1: The Witches of Salem-Zero: Difference between revisions

From RPGS surrounding the Labcats
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“The problem’s that I don’t know which animal to pay attention to,” Clark says, sadly. “But I’ll keep an ear open. As soon as Ree reappears, we’ll know it.”  
“The problem’s that I don’t know which animal to pay attention to,” Clark says, sadly. “But I’ll keep an ear open. As soon as Ree reappears, we’ll know it.”  


**Hopefully.** Clark adds, in thought.
''Hopefully.'' Clark adds, in thought.
   
   
Diskette continues, ignoring the hushed aside "President Stal, is this sort of attack typical?"  
Diskette continues, ignoring the hushed aside "President Stal, is this sort of attack typical?"  

Revision as of 04:56, 20 October 2021

Page 1: the Substitute Heroes

Inside the midtown park bower that is the unofficial HQ of the official Legion of Substitute Heroes, Twidd Davi, aka Gyroscope Lad, is balancing on a narrow branch of the one the nearby trees, looking on with amazement as K’kk’Kshhhh, aka Flora, aka Botany Girl, is playing with the small plant creature that just 15 minutes ago dropped from her body like a fruit falling from a tree. The creature was already gamboling around the bower, showing a speed that its Arcadian mother no longer possesses, if she ever did.

[BR: Gyroscope Lad is at least temporarily part of the Substitutes to bolster their headcount, if not their actual effectiveness. Now is the chance for everyone who doesn't have a Substitute Hero to consider inserting one during the next couple scenes of recruitment.]

"It's a… Flower Child. We Arcadians… will produce them… occasionally. It means I met… my time to flower… but there were… no Arcadian men nearby… to provide. They are considered \to… be an excellent omen."

"Plus… they're very fun!"

[Myles, Diane, Josh, this scene serves two purposes: one it's to give exposition as Flora and Jandar try to convince Rubbermaid to go out for the Legion open call happening today, and two, because Diane's daughter Emily arranged for a birthday present for Diane in the form of a sidekick for one of her PCs. Happy Birthday, Diane!]

Vikrak Sheer, Rubbermaid, can barely contain her excitement as she bounces up and down on the spot. "Flora! You're a mom! SO EXCITING!"

She involuntarily bounces higher and careens off the leafy roof of the bower. "What are you going to call them?"

Flora's laugh is like wind through branches. “Oh Vikrak, I’m not a “mom” —this little one is more like another part of *me*. Though it’ll never grow as large. Or get as smart.” She reaches toward the rounded, multi-legged creature, and it scurries into her arms. “I guess it’s more like I grew a dog.”

“It’ll come to me naturally, but I guess it does need a name that you can all use. What about “Faun”, because it jumps about on its little legs?"

"So more like Robot Boy's Proty, then?", Dragon Girl asks. "But it's not an animal, like a faun, no? It's a plant, just a fast one! What about Rootlet or Rooty?

"Speaking of routes, have you thought about the tryouts today?"

“Only to think that I’m not ready to try again!” Flora exclaims. “But Vikrak should definitely try this time — she's showed she can really bash bad guys!"

Overhead Gyroscope Lad chimes in, "Absolutely! She's the only one of us who hasn't tried out and I think she's straight on the line for it."

“That’s right!” Flora adds. “She’ll bowl them over! What do you think, Vikrak? Will you try?"

Rubbermaid laughs a little self-consciously. "With you pals behind me how could I not apply? If I get rejected I'll be in very fine company! The Legion were dumb not to take you all."

"You won't be, though," Jandar says, "not with what you can do! But they didn't reject me! I...almost had an accident before I tried out and chickened out. And I'm glad I did! I'm not ready, not unless I learn to control myself--and this way I get to hang with you all! But I'm shooting on you to make the leap, Vikrak!"

Vikrak tries to remain calm at the thought of the tryouts, but can't help but bounce up and down in place. "What time do the tryouts begin?"

"9! They had to push it earlier this time since there were so many more applicants expected, they say. I think next time they might have to do multiple rounds with smaller panels acting as a filter--like larger competitions do."

Vikrak suddenly looks worried. "It just struck me. If I do get a place in the Legion, will I have to stop hanging out with you all? You're my friends! I don't want to leave you. Who would tidy the bower? Who would make the hot chocolate, and the caffeinated fertilizer mix for Flora?"

