+2 shifts (or Weapon: 2) on a success -> Weapon: 2
***Compare to Robo Fists, p 81
**A few small friends (seeds, spores, tiny cuttings): Can use Plant Control to attack in mental combat. Weapon: 2
***Add a new action to a skill -> Plant Control to Attack, mental combat]
***+2 shifts (or Weapon:2) on a success -> Weapon:2]
***Compare to Assault Craft,  p299


*Known Prodigy. +2 to Overcome Obstacle with Contacts when dealing with scientists.


6 total benefits. 6 - 5 = 1 FP added to the GM’s pool
*Self-Made Family Man. Dr. Alexander has minions (see Minions section). Each minion has 4 skills, one at +1 through +4 each, and a stunt. Each minion present in a scene grants the GM one additional fate point for that scene.


==Stress and Consequences==
==Stress and Consequences==
Line 87: Line 66:
Stress:
Stress:
*Physical Stress: <1> <2>
*Physical Stress: <1> <2>
*Mental Stress: <1> <2> <3>
*Mental Stress: <1> <2> <3> <4> <5>


==Experience==
==Experience==
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*2:  
*2:  
*1:
*1:
==Minions==
===Bryce===
*+4: Contacts
*+3: Rapport
*+2: Provoke
*+1: Will
Populist Leader. +2 to use Rapport to Create Advantage with a crowd. +2 to use Contacts to Create Advantage with the working class. Comes with a cost: requires Dr. Alexander to maintain his health.
*3 Mental Stress.
*2 Physical Stress.
*One moderate and one severe consequence.
===Caesar===
*+4: Physique
*+3: Athletics
*+2: Combat
*+1: Notice
Immediate Physical Understanding. Caesar can use Athletics and Physique for any task requiring physical skill that a human could reasonably perform, even if he hasn’t trained in it (e.g. playing tennis, walking a tightrope, juggling, caber tossing).
*2 Mental Stress.
*3 Physical Stress.
*One moderate and one severe consequence.
===Darrell===
*+4: Exploration (The Indiana Jones skill. Burglary reskinned for antiques.)
*+3: Notice
*+2: Athletics
*+1: Vehicles
That Looks Interesting. +2 to use Notice to Overcome Obstacles related to hidden objects in the environment.
*2 Mental Stress.
*2 Physical Stress.
*One moderate and one severe consequence.
===Erica===
*+4: Empathy
*+3: Rapport
*+2: Will
*+1: Deceive
Unusually Helpful. +2 to use Empathy to Create Advantage on a target seeking aid.
*3 Mental Stress.
*2 Physical Stress.
*One moderate and one severe consequence.

Latest revision as of 16:16, 25 July 2016

(Also on Drive)

Name: Dr. Alexander Zachery

Affiliation: The Kerberos Club

Refresh: 5

Current Fate Points: 2016-06-26: 6 fate points.


Aspects

  • Concept: Doctor. Surgeon. Creator.
  • Natural Philosopy: I Will Improve Humanity
  • Banter: I Am But A Humble Scientist
  • Family Man: My Greatest Failure is Superhuman
  • Group: TBD (connection to Ladon Green)
  • Trouble: I Am Responsible For My Creations

Modes/Skills

  • Good Mode (+3): Natural Philosophy (Surgery, Biology, Psychology, Notice, Will): 3
    • Biology +5 (cost 3)
    • Notice +4
    • Psychology +4 (cost 1)
    • Surgery +5 (cost 3)
    • Will +5
    • All Other Natural Sciences +3
  • Fair Mode (+2): Banter (Contacts, Deceive, Empathy, Provoke, Rapport, Will): 9
    • Contacts +2
    • Deceive +2
    • Empathy +3
    • Provoke +2
    • Rapport +3
  • Average Mode (+1): Family Man (Empathy, Notice, Rapport, Will): 6

(5 unspent skill points)

Custom Skills

  • Surgery. The ability to change people, physically. Subsumes general doctoring as well (like diagnosing maladies and treating illnesses with drugs). Cost: 0 Actions:
    • Overcome Obstacle: Remove damage to a biological being
    • Create Advantage: Improve a biological being.

Stunts and Mega-Stunts:

  • (Mega) I work beyond the comprehension of biological science.
    • Benefit 1: Surgery can be used to perform tasks beyond the bounds of natural science (like brain surgery to prevent depression or increasing speed of thought, growing spare organs, or reattaching limbs).
    • Benefit 2: Surgery takes far far less time than seems reasonable (like reattaching an arm within minutes or growing a new heart in a vat in a day).
    • Benefit 3: +2 to Create Advantage with Surgery when enhancing a biological specimen beyond natural limits.
  • Known Prodigy. +2 to Overcome Obstacle with Contacts when dealing with scientists.
  • Self-Made Family Man. Dr. Alexander has minions (see Minions section). Each minion has 4 skills, one at +1 through +4 each, and a stunt. Each minion present in a scene grants the GM one additional fate point for that scene.

Stress and Consequences

Consequences:

  • Mild Physical (-2):
  • Mild (-2):
  • Moderate (-4):
  • Severe (-6):

Stress:

  • Physical Stress: <1> <2>
  • Mental Stress: <1> <2> <3> <4> <5>

Experience

Experience (write in a boost, crossout but don’t delete when used; 3 crossed out gives you a major advance):

  • 3:
  • 2:
  • 1:

Minions

Bryce

  • +4: Contacts
  • +3: Rapport
  • +2: Provoke
  • +1: Will

Populist Leader. +2 to use Rapport to Create Advantage with a crowd. +2 to use Contacts to Create Advantage with the working class. Comes with a cost: requires Dr. Alexander to maintain his health.

  • 3 Mental Stress.
  • 2 Physical Stress.
  • One moderate and one severe consequence.

Caesar

  • +4: Physique
  • +3: Athletics
  • +2: Combat
  • +1: Notice

Immediate Physical Understanding. Caesar can use Athletics and Physique for any task requiring physical skill that a human could reasonably perform, even if he hasn’t trained in it (e.g. playing tennis, walking a tightrope, juggling, caber tossing).

  • 2 Mental Stress.
  • 3 Physical Stress.
  • One moderate and one severe consequence.

Darrell

  • +4: Exploration (The Indiana Jones skill. Burglary reskinned for antiques.)
  • +3: Notice
  • +2: Athletics
  • +1: Vehicles

That Looks Interesting. +2 to use Notice to Overcome Obstacles related to hidden objects in the environment.

  • 2 Mental Stress.
  • 2 Physical Stress.
  • One moderate and one severe consequence.

Erica

  • +4: Empathy
  • +3: Rapport
  • +2: Will
  • +1: Deceive

Unusually Helpful. +2 to use Empathy to Create Advantage on a target seeking aid.

  • 3 Mental Stress.
  • 2 Physical Stress.
  • One moderate and one severe consequence.