Boadicea "Bo" Blackwater: Difference between revisions
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[[Category:Smallville Brownies]] | [[Category:Smallville Brownies]] | ||
== Sheet == | == Sheet == | ||
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==== Values ==== | ==== Values ==== | ||
* Duty | * '''Duty d10''' — Nobody controls me. | ||
* Glory | * '''Glory d6''' — I'm not looking for fame. | ||
* Justice d4 | * '''Justice d4''' — Who knows what's right? | ||
* Love d4 | * '''Love d4''' — Love can wait. | ||
* Power | * '''Power d10''' — My powers make me special. | ||
* Truth | * '''Truth d8''' — I need to know where I come from. | ||
==== Relationships ==== | ==== Relationships ==== | ||
* Electra Ellis | * '''Electra Ellis''' doesn't cut me any slack. '''d6''' | ||
* Laura Jones d4 | * '''Laura Jones''' is all business. '''d4''' | ||
* Sandy Spade d4 | * '''Sandy Spade''' is an annoying snoop. '''d4''' | ||
* Sophia Byrne d4 | * '''Sophia Byrne''' is not as smart as she thinks she is. '''d4''' | ||
* '''Foley Ravenscroft''' knows what to do. '''d6''' | |||
* '''Bella Blackwater''' won't let me live my own life. '''d6''' | |||
=== Assets === | === Assets === | ||
Line 45: | Line 26: | ||
==== Distinctions ==== | ==== Distinctions ==== | ||
* Heritage: Palladion d8 | * '''Heritage: Palladion d8''' — ''Roll when you're helped by knowing, understanding, or being a representative of your special heritage.'' | ||
* Metahuman Knowledge d4 | ** d4: '''Earn''' a Plot Point when Abilities are '''Shutdown''' by orichalcum, '''or''' when you '''Choose''' to have lack of control over Abilities cause trouble. | ||
** d8: '''Add''' a d6 to the Trouble pool to use a Special Effect from a connected Ability you don't have. | |||
* '''Metahuman Knowledge d6''' — ''Roll when your understanding of superhumans would positively affect your outcome.'' | |||
** d4: '''Earn''' a Plot Point when you '''Reveal''' you know way too much about superhumans. | |||
* '''Athlete d8''' — ''Roll when your athletic training, experience, and regimen would help you.'' | |||
** d4: '''Spend''' a Plot Point to '''Reroll''' a die in any Athletic roll. | |||
** d8: '''Earn''' a Plot Point when you '''Choose''' to use brute force instead of finesse. | |||
* '''Daring d6''' — ''Roll when your bravery and confidence would help you achieve what you want to do.'' | |||
** d4: '''Add''' a d6 to Trouble to '''Reroll''' a die in a Daring roll. | |||
* '''Willful d8''' — ''Roll when not doing what others tell you would work in your favor.'' | |||
** d4: '''Earn''' a Plot Point and '''Add''' a d6 to Trouble when you put your foot down. | |||
** d8: '''Add''' a d10 to Trouble to put your foot down and '''Reroll''' a die in a Willful roll. | |||
===== Palladion Heritage ===== | ===== Palladion Heritage ===== | ||
Ancient lineage of super-warriors. Their weakness is the mysterious metal ''orichalcum'' --- they can't break it, and they're not invulnerable to orichalcum weapons. | Ancient lineage of super-warriors. Their weakness is the mysterious metal ''orichalcum'' --- they can't break it, and they're not invulnerable to orichalcum weapons. Roll the Heritage die when trying to understand something relating to palladions, or representing them in some way, or when trying to do something new with palladion powers. | ||
* '''d4:''' Earn a Plot Point when Abilities are Shutdown by orichalcum, or when you Choose to have lack of control over Abilities cause trouble. | * '''d4:''' '''Earn''' a Plot Point when Abilities are Shutdown by orichalcum, ''or'' when you '''Choose''' to have lack of control over Abilities cause trouble. ''(I don't expect orichalcum to be as common as kryptonite was in Smallville, so I added the lack-of-control thing.)'' | ||