She hugs Flora and Jandar, squeezing tight.

Jander hugs back. "No way! You'd probably be too busy to patrol and practice with us most of the time, but that doesn't mean we can't be -friends-!"

Page 2: Earth Child, Diskette

Patin is standing at the spaceport, dictating things into a Computo brand amanuensis (it’s a small sphere with a orange-red mass of Kirby dots inside) while she waits for the just landed private shuttle to disembark.

<BR: Josh, go ahead and insert whatever Felos or Legion business you think might be relevant here; its Legion try out day so this may be part of it>.

The shuttle lands and the Ranzz family disembarks – Garth, Ayla, and Mekt tumbling down the stairs in their excitement, with Linda Bethsdotter [Beth, any last name would be good, this is a placeholder] their Terran au pair following after. Mr. and Mrs. Ranzz follow after at a more stately pace. The Ranzz family are classic Wynathian: high cheekboned, long-limbed, and the kids bearing an incredible similarity to each other and their parents. They are also immaculately dressed, perfectly coiffed, and have the sort of wealth that immediately blends into non-ostentatious good taste. Except for Garth, whose hair looks like it went through a blender.

The kids spot Patin in her Legionnaire's gear immediately and sprint over, again except for Garth who trips en-route and Beth has to snag by the collar and wrench back to his feet before he ruins his clothes on the pavement.

"It's Diskette! Hi Diskette! We got attacked by pirates and you were there!" Mekt is bouncing up and down with excitement. "But they haven't come back since then, because they're afraid of Linda!" Ayla adds.

"You're letting in new members today?" Garth asks when he catches up. "We could join! We could be Triad Kids because there are three of us!"

"That's not a super power, you dummy," says Mekt with a mean chuckle, "having a cohort is just normal!"

"No, it's not," Diskette says, "but we can't really say what's a super power and what's not. We can only decide what will help, not make things harder. Whether it's a weird power like mine" -- a tiny disk appears in front of her mouth and she blows into it, ruffling the hair of one of the children from the matching disk she created before she drops them, "an acquired ability like the Negative Man's, or a species power--like the human endurance I entirely lack," she smiles at Linda, "it's really all about what you can do with it."

Linda smiles back. "Well, and *how much* things will help. I can only assume that human endurance, or having close teamwork, would help; that doesn't mean it helps enough."

She smiles at the kids. "But, it'll be fun to try, and it's an honor to be invited to apply."

Patin shrugs. "I'm not sure it is, really.

"It's...some of us have unusual backgrounds, like mine, Ode's, or Robot Boy's, but for the most part there's nothing really that elite about us.

"It's what we're trying to do that's extraordinary--the goal, not the members. Trying to become something extraordinary, even if we didn't start out as anything that unusual.

"Don't look on it like an honor. Think of it more as a challenge." Patin grins.

Mrs. Ranzz extends her hand, "Patin, so nice of you to invite us to the ceremony today. The children are, as you can see, interested."

"So they are!" Diskette laughs, but not meanly. "Well, we do have a minimum age, at least unless we decide to waive it for extenuating circumstances. But once they get old enough, they should try out!"

As the group head to the gravskim, Mr. Ranzz manages to sneak in a quiet word with Diskette, "Ms. Felos, if you have a moment after the ceremony, I'd like a chance to talk to you and Mr. Voxis about an… issue of concern."

Patin nods and drops her voice to a similar level. "Of course, Mr. Ranzz. I'll arrange for it."

Page 3 top: Chameleon Boy, Miss Anima, Metal Lass, Robot Boy

In the time before the opening of the second round of Legion tryouts, Miss Anima, Robot Boy and Metal Lass are using their powers to set up the stadium the Legion HQ's 'ballroom'/secondary story space: assembling the podium for the legionnaires to set and the various equipment, targets, weights, and so on for the prospective members to display their powers. Given the bewildering array of 'powers' that candidates have shown in the past this isn't simple, but the diplomatic Dohlar, the prepared Jinnjahl and the analytical Adom are doing their best.

Nearby Ree is in a large leonine shape, stalking in small circles.

"Observation: You appear agitated, Chameleon Boy. Soft sentients often find verbalizing their concerns useful in ameliorating them."

