Ciel and Sebastian: Difference between revisions
From RPGS surrounding the Labcats
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==A Better Version, Still In Progress== | ==A Better Version, Still In Progress== | ||
Ciel and Sebastian | Ciel and Sebastian | ||
Ciel: Adversary | Ciel: Adversary | ||
Ciel's sunk most of his refresh into buying a Very Impressive Companion, who is actually a demon. I'm not making Ciel a Mage, since he doesn't actually do magic. The Companion is a Free Gift. | |||
===Sebastian as Companion=== | ===Sebastian as Companion=== | ||
*Aspect: A Butler Who Can't Do That Isn't Worth His Salt | *Conviction Aspect: A Butler Who Can't Do That Isn't Worth His Salt (Cost: One improvement, but we've made it a Conviction Aspect, which, technically, is required for the Strange Skill below, and it is very compellable -- Sebastian must obey Ciel's orders, must do it in guise of being Merely One Hell of a Butler, and must rise to any challenge. Nevertheless, this is a delightfully obscene cheat to bring the costs down!) | ||
*Skill: Good (+3 | *Quality x2: Good (Cost: Two improvements. Note that, thus far, we don't actually have to pay for these improvements, because the first three come for free. We're not at -2 on anything, as the Conviction Aspect comes up strictly when we start buying a Strange Skill. This gives Sebastian one Average skill, one Fair skill, and one Good skill, as well as three stress boxes in each track. Sebastian is not actually killable or destructible (baring positively Kerberan efforts), but he can be taken out of a fight until the dramatically appropriate moment, which usually means Ciel summoning him. If playing Ciel as an adversary, taking Ciel and / or Sebastian out likely means that the Kerberans accomplish whatever their end goal is, e.g., if pursuing a mcguffin, they get the mcguffin, but the demon butler and his master will be back.) | ||
*Improvement: Independent (Cost: One improvement) | |||
* | *Improvement: Summonable (Cost: One improvement) | ||
* | *Skill: Good (+3): One Hell of a Butler (S) (Cost for the Supernatural tier right off the bat is 4 improvements: 2 to bring it up to Extraordinary and another 2 to bring it up to Supernatural. To go to Ascended, would that cost 2 improvements or 4?) | ||
*Trappings for One Hell of a Butler: Variable (x2, per scene) (8 skill points), Variable (x1, per session) (4 skill points), Notice (1 skill point) = 11 skill points -2 for the Conviction Aspect = 9 skill points. Thus, Cost = 3 improvements. | |||
Total number of improvements = 12 - 3 (for free with the free gift) = 9 improvements = Cost of 3 Refresh | |||
This means: | |||
*Sebastian can still get a regular Fair and Average skill | |||
*Ciel still has a single Refresh he can spend on himself, which should probably be used to bump up a Unique Skill like Earl of Phantomhive to Extraordinary | |||
===Ciel Phantomhive=== | ===Ciel Phantomhive=== | ||
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*Archetype: Human: Faustian Bargainer with Open Eyes | *Archetype: Human: Faustian Bargainer with Open Eyes | ||
*Social Class: Aristocrat: | *Social Class: Aristocrat: | ||
*Conviction: | *Conviction: I Will Win, No Matter the Cost | ||
*Complication: People Think I'm a Child | *Complication: People Think I'm a Child | ||
*Complication: Lady Elizabeth is My Fiance | *Complication: Lady Elizabeth is My Fiance |
Revision as of 22:55, 4 December 2011
