Dr. Alexander Zachary: Difference between revisions
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Refresh: 5 | Refresh: 5 | ||
Current Fate Points: | Current Fate Points: 2016-06-26: 6 fate points. | ||
==Aspects== | ==Aspects== | ||
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==Modes/Skills== | ==Modes/Skills== | ||
*Good Mode (+3): Natural Philosophy (Surgery, Biology, Psychology, Notice, Will): 3 | *Good Mode (+3): Natural Philosophy (Surgery, Biology, Psychology, Notice, Will): 3 | ||
**Biology +5 (cost 3) | **Biology +5 (cost 3) | ||
**Notice +4 | **Notice +4 | ||
Line 35: | Line 36: | ||
**Rapport +3 | **Rapport +3 | ||
*Average Mode (+1): Family Man (Empathy, Notice, Rapport, Will) 6 | *Average Mode (+1): Family Man (Empathy, Notice, Rapport, Will): 6 | ||
(5 unspent skill points) | (5 unspent skill points) | ||
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==Stunts and Mega-Stunts:== | ==Stunts and Mega-Stunts:== | ||
* | * (Mega) I work beyond the comprehension of biological science. | ||
**Benefit 1: Surgery can be used to perform tasks beyond the bounds of natural science (like brain surgery to prevent depression or increasing speed of thought, growing spare organs, or reattaching limbs). | |||
**Benefit 2: Surgery takes far far less time than seems reasonable (like reattaching an arm within minutes or growing a new heart in a vat in a day). | |||
**Benefit 3: +2 to Create Advantage with Surgery when enhancing a biological specimen beyond natural limits. | |||
** | |||
** | |||
** | |||
*Known Prodigy. +2 to Overcome Obstacle with Contacts when dealing with scientists. | |||
*Self-Made Family Man. Dr. Alexander has minions (see Minions section). Each minion has 4 skills, one at +1 through +4 each, and a stunt. Each minion present in a scene grants the GM one additional fate point for that scene. | |||
==Stress and Consequences== | ==Stress and Consequences== | ||
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Stress: | Stress: | ||
*Physical Stress: <1> <2> | *Physical Stress: <1> <2> | ||
*Mental Stress: <1> <2> <3> | *Mental Stress: <1> <2> <3> <4> <5> | ||
==Experience== | ==Experience== | ||
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*2: | *2: | ||
*1: | *1: | ||
==Minions== | |||
===Bryce=== | |||
*+4: Contacts | |||
*+3: Rapport | |||
*+2: Provoke | |||
*+1: Will | |||
Populist Leader. +2 to use Rapport to Create Advantage with a crowd. +2 to use Contacts to Create Advantage with the working class. Comes with a cost: requires Dr. Alexander to maintain his health. | |||
*3 Mental Stress. | |||
*2 Physical Stress. | |||
*One moderate and one severe consequence. | |||
===Caesar=== | |||
*+4: Physique | |||
*+3: Athletics | |||
*+2: Combat | |||
*+1: Notice | |||
Immediate Physical Understanding. Caesar can use Athletics and Physique for any task requiring physical skill that a human could reasonably perform, even if he hasn’t trained in it (e.g. playing tennis, walking a tightrope, juggling, caber tossing). | |||
*2 Mental Stress. | |||
*3 Physical Stress. | |||
*One moderate and one severe consequence. | |||
===Darrell=== | |||
*+4: Exploration (The Indiana Jones skill. Burglary reskinned for antiques.) | |||
*+3: Notice | |||
*+2: Athletics | |||
*+1: Vehicles | |||
That Looks Interesting. +2 to use Notice to Overcome Obstacles related to hidden objects in the environment. | |||
*2 Mental Stress. | |||
*2 Physical Stress. | |||
*One moderate and one severe consequence. | |||
===Erica=== | |||
*+4: Empathy | |||
*+3: Rapport | |||
*+2: Will | |||
*+1: Deceive | |||
Unusually Helpful. +2 to use Empathy to Create Advantage on a target seeking aid. | |||
*3 Mental Stress. | |||
*2 Physical Stress. | |||
*One moderate and one severe consequence. |
Latest revision as of 16:16, 25 July 2016
(Also on Drive)
Name: Dr. Alexander Zachery
Affiliation: The Kerberos Club
Refresh: 5
Current Fate Points: 2016-06-26: 6 fate points.