"It -- It's a test," says Chameleon Boy. "Tests make, um, soft sentients nervous, I guess."

“That is completely understandable,” Dolar states, as she deftly twists a pair of barbells together. “I, too, am always nervous before an exam. But Ree, remember that you have succeeded when the stakes were much higher!"

"That was... kind of... almost... by accident, you know," Ree mutters, flushing. "I didn't remember I wasn't... me."

Adom stops working to turn and look directly at Ree. "Gentle Reminder: That might have been true when you rescued Flora from the collapsing Dr. Wyla, but the historical records show you were cognizant of your persona when you assisted in the protection of the Last Chance Institute. Hypothesis: you are allowing fear to cloud an accurate observation of your displayed capabilities."  

Page 3 Bottom: Superboy

Not far from a many-mooned gas gas giant, Superboy materializes in the 30th century, having passed through the kaleidoscopic tunnel that is the visual sense of time travel. The boy of steel quickly realizes that this is not the Terran solar system – he has moved wildly in space as well as time.

Not terribly far away is a satellite, set in a wide but stable orbit around said gas giant. That had been what was pulling him here. A quick examination of the satellite with his super vision reveals a small plaque.

"Greetings! This is the Time Beacon, a designated absolute point in spacetime for calibration and reference for time travel. You are in the Charekesh system, the year is 3017."

Woah. I knew they’d be expecting me sometime, but I didn’t think they’d go to that much trouble. Still, it’s good to have a signpost — I didn’t really appreciate how _much_ time and space there is to get lost in.

[BR: OK, so the time beacon is an established part of LSH continuity, normally located inside the Time Institute in Metropolis on Earth, and Superboy used to just fly forward in time since the LSH was also on Earth. So, this is an explanation as to how he got where he needed to be on his first time-travel attempt. I figure Tok built this working off designs left behind by Manns/Negative Man, but no one wanted to have it, ya'know, in the middle of the city. So it's out by this gas giant: close enough for people to spot the nearby planet, far enough away for Charekesh to activate its defenses if something nasty comes through.]

[Diane, this scene is mostly for Clark to muse, orient himself a bit, find the Legion HQ and then get blown away by the next two page spread.]

A quick scan of the system with that same super-vision reveals some small colonies on the gas giant moons and much larger cities on moving islands inside the sunlight of the lone planet in system's habitable zone.

As he approaches, he's able to make out what must be, based on Bubble Boy's description, Legion HQ…

There it is! I wonder how much time’s passed for them since they visited 1993? What if they’re not kids anymore?

Only one way to find out.

In between him and the Legion building there's a bewildering array of activity - space ships from tiny two person sport craft to small free traders to larger personal ships to industrial shipping cruisers to planetary diplomatic craft to an enormous pleasure liner. The species on them are equally varied, from palm high beings who look like classic faeries to walking amoeba to beings with reptilian skin but trilateral symmetry to ones that would look completely human were it not for the avian wings on their backs. The bulk of the beings riding and operating on the ships appear human but... are they? or is that morphology something that species co-evolve towards, like crabs?

Oh look, there's a ship piloted by sentient crabs.... [ https://xkcd.com/2418/ ]

Okaaay. Feeling like the country bumpkin from an interstellar backwater right now. Which I guess I am, no matter how excited they seemed to meet me.

The traffic is converging on several space stations, each of which seems to be in orbit over a trio of Long Island sized moving platforms, each of those holding covered nearly completely with moving cities that are navigating around the planet to stay inside the daylight zone of the world's slow rotation. He has to take a wide loop around the city to make sure he doesn't interfere with traffic up and down from the station, and that lets him come in at a low angle to the aged spaceship at the docks that matches Bubble Boy's description of the Legion base....

And they sure picked a spot in the middle of all the action for their HQ! No good to wonder how they find people who need help, with all this right at their doorstep.

Cresting over he finally gets a clear view of the gallimaufry of beings in costumes lined up outside, the bystanders, news reporters, and clusters of people carrying Legion of Super-Heroes merchandise.

[This image corresponds with Page 4-5, and Superboy can be seen in the upper right hand corner of the page and just below him on the roof of the Legion HQ is Future Boy, waving him down.]

What _is_ all this? It looks like Comic-Con on steroids! Is it like this outside their clubhouse _all the time_?