Very_ loosely based on Ciel Phantomhive, but going more sorcer-y (as, in the anime and manga, the only magic he has is I Have A Demon Butler): Archetype: Magus Class: Upper: Earl Phantomhive Conviction: I Will Make Them Pay! Obsession: Complication: Web of Obligation Aspect: The Contract Complication: No one takes me seriously! Aspect: Skills: Head of the Phantomhive Family Wealth, Influence +Spray, Stress Capacity [Reputation], Esteem, Guile, Initiative [Social], Treatment [Social] Information, Networking (free if Unique skill) Base Cost: 18 Skill points Complication: Web of Obligation Sacred Works Tier: Trappings: Craft, Repair, Dismantle, Information, Research, Examine Sacred (-2) Major Delay (-2): Half a minute or More Minor Snag (-1): Requires a sufficient Workspace [Does this get added to Head of Phantomhive Family or what?] Base Cost = 9 - 4 = 4 skill points Focus: Mark of the Demon Needs to call Sebastian Needs to compel him, but not sure how to model that. Drawback: Aspect: The Contract Her Majesty's Dog of the Underworld Tier: Trappings: Network, Information Examine, Notice, Menace Base Cost = 3 skill points Complication: No one takes me seriously! Sebastian, the Phantomhive Butler Archetype: Magus: One Hell of a Butler Class: Conviction: Profane Sorcery Tier: Variable [Scene] x3 = 12 Profane (-2) Minor Delay (-1): Full Action / A Few Moments Base Cost = 12 - 3 = 9 skill points
A Better Version, Still In Progress
Ciel and Sebastian
Ciel: Adversary
Ciel's sunk most of his refresh into buying a Very Impressive Companion, who is actually a demon. I'm not making Ciel a Mage, since he doesn't actually do magic. The Companion is a Free Gift.
Sebastian as Companion
- Conviction Aspect: A Butler Who Can't Do That Isn't Worth His Salt (Cost: One improvement, but we've made it a Conviction Aspect, which, technically, is required for the Strange Skill below, and it is very compellable -- Sebastian must obey Ciel's orders, must do it in guise of being Merely One Hell of a Butler, and must rise to any challenge. Nevertheless, this is a delightfully obscene cheat to bring the costs down!)
- Quality x2: Good (Cost: Two improvements. Note that, thus far, we don't actually have to pay for these improvements, because the first three come for free. We're not at -2 on anything, as the Conviction Aspect comes up strictly when we start buying a Strange Skill. This gives Sebastian one Average skill, one Fair skill, and one Good skill, as well as three stress boxes in each track. Sebastian is not actually killable or destructible (baring positively Kerberan efforts), but he can be taken out of a fight until the dramatically appropriate moment, which usually means Ciel summoning him. If playing Ciel as an adversary, taking Ciel and / or Sebastian out likely means that the Kerberans accomplish whatever their end goal is, e.g., if pursuing a mcguffin, they get the mcguffin, but the demon butler and his master will be back.)
- Improvement: Independent (Cost: One improvement)
- Improvement: Summonable (Cost: One improvement)
- Skill: Good (+3): One Hell of a Butler (S) (Cost for the Supernatural tier right off the bat is 4 improvements: 2 to bring it up to Extraordinary and another 2 to bring it up to Supernatural. To go to Ascended, would that cost 2 improvements or 4?)
- Trappings for One Hell of a Butler: Variable (x2, per scene) (8 skill points), Variable (x1, per session) (4 skill points), Notice (1 skill point) = 11 skill points -2 for the Conviction Aspect = 9 skill points. Thus, Cost = 3 improvements.
Total number of improvements = 12 - 3 (for free with the free gift) = 9 improvements = Cost of 3 Refresh
This means:
- Sebastian can still get a regular Fair and Average skill
- Ciel still has a single Refresh he can spend on himself, which should probably be used to bump up a Unique Skill like Earl of Phantomhive to Extraordinary
Ciel Phantomhive
Aspects
- Archetype: Human: Faustian Bargainer with Open Eyes
- Social Class: Aristocrat:
- Conviction: I Will Win, No Matter the Cost
- Complication: People Think I'm a Child
- Complication: Lady Elizabeth is My Fiance
Skills
- Earl Phantomhive
- Queen's Dog
- Resolve
1 Refresh