* '''d8:''' Add a d6 to the Trouble pool to use a Special Effect from a connected Ability you don't have. | * '''d8:''' '''Add''' a d6 to the Trouble pool to use a Special Effect from a connected Ability you don't have. | ||
* '''d12:''' Spend a Plot Point to Reroll any die in a Test or Contest that includes one of your Ability dice. | * '''d12:''' '''Spend''' a Plot Point to '''Reroll''' any die in a Test or Contest that includes one of your Ability dice. | ||
* '''Connected Abilities:''' Super-Strength, Invulnerability, Flight, Regeneration, Healing. (''Might add another Ability or two.'') | * '''Connected Abilities:''' Super-Strength, Invulnerability, Flight, Regeneration, Healing, Energy Aura (from ''Watchtower Report''). (''Might add another Ability or two.'') | ||
* '''Limits:''' Orichalcum. | * '''Limits:''' Orichalcum. | ||
'''Notes:''' A [http://en.wikipedia.org/wiki/Palladium_(mythology) ''palladion''] is an ancient Greek image of protection and safeguarding. Another word for it is ''palladium'', the noble metal. (Krypton is a noble gas. Now you know where I get my ideas.) [http://en.wikipedia.org/wiki/Palladium_(mythology) ''Orichalcum''] is a precious metal referred to in ancient writings; Plato claimed it was mined in Atlantis, and Josephus claimed that vessels in Solomon's Temple were made from it. It's said to be reddish or pinkish. | |||
==== Abilities ==== | ==== Abilities ==== | ||
* '''Super-Strength d8''' (SFX: Perform a fantastic feat of strength.) Roll when amazing strength would help you succeed. | |||
* '''Flight d6''' (SFX: Dive bomb an enemy and Increase your Stress pool for this attack.) Roll when performing evasive maneuvers in mid-flight, chasing down another flying opponent, or getting a bird's eye view of a situation. | |||
* '''Invulnerability d8''' (SFX: Decrease an opponent's Injured or Exhausted Stress pool.) Roll when you're engaged in a struggle to resist or oppose physical attacks, showing off your impenetrable skin, or ignoring hostile conditions to achieve some goal. | |||
=== Resources === | === Resources === | ||
==== Locations ==== | ==== Locations ==== | ||
* '''McNeil Park 2d6''' (Quiet, Nature) | |||
* '''Brownian Motion 2d6''' (Sanctuary, Contacts) | |||
==== Extras ==== | ==== Extras ==== | ||
* Bella Blackwater 2d4 | * '''Hannah Trahn 2d6''' (Medicine, Rumors) | ||
=== Record-Keeping === | |||
* '''Stress:''' None | |||
* '''Growth Pool:''' empty | |||
* '''Stepped-Back Drives:''' None | |||
==== Growth ==== | |||
1. Raised '''Metahuman Knowledge''' Distinction to d6. | |||
== Pathway == | |||
'''Origin: Alien/Metahuman''' — Boadicea is the daughter of Bella Blackwater, a retired supervillain, a ''palladion'', one of an ancient lineage of superhumans. Bella says she's not sure who Bo's father is (hey, the '90s were a wild time). Bo isn't told about her mom's past, or where the money they live off of came from, but mom sure has a lot of books, magazine clippings, and such about metahumans. | |||
* raised by → Bella Blackwater 2d4 (Extra) | |||
* UP Duty d6, Truth d6 | |||
* NEW Heritage: Palladion d4 | |||
* UP Palladion d6 | |||
* NEW Distinction: Metahuman Knowledge d4 | |||
'''Youth: Paragon''' — Bo was a very athletic child, possibly an early manifestation of her heritage. She excelled in several sports in grade school and middle school. | |||
* exercises in → McNeil Park 2d4 (Location) | |||
* NEW Distinction: Athletic d4 | |||
* NEW Distinction: Daring d4 | |||
* UP Athletic d6 | |||
'''Focus: Paranormal''' — In her teen years, Bo, became close friends with Foley Ravenscroft, who was interested in the paranormal. | |||