"Superboy!" Future Boy, now dressed in futuristic clothing, not his costume, waves up at Superboy. "Come down, you're in the right place and even the right time! I...dreamed of being on this roof, waving at you, but I didn't really know what it meant until the beacon sent me a signal! You've arrived on a great day!"

Clark lands next to his futuristic friend, glad to see that he has barely aged since their last meeting. “Glad to be here, Future Boy! But what’s happening? Is it some kind of festival?"

"Not exactly," Tok says, "It's Recruitment Day -- the day we get to consider new applicants to our little superhero club! We don't get to do this often; the last time was the first one, when I joined.

"So, want to apply to join the Legion?"

“Are you kidding?!” Clark exclaims. “I’d love to. What do you need me to do?”

Future Boy smiles broadly, and begins to explain.

Page 4-5: Mr. Music, Bubble Boy

Quick space here for the two of them to be discussing the logistics of the day: that if last round was a media curiosity, this one after their exploits in the past few months, is a full-on circus. It's a couple of panels before we see them look out the window at the line below, containing this list of people all queued up to gain Legion membership.

Beau Boy (super fashion-sense!) Kid Krakatoa (head can explode; only survives because he's a Terran) Rubbermaid (Super Bouncing Powers!) Amazing Ameo-boy (turns into a thick viscus goo that can digest anything, albeit very slowly) Bolt Boy (super speed without super reflexes or durability) Superboy Luminous Lass (glows with a soft white light all the time) Kit Kid (owner of the cosmic tool kit) Gymkhana Girl (has a very clever and nimble horse) Livermoreum Lad (transform into that element; lifespan once activates measured in seconds) Leek Lad (onion powers) Charm Chatelaine (can create magic charms from Wynathian myth) Earth Child (Terran endurance) Jim Me-Lad (dressed like a pirate) Ominous Boy (surrounded by an aura of dread) Calcul-Lad (can do super fast mechanical calculations) Eyeful Ethyl (360 degree vision from having eyes around her head) Tusker (has tusks that he can extend) Miss Misla (this is a Wynathian animal very similar to a giraffe – she can extend her limbs and neck great distances) Barricade Boy (can turn into a wall of steel)

Gorvo Van looks over the queue of would-be Legionnaires that snakes in front of the downed spacecraft the Legion claimed as their headquarters. His eyes pop at some of the weird and wonderful individuals waiting outside.

"Ode, did you know we have a humanoid giraffe in the queue?"

"Remind me to make sure we have plenty of drinks and pseudocaffeine pills to hand. This is going to be a long day."

Ode looks over the queue. "Gorvo... what's the rule about duplicate powers, again?"

[Given Chameleon Boy could theoretically duplicate the giraffe thing, the player could use a refresher of what the rules are here.]

[MC Good question: Wikipedia says "Each Legionnaire had to possess one natural superpower which no other member possessed"]

[BR it's in campaign niche protection for the players and logistical support for the characters. it's to make sure there aren't 15 people with Force Field powers on the roster, even though a corps of people with force field powers would be helpful. In theory someone could join with just super-strength as Robot Boy's real power is being a robot and the super strong person would doubtless be stronger. Classically Superboy and Supergirl were exempt from this process in both directions - other people with powers they had could join, and they could both be on the team at the same time - with the explanation of "It's freakin Superboy, OK?"]

"Hmm, it's pretty straightforward. No duplicated natural powers, so we'll never have another Tallagi, for example, unless Monster Boy had turned out differently."

Gorvo looks glum at the thought of the late Tallagi rival.

"I don't get it," says Ode. "He's got an amazing ability, and he uses it for..." He trails off, sighing. "It's great so many people want to help," he says, looking at the queue. "But we can't take them all."

"Looking at the candidates outside, I'm guessing some will rule themselves out pretty quickly... Not that I think we shouldn't give them all a fair hearing. Maybe some could be reserves? Or we could franchise out to other planets?"

"Anyway, it should be fun meeting new faces. Not everyone can join the Legion, but everyone deserves a chance to shine."

Ode nods absently.

There's a small sequence of panels with his thought balloons showing the various folks in line in smaller groups, on various planets, costumed as members of the Legion, proclaiming their identity as a franchise, as they rescue various pets from trees, put out fires, divert meteors, capture the occasional criminal, and, most importantly -- HOLD CONCERTS!

