Sandy Spade: Difference between revisions

From RPGS surrounding the Labcats
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[[Category:Smallville Brownies]]
[[Category:Smallville Brownies]]


=== Origin===
*We start with Bo at d6 to account for having 5 PCs.
*Gifted: Glory to d6, Truth to d6, Investigation to d6 to d8. Observant d4. I think I started Nicole Charles here at 2d4, although she later became a Feature.
=== Youth ===
=== Youth ===
*Geek: Investigation to d8, Observant to d6 to d8.
=== Focus ===
*Technology: Hacker d4, Observant d10, Gear d4: Ralph: Listed as keyboard sniffer, but as developed, more of an electronic lockpick / password hacker
**Ralph, d4: '''Spend''' a Plot Point to override a nearby security system or electronic lock
=== Path ===
*Underground: Bo d8, Justice d6, Observant d12, Investigation d10
=== Life-Changing Event ===
*First Contact: Truth d10, Duty d6, Extraterrestrial Lore d4, Straw Island 2d4 to 2d6, Electra d6, Foley d8 (I'm not quite sure how that got to a d8, but that's what I've got written down), University dorms 2d4
=== Priority ===
*Work: Truth d12, In Over My Head d4, University dorms 2d6, 13 Court Street 2d4
=== Modus Operandi ===
*Shady Business: In Over My Head d6, Power d6, Wolfram Hospital 2d4,
=== Motivation ===
*The Cause: Nicole d8 (again, I'm not sure how we got there), Glory d8
=== Identity ===
*The Foil: Laura d6, Wolfram Hospital 2d6, In Over My Head d8


== Sheet ==
== Sheet ==
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* Electra Ellis d6: Electra can't take constructive criticism
* Electra Ellis d6: Electra can't take constructive criticism
* Laura Jones d4: Laura doesn't notice what's going on around her
* Laura Jones d4: Laura doesn't notice what's going on around her
* Sandy Spade d4: Sandy has a silver spoon in her mouth
* Sophie Byrne d4: Sophie has a silver spoon in her mouth
* Nicole Charles d8: I want Nicole to respect me
* Nicole Charles d8: I want Nicole to respect me
* Foley Ravenscroft d8: NEEDS STATEMENT
* Foley Ravenscroft d8: NEEDS STATEMENT
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** d8: '''Spend''' a Plot Point to '''Reroll''' an Investigator Investigation roll
** d8: '''Spend''' a Plot Point to '''Reroll''' an Investigator Investigation roll
* In Over My Head d8
* In Over My Head d8
** d4: '''Add''' a d6 to Trouble to '''Reroll''' a die in a Daring roll.
** d4: '''Earn''' a Plot Point and '''Add''' a d6 to Trouble when you get into trouble over your head
* Willful d8 — ''Roll when not doing what others tell you would work in your favor.''  
** d8: '''Add''' d6 to Trouble to '''Increase''' your Insecure or Angry stress pool
** d4: '''Earn''' a Plot Point and '''Add''' a d6 to Trouble when you put your foot down.
* Extra-terrestrial Knowledge d4
** d8: '''Add''' a d10 to Trouble to put your foot down and '''Reroll''' a die in a Willful roll.
** d4: '''Earn''' a Plot Point when you '''Reveal''' you know way too much about an alien culture
* Hacker d4
** d4: '''Add''' a d6 to Trouble pool to '''Reroll''' a die in a hack roll


==== Gear ====
*Ralph d4
** d4: '''Spend''' a Plot Point to override a nearby security system or electronic lock


=== Resources ===
=== Resources ===

Latest revision as of 22:10, 29 April 2012


Origin

  • We start with Bo at d6 to account for having 5 PCs.
  • Gifted: Glory to d6, Truth to d6, Investigation to d6 to d8. Observant d4. I think I started Nicole Charles here at 2d4, although she later became a Feature.

Youth

  • Geek: Investigation to d8, Observant to d6 to d8.

Focus

  • Technology: Hacker d4, Observant d10, Gear d4: Ralph: Listed as keyboard sniffer, but as developed, more of an electronic lockpick / password hacker
    • Ralph, d4: Spend a Plot Point to override a nearby security system or electronic lock

Path

  • Underground: Bo d8, Justice d6, Observant d12, Investigation d10

Life-Changing Event

  • First Contact: Truth d10, Duty d6, Extraterrestrial Lore d4, Straw Island 2d4 to 2d6, Electra d6, Foley d8 (I'm not quite sure how that got to a d8, but that's what I've got written down), University dorms 2d4

Priority

  • Work: Truth d12, In Over My Head d4, University dorms 2d6, 13 Court Street 2d4

Modus Operandi

  • Shady Business: In Over My Head d6, Power d6, Wolfram Hospital 2d4,

Motivation

  • The Cause: Nicole d8 (again, I'm not sure how we got there), Glory d8

Identity

  • The Foil: Laura d6, Wolfram Hospital 2d6, In Over My Head d8

Sheet

Drives

Values

  • Duty d6: Consider carefully who you tell what truths to
  • Glory d8: My name will be a household work
  • Justice d6: Sometimes, you have to go outside official channels
  • Love d4: What's love got to do with it?
  • Power d6: Power doesn't have to be open
  • Truth d12: I _will_ find the truth

Relationships

  • Boadicea "Bo" Blackwater d8: Bo isn't interested in looking below the surface
  • Electra Ellis d6: Electra can't take constructive criticism
  • Laura Jones d4: Laura doesn't notice what's going on around her
  • Sophie Byrne d4: Sophie has a silver spoon in her mouth
  • Nicole Charles d8: I want Nicole to respect me
  • Foley Ravenscroft d8: NEEDS STATEMENT

Assets

Distinctions

  • Observant d12
    • d4: Add d6 to Trouble to Reroll dice in any Contest or Test where you have been surprised, ambushed, or caught off guard
    • d8: Spend a Plot Point to Reroll a die on an Observation roll when you're sure there's more than meets the eye here
    • d12: Spend a Plot Point to Decrease your opponent's Insecure or Angry stress pool against you as the result your damning evidence
  • Investigation d8
    • d4: Earn a Plot Point when youChoose to spend a scene investigating instead of taking an immediate action
    • d8: Spend a Plot Point to Reroll an Investigator Investigation roll
  • In Over My Head d8
    • d4: Earn a Plot Point and Add a d6 to Trouble when you get into trouble over your head
    • d8: Add d6 to Trouble to Increase your Insecure or Angry stress pool
  • Extra-terrestrial Knowledge d4
    • d4: Earn a Plot Point when you Reveal you know way too much about an alien culture
  • Hacker d4
    • d4: Add a d6 to Trouble pool to Reroll a die in a hack roll

Gear

  • Ralph d4
    • d4: Spend a Plot Point to override a nearby security system or electronic lock

Resources

Extras

Currently, none.

Locations

  • Straw Island 2d6: Extra-terrestrial artifacts, Dangerous truths
  • 13 Court Street 2d4: Crawl spaces, Mystery
  • University Dorms 2d6: Distractions, Rumors
  • Wolfram Hospital 2d6: Contacts, Medicine