* best friend → Foley Ravencroft 2d4 (Extra) | |||
* NEW Ability: Super-Strength d4 | |||
* UP Athletic d8 | |||
* UP Daring d6 | |||
'''Road: Underground''' — In high school, Bo started to suspect that perhaps she wasn't an ordinary person; that her strength might be a mark of something unusual. To avoid attracting attention, she withdrew from sports. | |||
* UP Truth d8 | |||
* New Distinction: Willful d4 | |||
* UP Super-Strength d6 | |||
'''Life-Changing Event: Power Manifestation''' — One of Foley's magical experiments went wrong. In the act of saving Foley's life, Bo's powers manifested in ways she couldn't ignore (flight, energy aura). Afterwards, she confronted her mother about her powers, and learned what little Bella knew (though Bella was vague about her own super-activities, and didn't reveal her villainous past). | |||
* works at → Brownian Motion 2d4 (Location) | |||
* UP Power d6 | |||
* NEW Ability: Flight d4 | |||
* NEW Ability: Invulnerability d4 | |||
* UP Palladion d8 | |||
* UP McNeil Park 2d6 | |||
* UP Brownian Motion 2d6 | |||
'''Priority: Performance''' — Bo spent much of the rest of her high school years learning to hone her powers. | |||
* lives with → Hannah Trahn 2d4 (Extra) | |||
* UP Duty d8 | |||
* UP Willful d6 | |||
* UP Hannah Trahn 2d6 | |||
'''Modus Operandi: Special Gifts''' | |||
* lives at → University Dorm 2d4 (Location) | |||
* UP Duty d10 | |||
* UP Invulnerability d6 | |||
* UP Super-Strength d8 | |||
'''Motivation: The World''' — Bo is learning about the world of superheroes, and looking for opportunities to save people. That's what people with powers are supposed to do, right? | |||
* UP Power d10 | |||
* UP Willful d8 | |||
'''Identity: The Hero''' | |||
* UP Invulnerability d8 | |||
* UP Flight d6 | |||
* UP Foley Ravenscroft d6 | |||
* REMOVE University Dorm to UP Bella Blackwater d6 | |||
==Personal RMAP== | |||
Graph created with [http://bloodgate.com/perl/graph/manual/ Graph::Easy]. | |||
<graph> | |||
graph { output: graphviz; flow: east; linkbase: /rpg/index.php/ } | |||
# a default to make missing classes more obvious | |||
node.nodeclass { shape: triangle } | |||
node.lead { shape: rect; autolink: name} | |||
node.extra { shape: circle } | |||
node.feature { shape: circle; border: double } | |||
node.location { shape: diamond } | |||
# LEADS | |||
[Boadicea "Bo"\nBlackwater] {class: lead; shape: rect; border: bold; textstyle: bold; fontsize: 150%} | |||
[Boadicea "Bo"\nBlackwater] -- works at --> [Brownian\nMotion] {class: location; shape: diamond} | |||
[Boadicea "Bo"\nBlackwater] -- works for --> [Electra Ellis] {class: lead; shape: rect} | |||
[Einstein\nEllis] {class: extra; shape: circle} -- used to babysit --> [Boadicea "Bo"\nBlackwater] | |||
[Boadicea "Bo"\nBlackwater] -- raised by --> [Bella\nBlackwater] {class: feature; shape: circle} | |||
[Einstein\nEllis] <-- former teammates --> [Bella\nBlackwater] | |||
[Electra Ellis] -- owns --> [Brownian\nMotion] | |||
[Electra Ellis] -- daughter of --> [Einstein\nEllis] | |||
[Einstein\nEllis] -- father of --> [Electra Ellis] | |||
[Boadicea "Bo"\nBlackwater] --> [Sandy Spade] {class: lead; shape: rect} | |||
[Hannah\nTrahn] <-- lives with --> [Sandy Spade] | |||
[Boadicea "Bo"\nBlackwater] --> [Sophia Byrne] {class: lead; shape: rect} | |||
[Boadicea "Bo"\nBlackwater] --> [Laura Jones] {class: lead; shape: rect} | |||
[Boadicea "Bo"\nBlackwater] -- lives with --> [Hannah\nTrahn] {class: extra; shape: circle} | |||
[Boadicea "Bo"\nBlackwater] -- exercises in --> [McNeil Park] {class: location; shape: diamond} | |||
</graph> |
Latest revision as of 13:59, 21 October 2012
Sheet
Drives
Values
- Duty d10 — Nobody controls me.