A similar sequence (nice idea, btw) of panels shows Gorvo thinking of fighting interstellar gangsters, fending off giant monsters, rescuing crashing starships and finally, sharing hot tubs with adoring fans.

Page 6-7 top: Superboy, Rubbermaid, Earth Child

Future Boy walks Clark into the line, which is constantly adding new people and shuffling a little as individuals question whether they should do this and/or where it would be most advantageous to be in line. (this is a long panel across the two page spread)

Clark ends up between a boy who is vibrating in position – the motion of his feet stirring up little clouds of dust – and a girl who is glowing slightly and humming to herself. It takes him a moment to place the tune as "Heroes" by David Bowie.

When he turns to look at her she sees his shirt and says "Hey, another fan of ancient Terran music!"

Clark grins. “You could say that! I’m a big fan of the classics. What’s your favorite band? And what brings you here?"

“Oh, I love all the great female singers of the pre-heroic age. Beyoncé, Lady Gaga, First Aid Kit... and I’ve always enjoyed the Pretenders.” She sees the growing confusion on Clark’s face until he hits on the Pretenders. “You’ve heard of them?!”

“I have,” Clark replies. “But I kinda like Joan Jett better."

She smiles, "Chrissie was a big advocate of hers! Joan Jett…That's a pretty 'deep cut'" she adds, proud of her use of old Terran slang.

“Why am I here? I’m Luminous Lass. My family’s shuttle was trapped in a chromatic explosion and each of us kids got the power to generate light...” her glow intensifies from the faint background love to something that makes people nearby shield their eyes.

“It’s not much but ever since I got this I just wanted to do... something.” She nods at the Legion base. “And they certainly are something!”

“They sure are!’ Clark looks at his sneakers for a second, not sure how to explain. “Where I’m from, there’s no way to learn how to be a superhero. If they take me, I’m betting I can learn a lot from them.”

"Yeah. I really want to learn from Mr. Music." She gets the same predatory/dreamy look on her face that Lana got when quizzing Clark about the Legion leader. "So, what power do you have?"

I’m really strong, and super-fast,” says Clark. “And I can fly. But after looking around at everyone else, I don’t actually know whether that’s terribly special."

A few people ahead of him is Rubbermaid, who is between Kid Krakatoa and Amoeboy. The latter says something indecipherable to her, but when he repeats it, she makes out a bubbly "Didn't you help save the park?"

Rubbermaid grins broadly. "Yep! I did my part. I'm Rubbermaid," she adds, sticking her hand out to shake. "What's your name?"

…burble… "Call me Amoeboy." He says, shaking her hand for just a split second, Burble…"My species can dissolve almost anything inside our bodies." Burble… "I don't know if that's enough to get in, but I'm honored to even try,"

"Me too," Rubbermaid replies. "We have to remember that the Legionnaires are people like the rest of us. They saw a way they could help and acted on it. If I don't get in it's not going to stop me helping others."

She gazes up at the space-ship headquarters. "I do hope I get in though."

Further back in the line, Linda is waiting and people watching behind a dark-haired Wynathian wearing a night blue outfit and cloak, He has an emblem on his chest that might be the silhouette of a gothic castle.

She's the only one standing near him – he's clearly in the queue but everyone else had been shuffling away from him – and he is giving her a slightly petulant look. He concentrates for a minute and Linda can feel a slight prickling in her skin, the sort you get from an enjoyable horror movie moment, before it stops.

"Who are you?!" he finally asks with an irritated edge to his voice.

[BR: Poor Ominous Lad's powers are resisted with a d20 save vs. Endurance. He doesn't have a prayer here….]

"Linda Cook. And you are?"

“I’m Ominous Lad! Mine is the power to strike disquiet into every mortal soul!”

He stops posing and adds “except yours, apparently.”

"Terran," Linda says half-apologetically, "and stubborn."

“Ah. Well. Ok then.” He looks dejected for a minute and then says under his breath “mine is the power to strike disquiet into every Wynathain soul!”

Just behind Linda, at the outside of Ominous Lad's radius, is a girl wearing flowing blouse, split skirt and tights all of bright pinks and lavenders. "I'm sorry, did you say you were Terran? Like, currently just off Terra?"

