Marietta Lagos: Difference between revisions
From RPGS surrounding the Labcats
(Created page with "Marietta Lagos * Player: Josh (User:Mneme) * Archetypes: Brain, Detective, Leader ==Aspects== *HC: Patternist Librarian *Trouble: Conspiracies Everywhere *Call to Action: J...") |
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==Stunts I'd like to have (but don't)== | ==Stunts I'd like to have (but don't)== | ||
* In their Head: When tracking down or trying to find someone | * In their Head: When tracking down or trying to find someone you’ve met before, you can use Insight instead of whatever other skill | ||
you’ve met before, you can use Insight instead of whatever other skill | |||
may be applicable. | may be applicable. | ||
* Plan B: Once per episode, after a montage, you can roll Insight | * Plan B: Once per episode, after a montage, you can roll Insight against a difficulty equal to the number of montage skills in play. For every two shifts you get on this roll, you can replace one montage skill with another skill of your choice. | ||
against a difficulty equal to the number of montage skills in play. For | • Trust Me. When you use your action to tell another PC to thing dangerous, and they do it, they get +2 to their roll. | ||
every two shifts you get on this roll, you can replace one montage | |||
skill with another skill of your choice. | |||
• Trust Me. When you use your action to tell another PC to | |||
thing dangerous, and they do it, they get +2 to their roll. |
Revision as of 22:03, 27 June 2015
Marietta Lagos
- Player: Josh (User:Mneme)
- Archetypes: Brain, Detective, Leader
Aspects
- HC: Patternist Librarian
- Trouble: Conspiracies Everywhere
- Call to Action: Just can't leave things alone
- War stories: Every Library is an Arsenal
- Joined the group: This paints a picture, and I don't like it.
Skills
- Athletics: 0
- Awareness: 1
- Burglary: 0
- Computers: 1
- Contacts: 1
- Drive: 0
- Fight: 0
- Gadgetry: 1
- Insight: 4
- Knowledge: 5
- Persuade: 2
- Provoke: 0
- Resources: 1
- Shoot: 0
- Stealth: 0
- Will: 1
Stunts
- Encyclopedia Perabula (At the beginning of a session, make a Knowledge roll against 0. For every two degrees of success, put a boost into play; you may spend them to automatically succeed on an overcome involving that field of study).
- I Disbelieve (you may use Knowledge instead of Will to defend against something that seems to defy all reason and logic, and gain a +1 on said defense)
- Universal Translator (If it's reasonable for you to speak and read a given language, you can. Otherwise, make a Knowledge roll against +4 and you can).
Stunts I'd like to have (but don't)
- In their Head: When tracking down or trying to find someone you’ve met before, you can use Insight instead of whatever other skill
may be applicable.
- Plan B: Once per episode, after a montage, you can roll Insight against a difficulty equal to the number of montage skills in play. For every two shifts you get on this roll, you can replace one montage skill with another skill of your choice.
• Trust Me. When you use your action to tell another PC to thing dangerous, and they do it, they get +2 to their roll.