Aspects
- Concept: Doctor. Surgeon. Creator.
- Natural Philosopy: I Will Improve Humanity
- Banter: I Am But A Humble Scientist
- Family Man: My Greatest Failure is Superhuman
- Group: TBD (connection to Ladon Green)
- Trouble: I Am Responsible For My Creations
Modes/Skills
- Good Mode (+3): Natural Philosophy (Surgery, Biology, Psychology, Notice, Will): 3
- Biology +5 (cost 3)
- Notice +4
- Psychology +4 (cost 1)
- Surgery +5 (cost 3)
- Will +5
- All Other Natural Sciences +3
- Fair Mode (+2): Banter (Contacts, Deceive, Empathy, Provoke, Rapport, Will): 9
- Contacts +2
- Deceive +2
- Empathy +3
- Provoke +2
- Rapport +3
- Average Mode (+1): Family Man (Empathy, Notice, Rapport, Will): 6
(5 unspent skill points)
Custom Skills
- Surgery. The ability to change people, physically. Subsumes general doctoring as well (like diagnosing maladies and treating illnesses with drugs). Cost: 0 Actions:
- Overcome Obstacle: Remove damage to a biological being
- Create Advantage: Improve a biological being.
Stunts and Mega-Stunts:
- (Mega) I work beyond the comprehension of biological science.
- Benefit 1: Surgery can be used to perform tasks beyond the bounds of natural science (like brain surgery to prevent depression or increasing speed of thought, growing spare organs, or reattaching limbs).
- Benefit 2: Surgery takes far far less time than seems reasonable (like reattaching an arm within minutes or growing a new heart in a vat in a day).
- Benefit 3: +2 to Create Advantage with Surgery when enhancing a biological specimen beyond natural limits.
- Known Prodigy. +2 to Overcome Obstacle with Contacts when dealing with scientists.
- Self-Made Family Man. Dr. Alexander has minions (see Minions section). Each minion has 4 skills, one at +1 through +4 each, and a stunt. Each minion present in a scene grants the GM one additional fate point for that scene.
Stress and Consequences
Consequences:
- Mild Physical (-2):
- Mild (-2):
- Moderate (-4):
- Severe (-6):
Stress:
- Physical Stress: <1> <2>
- Mental Stress: <1> <2> <3> <4> <5>
Experience
Experience (write in a boost, crossout but don’t delete when used; 3 crossed out gives you a major advance):
- 3:
- 2:
- 1:
Minions
Bryce
- +4: Contacts
- +3: Rapport
- +2: Provoke
- +1: Will
Populist Leader. +2 to use Rapport to Create Advantage with a crowd. +2 to use Contacts to Create Advantage with the working class. Comes with a cost: requires Dr. Alexander to maintain his health.
- 3 Mental Stress.
- 2 Physical Stress.
- One moderate and one severe consequence.
Caesar
- +4: Physique
- +3: Athletics
- +2: Combat
- +1: Notice
Immediate Physical Understanding. Caesar can use Athletics and Physique for any task requiring physical skill that a human could reasonably perform, even if he hasn’t trained in it (e.g. playing tennis, walking a tightrope, juggling, caber tossing).
- 2 Mental Stress.
- 3 Physical Stress.
- One moderate and one severe consequence.
Darrell
- +4: Exploration (The Indiana Jones skill. Burglary reskinned for antiques.)
- +3: Notice
- +2: Athletics
- +1: Vehicles
That Looks Interesting. +2 to use Notice to Overcome Obstacles related to hidden objects in the environment.
- 2 Mental Stress.
- 2 Physical Stress.
- One moderate and one severe consequence.
Erica
- +4: Empathy
- +3: Rapport
- +2: Will
- +1: Deceive
Unusually Helpful. +2 to use Empathy to Create Advantage on a target seeking aid.
- 3 Mental Stress.
- 2 Physical Stress.
- One moderate and one severe consequence.