Seeing Linda nod, the girl goes on, "I'm Shantalla Ywel, called 'Charm Chatelaine'. Do you know anything about Terran nature magics, by chance?"

"Well, talking about 'Terran spirit magics' is misleading. The era in which magic was most practiced was well before unification, and different traditions practiced different spirit magics. So if you're talking Australian, that's the Dreamtime. The Chinese had ancestor worship, and they split things into yin and yang and the elements of fire, wood, earth, metal, and water. The Japanese thought everything - plants, animals, rivers, rocks, and so on - had spirits called kami. Other cultures had other beliefs about spirits and magic, separately and together -- not all spirit beliefs involved magic, and not all magics involved spirits.”

“Wow! That’s a lot of variables. And probably why they aren’t practiced as much as no one tradition was able to set up a spiritual groove into Terras gestalt psyche. Do you... practice any of those yourself?” She adds, clear afraid she might have caused offense.

Seeing Linda's head shake, she stands a little straighter, “On Wynath we have just two traditions - the spirit magic of charms inside objects that sounds like your kami, and the spirit magic of Hyrade, the planet in our solar system that many believed held the spirits who moved to their next level of consciousness…”

Page 6-7 Bottom: Eventually everyone

This is a series of six stacked two panel columns, each with someone trying out.

Stack One, Chameleon Boy

Ree is standing in front of the recently completed judges table, looking at the people he's spent the last several weeks observing. He knows their kindness, their generosity, their interpersonal dynamics, and he's still a little bit scared….

"Uh, hi, I-- Um. Uh, um. I'm... here?" he says. "Um. So... what do I do? I mean... you know what I can do. Um. Turn into things. I mean animals. Um. What do you need me to do next?"

"Turn into a chicken and play 3D checkers with me," Future Boy says. "You don't have to win, but I want to see how you play. When you're a chicken."

With a pop there's suddenly a chanticleer rooster in the middle of the room weighing in at about 8 kilos. (a brahmin would have been too big, and the chanticleer is exactly what people see when they think "chicken"). The bird pecks at the ground a few times, struts over and starts moving pieces on the checkerboard with his beak in a way that approximates play.

After a half dozen or so moves the chicken cocks it’s head, places one beady eye on Future Boy, and deliberately picks up a piece with its rooster talons before executing a series of jumps claiming 3 pieces that gets kinged in the back row.

[BR: conferred with Lisa offline. Ree rolled a 5, which is a full success with his 12 int. Tok rolled an 18, which is a fail with his normal int but a full success with his precognition kicked in. It makes sense that Ree was able to lure him into a bad position by playing into acting like a chicken. Tells us quite a bit about how Ree works.]

Stack Two, Kit Kid

Kit Kid is wearing a costume that looks very much like mechanics coveralls. Lanky with a shock of green hair uncommon on Wynath, he's carrying a rectangular box that appears as a chunk of night sky near a nebula, with colors and lights shifting slowly around it.

"So, uh, I found this in a crashed spaceship. There was a signal from it that didn't match any transmission I'd ever heard, but I think it was a distress beacon once I teased it out of the radio. I got my folks to land and look around. Whoever had been on the ship was long dead, just dust and metal skeletons, but I touched this and heard it say "genetic lock established" in my head. And now only I can open it. Sometimes only I can lift it. And inside there…, well there's every tool you'd ever need. And it talks in my head, telling me what's broken, what tools I need to fix it."

"I looked around and realized parts of the United Planets are broken. And I want to help you fix it."

"That's..." Diskette trails off for a moment, letting herself show regret. "Amazing, actually. You're exactly the kind of person we're looking for, and I don't know what that does, but it sounds fascinating.

"But we can't. Our rules--and yes, I know, this was my idea, but I'm wishing we could bend the rules now--say you can't be accepted for something you have; just something you are. If you can demonstrate a power that is yours alone; not an item you have that can be lost, stolen, or break, that toolkit sounds amazing, but just the toolkit doesn't qualify. I wish it did."

