Sandy Spade: Difference between revisions
From RPGS surrounding the Labcats
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[[Category:Smallville Brownies]] | [[Category:Smallville Brownies]] | ||
=== Origin=== | |||
*We start with Bo at d6 to account for having 5 PCs. | |||
*Gifted: Glory to d6, Truth to d6, Investigation to d6 to d8. Observant d4. I think I started Nicole Charles here at 2d4, although she later became a Feature. | |||
=== Youth === | === Youth === | ||
*Geek: Investigation to d8, Observant to d6 to d8. | |||
=== Focus === | |||
*Technology: Hacker d4, Observant d10, Gear d4: Ralph: Listed as keyboard sniffer, but as developed, more of an electronic lockpick / password hacker | |||
**Ralph, d4: '''Spend''' a Plot Point to override a nearby security system or electronic lock | |||
=== Path === | |||
*Underground: Bo d8, Justice d6, Observant d12, Investigation d10 | |||
=== Life-Changing Event === | |||
*First Contact: Truth d10, Duty d6, Extraterrestrial Lore d4, Straw Island 2d4 to 2d6, Electra d6, Foley d8 (I'm not quite sure how that got to a d8, but that's what I've got written down), University dorms 2d4 | |||
=== Priority === | |||
*Work: Truth d12, In Over My Head d4, University dorms 2d6, 13 Court Street 2d4 | |||
=== Modus Operandi === | |||
*Shady Business: In Over My Head d6, Power d6, Wolfram Hospital 2d4, | |||
=== Motivation === | |||
*The Cause: Nicole d8 (again, I'm not sure how we got there), Glory d8 | |||
=== Identity === | |||
*The Foil: Laura d6, Wolfram Hospital 2d6, In Over My Head d8 | |||
== Sheet == | == Sheet == | ||
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* Electra Ellis d6: Electra can't take constructive criticism | * Electra Ellis d6: Electra can't take constructive criticism | ||
* Laura Jones d4: Laura doesn't notice what's going on around her | * Laura Jones d4: Laura doesn't notice what's going on around her | ||
* | * Sophie Byrne d4: Sophie has a silver spoon in her mouth | ||
* Nicole Charles d8: I want Nicole to respect me | * Nicole Charles d8: I want Nicole to respect me | ||
* Foley Ravenscroft d8: NEEDS STATEMENT | * Foley Ravenscroft d8: NEEDS STATEMENT | ||
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** d8: '''Spend''' a Plot Point to '''Reroll''' an Investigator Investigation roll | ** d8: '''Spend''' a Plot Point to '''Reroll''' an Investigator Investigation roll | ||
* In Over My Head d8 | * In Over My Head d8 | ||
** d4: '''Add''' a d6 to Trouble | ** d4: '''Earn''' a Plot Point and '''Add''' a d6 to Trouble when you get into trouble over your head | ||
** d8: '''Add''' d6 to Trouble to '''Increase''' your Insecure or Angry stress pool | |||
** d4: '''Earn''' a Plot Point | * Extra-terrestrial Knowledge d4 | ||
** | ** d4: '''Earn''' a Plot Point when you '''Reveal''' you know way too much about an alien culture | ||
* Hacker d4 | |||
** d4: '''Add''' a d6 to Trouble pool to '''Reroll''' a die in a hack roll | |||
==== Gear ==== | |||
*Ralph d4 | |||
** d4: '''Spend''' a Plot Point to override a nearby security system or electronic lock | |||
=== Resources === | === Resources === |
Latest revision as of 22:10, 29 April 2012
Origin
- We start with Bo at d6 to account for having 5 PCs.
- Gifted: Glory to d6, Truth to d6, Investigation to d6 to d8. Observant d4. I think I started Nicole Charles here at 2d4, although she later became a Feature.
Youth
- Geek: Investigation to d8, Observant to d6 to d8.
Focus
- Technology: Hacker d4, Observant d10, Gear d4: Ralph: Listed as keyboard sniffer, but as developed, more of an electronic lockpick / password hacker
- Ralph, d4: Spend a Plot Point to override a nearby security system or electronic lock
Path
- Underground: Bo d8, Justice d6, Observant d12, Investigation d10
Life-Changing Event
- First Contact: Truth d10, Duty d6, Extraterrestrial Lore d4, Straw Island 2d4 to 2d6, Electra d6, Foley d8 (I'm not quite sure how that got to a d8, but that's what I've got written down), University dorms 2d4
Priority
- Work: Truth d12, In Over My Head d4, University dorms 2d6, 13 Court Street 2d4
Modus Operandi
- Shady Business: In Over My Head d6, Power d6, Wolfram Hospital 2d4,
Motivation
- The Cause: Nicole d8 (again, I'm not sure how we got there), Glory d8
Identity
- The Foil: Laura d6, Wolfram Hospital 2d6, In Over My Head d8
Sheet
Drives
Values
- Duty d6: Consider carefully who you tell what truths to
- Glory d8: My name will be a household work
- Justice d6: Sometimes, you have to go outside official channels
- Love d4: What's love got to do with it?
- Power d6: Power doesn't have to be open
- Truth d12: I _will_ find the truth
Relationships
- Boadicea "Bo" Blackwater d8: Bo isn't interested in looking below the surface
- Electra Ellis d6: Electra can't take constructive criticism
- Laura Jones d4: Laura doesn't notice what's going on around her
- Sophie Byrne d4: Sophie has a silver spoon in her mouth
- Nicole Charles d8: I want Nicole to respect me
- Foley Ravenscroft d8: NEEDS STATEMENT
Assets
Distinctions
- Observant d12
- d4: Add d6 to Trouble to Reroll dice in any Contest or Test where you have been surprised, ambushed, or caught off guard
- d8: Spend a Plot Point to Reroll a die on an Observation roll when you're sure there's more than meets the eye here
- d12: Spend a Plot Point to Decrease your opponent's Insecure or Angry stress pool against you as the result your damning evidence
- Investigation d8
- d4: Earn a Plot Point when youChoose to spend a scene investigating instead of taking an immediate action
- d8: Spend a Plot Point to Reroll an Investigator Investigation roll
- In Over My Head d8
- d4: Earn a Plot Point and Add a d6 to Trouble when you get into trouble over your head
- d8: Add d6 to Trouble to Increase your Insecure or Angry stress pool
- Extra-terrestrial Knowledge d4
- d4: Earn a Plot Point when you Reveal you know way too much about an alien culture
- Hacker d4
- d4: Add a d6 to Trouble pool to Reroll a die in a hack roll
Gear
- Ralph d4
- d4: Spend a Plot Point to override a nearby security system or electronic lock
Resources
Extras
Currently, none.
Locations
- Straw Island 2d6: Extra-terrestrial artifacts, Dangerous truths
- 13 Court Street 2d4: Crawl spaces, Mystery
- University Dorms 2d6: Distractions, Rumors
- Wolfram Hospital 2d6: Contacts, Medicine