- Glory d6 — I'm not looking for fame.
- Justice d4 — Who knows what's right?
- Love d4 — Love can wait.
- Power d10 — My powers make me special.
- Truth d8 — I need to know where I come from.
Relationships
- Electra Ellis doesn't cut me any slack. d6
- Laura Jones is all business. d4
- Sandy Spade is an annoying snoop. d4
- Sophia Byrne is not as smart as she thinks she is. d4
- Foley Ravenscroft knows what to do. d6
- Bella Blackwater won't let me live my own life. d6
Assets
Distinctions
- Heritage: Palladion d8 — Roll when you're helped by knowing, understanding, or being a representative of your special heritage.
- d4: Earn a Plot Point when Abilities are Shutdown by orichalcum, or when you Choose to have lack of control over Abilities cause trouble.
- d8: Add a d6 to the Trouble pool to use a Special Effect from a connected Ability you don't have.
- Metahuman Knowledge d6 — Roll when your understanding of superhumans would positively affect your outcome.
- d4: Earn a Plot Point when you Reveal you know way too much about superhumans.
- Athlete d8 — Roll when your athletic training, experience, and regimen would help you.
- d4: Spend a Plot Point to Reroll a die in any Athletic roll.
- d8: Earn a Plot Point when you Choose to use brute force instead of finesse.
- Daring d6 — Roll when your bravery and confidence would help you achieve what you want to do.
- d4: Add a d6 to Trouble to Reroll a die in a Daring roll.
- Willful d8 — Roll when not doing what others tell you would work in your favor.
- d4: Earn a Plot Point and Add a d6 to Trouble when you put your foot down.
- d8: Add a d10 to Trouble to put your foot down and Reroll a die in a Willful roll.
Palladion Heritage
Ancient lineage of super-warriors. Their weakness is the mysterious metal orichalcum --- they can't break it, and they're not invulnerable to orichalcum weapons. Roll the Heritage die when trying to understand something relating to palladions, or representing them in some way, or when trying to do something new with palladion powers.
- d4: Earn a Plot Point when Abilities are Shutdown by orichalcum, or when you Choose to have lack of control over Abilities cause trouble. (I don't expect orichalcum to be as common as kryptonite was in Smallville, so I added the lack-of-control thing.)
- d8: Add a d6 to the Trouble pool to use a Special Effect from a connected Ability you don't have.
- d12: Spend a Plot Point to Reroll any die in a Test or Contest that includes one of your Ability dice.
- Connected Abilities: Super-Strength, Invulnerability, Flight, Regeneration, Healing, Energy Aura (from Watchtower Report). (Might add another Ability or two.)
- Limits: Orichalcum.
Notes: A palladion is an ancient Greek image of protection and safeguarding. Another word for it is palladium, the noble metal. (Krypton is a noble gas. Now you know where I get my ideas.) Orichalcum is a precious metal referred to in ancient writings; Plato claimed it was mined in Atlantis, and Josephus claimed that vessels in Solomon's Temple were made from it. It's said to be reddish or pinkish.