Tylr Amee, aka Kit Kid, looks a little dejected and then starts arguing "Awwww! Bend the rules. I know I can join you! It's not fair that it's just super-powers! I can…"

There's a blur of motion and Proty shoots past Kit Kid, its gravitic tractor beam yanking the cosmic tool kit from the boy's hand and flying a dozen meters away with it. Tylr lets out a yelp, and before he can recover Robot Boy is directly in front of him with a boost from his boot jets, his metallic form seeming to tower over the comparatively tall Wynathian.

"Declaratory statement: it is not a question of 'fair', gentle sentient. It is a question of safety. The situations into which the Legion inserts itself are inherently and unpredictably dangerous. No one here doubts your courage or your nobility, but it is the nature of a functioning organization to not allow members to take unnecessary risks."

Proty has come back over and dropped the kit at Tylr's feet. "Suggestion: While you cannot become a Legionnaire, that does not mean the Legion cannot assist you. Several of us have contact with organizations that could direct you to where repairs are most needed."

"Question: would this be acceptable?"

Kit Kid snatches up the toolkit, which is currently luminescent as its exterior is displaying a stellar birthing ground. "You could do that?"

Mr. Music nods slowly. "I think we could."

Stack Three, Rubbermaid

Rubbermaid enters (bounces into?) the room and stands before her heroes. Yes, she's fought alongside them, but is that enough?

"Hi! I'm Rubbermaid, from Esot IV." Vikrak bounces in place. "We've met before, I hope you remember."

She springs from her spot to ricochet around the room a bit before returning to her spot.

"I'm sorry. I get a bit fidgety when I'm anxious. I want to help the Legion help others, and I hope my rubber-ball abilities are good enough to make the cut. I'm tough, agile and keen to help out."

She pauses, uncharacteristically still. Eyes down, she finishes. "I just want to help."

"I think you can excel, or at least, I hope so." Diskette says. "For your tryouts, we've prepared an obstacle course. Actually, my friends have prepared an obstacles source--I provided some early ideas. It has barriers, quick turn-arounds, and, I'm told, some very tricky setups in the middle. Get in, get around or through anything in the way, and get out with whatever's in the center in 10 minutes.

"Oh, and you'll have an opponent, who's trying to do the same thing. Me. I won't hold back, but I also don't know the layout, so I can't just cheat my way in and out. And the rules are that you have to enter each room in and out, so I'm not allowed to get a momentary advantage and just leave, even if it's in my range--but you're going to not want to let me get my hands on the prize.

"If you can stop me."

Stack Four: Superboy

Superboy cautiously walks into the room, taking in his first views of the inside of a spaceship. There on the table is Future Boy, Bubble Boy, Mr. Music, and Miss Anima, but also a humanoid robot, a cute girl with a sword on her back, and a severe looking girl who looked human… Terran…or Wynathian, but probably wasn't.

“Um…hi!” Clark says. “I’m..…Superboy? At least, that’s what Future Boy called me last month.” He pauses, realizing that this panel probably knows more about his abilities than he does. “So, I was in a spacecraft that crash landed on Earth when I was a baby. There wasn’t anyone else in the ship — my parents — the people who found me and raised me, said that it looked like it had been built just for me. So I don’t really know where I’m from originally. But as I’ve gotten older, I’ve learned that I can do a lot of things that most people can’t. I’m really strong, and really fast, and I never get hurt. I can see in the infrared and, if I focus, in X-rays. I can hear much better than most people. I can fly. And I just found out that I don’t need to breathe in outer space, and I can travel through time. That’s how I’m here now.”

“But I came because I want to help people. I’ve been trying to do that by writing for my school paper at home…I just feel that I could do more? And I’d love to learn from all of you."

Stack Five: Leek Lad

Leek Lad strides into the room, projecting false confidence. His clothes are layers of thin brown cloth, but his visible hands and face are vague translucent, and the Legionnaires can just make out the bone structure under it.

"Hello! I'm Siras Kqant, aka Leek Lad. After an accident at my clan's farm, I was exposed to experimental plant matter… but survived and gained the proportional powers of an Onion!"

"And those are?" Mr. Music is genuinely curious, never having given much thought to how strong vegetables are, proportionally speaking.

“I can root myself into the ground with a second's notice, resisting attempts to move me. My skin can become super slimy, so I’m impossible to grapple. I’m resistant to diseases that affect Wynathians. But my main power...” he pulls out a small knife and cuts the palm of his hand. The room is immediately filled with a tear-gas level chemical irritant fills the room.

