Kerberos Club: Difference between revisions

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[[Category:Kerberos Club]]
[[Category:Kerberos Club]]
January 23, 2013 is next session.


==Players==
==Players==
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*[[Status Quo Aspects]]
*[[Status Quo Aspects]]
*[[Kerberos Club Aspects]]
*[[Kerberos Club Aspects]]
*[[Aspect Round Up]]
*[[Locations]]
*[[Locations]]
*[[Who's Who]]
*[[Who's Who]]
*[[Kerberos Session Summaries]]
*[[Kerberos Session Summaries]]
*[[Kerberos Fate Timeline]]
*[[Kerberos Fate Timeline]]
*[[Encyclopedia of Miscellaneous Information]]
*[[Character Limericks]]
*[[Between the Acts]]


==Meta==
==Meta==
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*[[Image:KerbFateTrappings.xls]] This has my list of which trappings go with which common skills, what the cost of each common skill is as a unique or strange skill, and various other useful bits of miscellaneous information.
*[[Image:KerbFateTrappings.xls]] This has my list of which trappings go with which common skills, what the cost of each common skill is as a unique or strange skill, and various other useful bits of miscellaneous information.


*Alice: 8
*Reginald: 11
*Sophronia: 12
*Victor: 17
*Henry / Neville: 1
*Henry / Neville: 1
*Lord George Mace: 5 Fate points (aka 1 Refresh)
*Lord George Mace: 5 Fate points (aka 1 Refresh)
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*Martin: 1 Fate point. Aspect: That Looks Tasty!
*Martin: 1 Fate point. Aspect: That Looks Tasty!
*Anne: 1 Fate point
*Anne: 1 Fate point
*Lady Sage: 1 Fate point
*Lady Sage: 1 Fate point (likely has a second by now)
*Lord Winston Beauchamp: Either 1 or 2 Fate points depending on what one gives Compelled NPCs
*Lord Winston Beauchamp: Either 1 or 2 Fate points depending on what one gives Compelled NPCs
*Sir Daniel Fleming: 1 Fate point
*Dr. Butler: 1 Fate point


==PC Fate Points==
==Opium and Whitechapel==
V; 15


But you're wrong?
S; 3 -> 6
 
Honor demands it.
 
Yes, and that's why you're wrong.
 
Her honor demands it.
 
So we have one chance to aim the askari. Do you know they have less in the way of safety mechanisms than Herman's canons on my house.
 
Total chaos!
 
I touch iron! Does anything change?
 
After I defeated the babenga champion, I learned their magical secrets and became their ally
 
Show them who the true sons of the crocodile are
 
Actually, they are


Shh
R: 11


Not after we kick their asses
A: 10


It is _possible_ you _don't_ have a floating island nearby
==Gentrification and Brandy==


Like a crashing island?


Alice! Check out the island!
R: 12


Since how many people can turn into giant crocodiles -- that aren't him
V: 10->11


I'm going to take the water falling around me and sending it at -- what?
A: 12


Telekinetics are so scary!
S: 7


Being a TK means you never have to use the same attack twice
==Alice's Dinner Party==
==Queen Victoria Goes to War with the Fae==


Youre not invicible
==Penultimate Session: Helping Alice Return==


No, I'm not.But I'm very strong -- The Strong Must Protect The Weak
==Notes from Ultimate Session to Date==

Latest revision as of 18:38, 17 June 2016


Players

World

Meta

  • Henry / Neville: 1
  • Lord George Mace: 5 Fate points (aka 1 Refresh)
  • Lady Angelina Durless: 1 Fate point
  • Martin: 1 Fate point. Aspect: That Looks Tasty!
  • Anne: 1 Fate point
  • Lady Sage: 1 Fate point (likely has a second by now)
  • Lord Winston Beauchamp: Either 1 or 2 Fate points depending on what one gives Compelled NPCs
  • Sir Daniel Fleming: 1 Fate point
  • Dr. Butler: 1 Fate point

PC Fate Points

Opium and Whitechapel

V; 15

S; 3 -> 6

R: 11

A: 10

Gentrification and Brandy

R: 12

V: 10->11

A: 12

S: 7

Alice's Dinner Party

Queen Victoria Goes to War with the Fae

Penultimate Session: Helping Alice Return

Notes from Ultimate Session to Date