Abilities
- Super-Strength d8 (SFX: Perform a fantastic feat of strength.) Roll when amazing strength would help you succeed.
- Flight d6 (SFX: Dive bomb an enemy and Increase your Stress pool for this attack.) Roll when performing evasive maneuvers in mid-flight, chasing down another flying opponent, or getting a bird's eye view of a situation.
- Invulnerability d8 (SFX: Decrease an opponent's Injured or Exhausted Stress pool.) Roll when you're engaged in a struggle to resist or oppose physical attacks, showing off your impenetrable skin, or ignoring hostile conditions to achieve some goal.
Resources
Locations
- McNeil Park 2d6 (Quiet, Nature)
- Brownian Motion 2d6 (Sanctuary, Contacts)
Extras
- Hannah Trahn 2d6 (Medicine, Rumors)
Record-Keeping
- Stress: None
- Growth Pool: empty
- Stepped-Back Drives: None
Growth
1. Raised Metahuman Knowledge Distinction to d6.
Pathway
Origin: Alien/Metahuman — Boadicea is the daughter of Bella Blackwater, a retired supervillain, a palladion, one of an ancient lineage of superhumans. Bella says she's not sure who Bo's father is (hey, the '90s were a wild time). Bo isn't told about her mom's past, or where the money they live off of came from, but mom sure has a lot of books, magazine clippings, and such about metahumans.
- raised by → Bella Blackwater 2d4 (Extra)
- UP Duty d6, Truth d6
- NEW Heritage: Palladion d4
- UP Palladion d6
- NEW Distinction: Metahuman Knowledge d4
Youth: Paragon — Bo was a very athletic child, possibly an early manifestation of her heritage. She excelled in several sports in grade school and middle school.
- exercises in → McNeil Park 2d4 (Location)
- NEW Distinction: Athletic d4
- NEW Distinction: Daring d4
- UP Athletic d6
Focus: Paranormal — In her teen years, Bo, became close friends with Foley Ravenscroft, who was interested in the paranormal.
- best friend → Foley Ravencroft 2d4 (Extra)
- NEW Ability: Super-Strength d4
- UP Athletic d8
- UP Daring d6
Road: Underground — In high school, Bo started to suspect that perhaps she wasn't an ordinary person; that her strength might be a mark of something unusual. To avoid attracting attention, she withdrew from sports.
- UP Truth d8
- New Distinction: Willful d4
- UP Super-Strength d6
Life-Changing Event: Power Manifestation — One of Foley's magical experiments went wrong. In the act of saving Foley's life, Bo's powers manifested in ways she couldn't ignore (flight, energy aura). Afterwards, she confronted her mother about her powers, and learned what little Bella knew (though Bella was vague about her own super-activities, and didn't reveal her villainous past).
- works at → Brownian Motion 2d4 (Location)
- UP Power d6
- NEW Ability: Flight d4
- NEW Ability: Invulnerability d4
- UP Palladion d8
- UP McNeil Park 2d6
- UP Brownian Motion 2d6
Priority: Performance — Bo spent much of the rest of her high school years learning to hone her powers.
- lives with → Hannah Trahn 2d4 (Extra)
- UP Duty d8
- UP Willful d6
- UP Hannah Trahn 2d6
Modus Operandi: Special Gifts
- lives at → University Dorm 2d4 (Location)
- UP Duty d10
- UP Invulnerability d6
- UP Super-Strength d8
Motivation: The World — Bo is learning about the world of superheroes, and looking for opportunities to save people. That's what people with powers are supposed to do, right?
- UP Power d10
- UP Willful d8
Identity: The Hero
- UP Invulnerability d8
- UP Flight d6
- UP Foley Ravenscroft d6
- REMOVE University Dorm to UP Bella Blackwater d6
Personal RMAP
Graph created with Graph::Easy.
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