Ciel and Sebastian: Difference between revisions

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==A Better Version, Still In Progress==
==A Better Version, Still In Progress==


Ciel and Sebastian (Okay, not part of Dragon in the Smoke)
Ciel and Sebastian


Ciel: Adversary
Ciel: Adversary
Ciel's sunk most of his refresh into buying a Very Impressive Companion, who is actually a demon. I'm not making Ciel a Mage, since he doesn't actually do magic. The Companion is a Free Gift.


===Sebastian as Companion===
===Sebastian as Companion===


*Aspect: A Butler Who Can't Do That Isn't Worth His Salt
*Conviction Aspect: A Butler Who Can't Do That Isn't Worth His Salt (Cost: One improvement, but we've made it a Conviction Aspect, which, technically, is required for the Strange Skill below, and it is very compellable -- Sebastian must obey Ciel's orders, must do it in guise of being Merely One Hell of a Butler, and must rise to any challenge. Nevertheless, this is a delightfully obscene cheat to bring the costs down!)
*Skill: Good (+3) (quality): One Hell of a Butler (S): Variable (x2, per scene), Variable (x1, per session), Notice
*Quality x2: Good (Cost: Two improvements. Note that, thus far, we don't actually have to pay for these improvements, because the first three come for free. We're not at -2 on anything, as the Conviction Aspect comes up strictly when we start buying a Strange Skill. This gives Sebastian one Average skill, one Fair skill, and one Good skill, as well as three stress boxes in each track. Sebastian is not actually killable or destructible (baring positively Kerberan efforts), but he can be taken out of a fight until the dramatically appropriate moment, which usually means Ciel summoning him. If playing Ciel as an adversary, taking Ciel and / or Sebastian out likely means that the Kerberans accomplish whatever their end goal is, e.g., if pursuing a mcguffin, they get the mcguffin, but the demon butler and his master will be back.)
*Improvement: Communication
*Improvement: Independent (Cost: One improvement)
*Improvement: Independent
*Improvement: Summonable (Cost: One improvement)
*Improvement: Summonable
*Skill: Good (+3): One Hell of a Butler (S) (Cost for the Supernatural tier right off the bat is 4 improvements: 2 to bring it up to Extraordinary and another 2 to bring it up to Supernatural. To go to Ascended, would that cost 2 improvements or 4?)
*Trappings for One Hell of a Butler: Variable (x2, per scene) (8 skill points), Variable (x1, per session) (4 skill points), Notice (1 skill point) = 11 skill points -2 for the Conviction Aspect = 9 skill points. Thus, Cost = 3 improvements.
 
Total number of improvements = 12 - 3 (for free with the free gift) = 9 improvements = Cost of 3 Refresh
 
This means:
*Sebastian can still get a regular Fair and Average skill
*Ciel still has a single Refresh he can spend on himself, which should probably be used to bump up a Unique Skill like Earl of Phantomhive to Extraordinary


===Ciel Phantomhive===
===Ciel Phantomhive===
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*Archetype: Human: Faustian Bargainer with Open Eyes
*Archetype: Human: Faustian Bargainer with Open Eyes
*Social Class: Aristocrat:
*Social Class: Aristocrat:  
*Conviction:
*Conviction: I Will Win, No Matter the Cost
*Complication: People Think I'm a Child
*Complication: People Think I'm a Child
*Complication: Lady Elizabeth is My Fiance
*Complication: Lady Elizabeth is My Fiance
*Complication: Flashbacks to That Month


====Skills====
====Skills====
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*Earl Phantomhive
*Earl Phantomhive
*Queen's Dog
*Queen's Dog
*Resolve
*Resolve: Willpower, Stress Capacity: Mental, Initiative: Mental


1 Refresh
1 Refresh


[[Category:Kerberos Club]]
[[Category:Kerberos Club]]

Latest revision as of 11:06, 5 December 2011

Very_ loosely based on Ciel Phantomhive, but going more sorcer-y 
(as, in the anime and manga, the only magic he has is I Have A Demon Butler):

Archetype: Magus
Class: Upper: Earl Phantomhive
Conviction: I Will Make Them Pay!
Obsession:
Complication: Web of Obligation
Aspect: The Contract
Complication: No one takes me seriously!
Aspect:

