Bubble Boy: Difference between revisions

From RPGS surrounding the Labcats
(Created page with "==Powers== * Force Fields * Telekinesis * Life Support ==Other Notes== * Profession: Xenomedical Doctor * Hobby: Undersea Exploration * Personality: Loyal, Impetuous, Romantic...")
 
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* Telekinesis
* Telekinesis
* Life Support
* Life Support
==Other Notes==
==Other Notes==
* Profession: Xenomedical Doctor
* Profession: Xenomedical Doctor
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* Legal Status: Student at Meridian City University
* Legal Status: Student at Meridian City University


'''Force Fields:''' Gorvo Van hails from Tellag, and the people of the insanely dangerous planet Tellag have evolved personal force fields as a necessary defense measure against the local fauna. At their lower level they provide Gorvo a Telekinesis defense, which is active unless he consciously shuts it down. These lower level fields can be used to manipulate objects at a distance or pelt people with small fields as per Telekinesis.  
'''Force Fields:''' Gorvo Van hails from Tellag, and the people of the insanely dangerous planet Tellag have evolved personal force fields as a necessary defense measure against the local fauna. This power is tied to his Endurance (END)
 
At their lower level they provide Gorvo a Telekinesis defense, which is active unless he consciously shuts it down. These lower level fields can be used to manipulate objects at a distance or pelt people with small fields as per Telekinesis.  


His field also provides him the Life Support defense type, and act as filter for toxic gasses and limited ability to extract necessary gasses from the air. He can survive for indefinite periods in areas of toxic gas, or his Endurancex5 in minutes underwater or in space.  
His field also provides him the Life Support defense type, and act as filter for toxic gasses and limited ability to extract necessary gasses from the air. He can survive for indefinite periods in areas of toxic gas, or his Endurancex5 in minutes underwater or in space.  


Gorvo can strengthen these to the level of the Force Field power, making them a much more effective defense. Any attack blocked by the field costs him 1 Power, and any attack that does hit the target instead does power damage to Gorvo and brings down the field. Strengthened fields take one action per turn to maintain.
Gorvo can strengthen these to the level of the Force Field power, making them a much more effective defense. Any attack blocked by the field costs him 1 Power, and any attack that does hit the target instead does power damage to Gorvo and brings down the field. Strengthened fields take one action per turn to maintain.

Latest revision as of 09:04, 17 September 2020

Powers

  • Force Fields
  • Telekinesis
  • Life Support

Other Notes

  • Profession: Xenomedical Doctor
  • Hobby: Undersea Exploration
  • Personality: Loyal, Impetuous, Romantic
  • Home/Family: Tallag, a world of vicious predators (and Gorvo's sad parents)
  • Connection: Darvis Mal, at the MCU Biology department
  • Legal Status: Student at Meridian City University

Force Fields: Gorvo Van hails from Tellag, and the people of the insanely dangerous planet Tellag have evolved personal force fields as a necessary defense measure against the local fauna. This power is tied to his Endurance (END)

At their lower level they provide Gorvo a Telekinesis defense, which is active unless he consciously shuts it down. These lower level fields can be used to manipulate objects at a distance or pelt people with small fields as per Telekinesis.

His field also provides him the Life Support defense type, and act as filter for toxic gasses and limited ability to extract necessary gasses from the air. He can survive for indefinite periods in areas of toxic gas, or his Endurancex5 in minutes underwater or in space.

Gorvo can strengthen these to the level of the Force Field power, making them a much more effective defense. Any attack blocked by the field costs him 1 Power, and any attack that does hit the target instead does power damage to Gorvo and brings down the field. Strengthened fields take one action per turn to maintain.