Kerberos Club: Difference between revisions
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Physical: | |||
Dodge is defense against any physical attack. | |||
Parry is a defense against hand to hand physical attacks. | |||
Resist Damage is a defense against any physical attack that does damage. | |||
Shoot is a physical attack with range. | |||
Strike is a physical attack in the same zone. | |||
Mental: | |||
Convince is an attack. | |||
Guile is a mental attack via lying. | |||
Menace is a mental attack via fear. | |||
Willpower is mental defense. | |||
Social: | |||
Conversation is the wildcard social attack and defense, and maneuvering. | |||
Esteem is defense against any social attack. | |||
Influence is a social attack. It does Reputation damage. |
Revision as of 16:17, 17 October 2011
GM: Lisa Padol
Players:
Chris Bell: Abraham Lincoln
Kristen Hendricks: Sophronia Wilkinson, 6
Joshua Kronengold: Alice Beauchamp, 18
Nunzio Thron: Victor Knight
Lisa's experiments in character creation
Fate Point Totals after Haunted House scenario: Josh: 7 levelup: skill point Chris/Lincoln: 4 levelup: skill point Sophronia: 5 Resolve: 2 Victor: 3 Contacting: 1
Physical:
Dodge is defense against any physical attack.
Parry is a defense against hand to hand physical attacks.
Resist Damage is a defense against any physical attack that does damage.
Shoot is a physical attack with range.
Strike is a physical attack in the same zone.
Mental: Convince is an attack. Guile is a mental attack via lying. Menace is a mental attack via fear. Willpower is mental defense.
Social: Conversation is the wildcard social attack and defense, and maneuvering. Esteem is defense against any social attack. Influence is a social attack. It does Reputation damage.