Skills:

Head of the Phantomhive Family
Wealth, Influence +Spray, Stress Capacity [Reputation], 
Esteem, Guile, Initiative [Social], Treatment [Social]
Information, Networking (free if Unique skill)
Base Cost: 18 Skill points
Complication: Web of Obligation

Sacred Works
Tier:
Trappings:
Craft, Repair, Dismantle, Information, Research, Examine
Sacred (-2)
Major Delay (-2): Half a minute or More
Minor Snag (-1): Requires a sufficient Workspace 
[Does this get added to Head of Phantomhive Family or what?]
Base Cost = 9 - 4 = 4 skill points

Focus: Mark of the Demon
Needs to call Sebastian
Needs to compel him, but not sure how to model that.
Drawback:
Aspect: The Contract

Her Majesty's Dog of the Underworld
Tier:
Trappings:
Network, Information
Examine, Notice, Menace
Base Cost = 3 skill points
Complication: No one takes me seriously!

Sebastian, the Phantomhive Butler
Archetype: Magus: One Hell of a Butler
Class:
Conviction:

Profane Sorcery
Tier:
Variable [Scene] x3 = 12
Profane (-2)
Minor Delay (-1): Full Action / A Few Moments
Base Cost = 12 - 3 = 9 skill points 

A Better Version, Still In Progress

Ciel and Sebastian

Ciel: Adversary

Ciel's sunk most of his refresh into buying a Very Impressive Companion, who is actually a demon. I'm not making Ciel a Mage, since he doesn't actually do magic. The Companion is a Free Gift.

Sebastian as Companion

  • Conviction Aspect: A Butler Who Can't Do That Isn't Worth His Salt (Cost: One improvement, but we've made it a Conviction Aspect, which, technically, is required for the Strange Skill below, and it is very compellable -- Sebastian must obey Ciel's orders, must do it in guise of being Merely One Hell of a Butler, and must rise to any challenge. Nevertheless, this is a delightfully obscene cheat to bring the costs down!)
  • Quality x2: Good (Cost: Two improvements. Note that, thus far, we don't actually have to pay for these improvements, because the first three come for free. We're not at -2 on anything, as the Conviction Aspect comes up strictly when we start buying a Strange Skill. This gives Sebastian one Average skill, one Fair skill, and one Good skill, as well as three stress boxes in each track. Sebastian is not actually killable or destructible (baring positively Kerberan efforts), but he can be taken out of a fight until the dramatically appropriate moment, which usually means Ciel summoning him. If playing Ciel as an adversary, taking Ciel and / or Sebastian out likely means that the Kerberans accomplish whatever their end goal is, e.g., if pursuing a mcguffin, they get the mcguffin, but the demon butler and his master will be back.)
  • Improvement: Independent (Cost: One improvement)
  • Improvement: Summonable (Cost: One improvement)
  • Skill: Good (+3): One Hell of a Butler (S) (Cost for the Supernatural tier right off the bat is 4 improvements: 2 to bring it up to Extraordinary and another 2 to bring it up to Supernatural. To go to Ascended, would that cost 2 improvements or 4?)
  • Trappings for One Hell of a Butler: Variable (x2, per scene) (8 skill points), Variable (x1, per session) (4 skill points), Notice (1 skill point) = 11 skill points -2 for the Conviction Aspect = 9 skill points. Thus, Cost = 3 improvements.

Total number of improvements = 12 - 3 (for free with the free gift) = 9 improvements = Cost of 3 Refresh

This means:

  • Sebastian can still get a regular Fair and Average skill
  • Ciel still has a single Refresh he can spend on himself, which should probably be used to bump up a Unique Skill like Earl of Phantomhive to Extraordinary

Ciel Phantomhive

Aspects

  • Archetype: Human: Faustian Bargainer with Open Eyes
  • Social Class: Aristocrat:
  • Conviction: I Will Win, No Matter the Cost
  • Complication: People Think I'm a Child
  • Complication: Lady Elizabeth is My Fiance
  • Complication: Flashbacks to That Month

Skills

  • Earl Phantomhive
  • Queen's Dog
  • Resolve: Willpower, Stress Capacity: Mental, Initiative: Mental

1 Refresh