"Bubble boy, gas shield, now!" Future Boy shouts just in time, as his powers (and good sense) gives him a sense of what is about to happen.

[JK: they have got to develop a code system. I mean, they might have, in which case he might call "Code Orange"]

Gorvo manifests a blue bubble around the assembled Legionnaires, a surprised look on his face changing to understanding as he hears the complaints of the candidates outside. [Off-panel pointing word balloons: "What is that stink?", "Holy Nebulas, the smell!" etc.]

"We'll take your word for it," Gorvo says. "Robot Boy, do you have a fan attachment?"

Robot Boy raises both hands and uses the gravetic attractors on them to suck the chemical irritant towards him, where a quick blast from his thoracic furnace neutralizes it. "Statement: I believe the air is sufficiently pure now."

Leek Lad has the self-awareness to look abashed. "I… um… I got carried away there."

"We... _did_ ask," says Mr. Music. Once Leek Lad has left, and before the next candidate comes in, he says, "It's... _unique_. And powerful."

"Yes," replies Bubble Boy. "He has potential, but I'd be worried about the fallout. We can't go round tear-gassing passers-by and hostages. I guess we see what other candidates bring to the Legion."

Stack Six: Earth Child

Linda finally enters the room, seeing the looks of relief on the Legionnaires faces after having dismissed the unpleasant Ominous Lad. Just outside the door she can hear the Ranzz kids cheering her on.

"Hello, everyone. I'm Linda Cook, Terran. Call me Girl Grit, I guess. I can do many of the things most people can better than most -- I'm stronger than most, I can shoot straight, that sort of thing. But I don't have powers which let me do things anyone else can't. What I *can* do is keep going and going through effort and damage and exhaustion.

"If that's something you'd consider, I'd suggest you set me to run laps or something of the sort and take the next six candidates and come back to me later."

"No need for that," Diskette says. "We all know how tough Terrans are...ones who haven't been damaged by genetic experiments, anyway." She shrugs. "You play the hand you're dealt. But no; our concern is more how you'll handle situations where you're facing powers that do things nobody else can--can simple skill, ability, and Terran endurance get you far enough when you're facing someone whose powers are more overt? Which is why we've decided your test is..."

Page 8: the tests

Chameleon Boy

That moment of satisfaction of having leveraged Future Boy's expectations was short lived as with a rainbow shimmer of light a thick, layered, transparent dome appears over Ree's head, with magnets across the bottom of it that seal it to the floor with a thunk. There's only 8 CM wide passage over his head as an avenue of escape.

From between the two outer layers of the dome, water starts to gush into the chicken-holding hollow.

LP: Water snake of some kind.

The tunnel takes a turn and widens to run parallel to the floor, which opens into the center of a wall of a one meter high by 2 meter long space with flat walls and curved, metallic floor and ceiling, both of which are glittering with upthrust sharp edges – no clear path below in his current form. There are a set of platforms hanging from the ceiling that could be used to traverse the distance with good leaps, but those cables look flimsy…. On the far side of the space is an exit platform.

[BR: TEST – THE ULTIMATE SQUIRREL PROOF BIRDFEEDER: the first platform for the first two and last two platforms will hold up a 5kg creature landing, but not the 3rd. Something that is ruable enough to ignore the blades on the bottom, something that can stick to the side walls, something can leap from cable to cable, or super quickly changing to something with longer reach when the 3rd playform gives way, or a running forward change into a bird with momentum then changing to something smaller to land on the far side exit as a test of speed….]

Sticking to the side walls? Sounds like suckered tentacles, something kinda octopoidal. Though actually, maybe a bird or bat here because of what follows.

The second Ree, in any form, steps onto the exit corridor it catapults him up through a hole in the ceiling. The passage 10cm square, is vertiginously fast and will end with flying through a laser grid unless he stops himself. There's another passage at a right angle to his fligt that he would have to get to.

[BR TEST – THE CAT 0 PAULT! Turn into something larger or with anchor points or what have you that can stop the forward momentum (or something that would reflect the 'lasers', and he would bounce off the wall on the far side and fall back down tis tube]

Here's where the octopoidal form with suckered tentacles works best, yes?

The exit passage from the laser-tube has several hanging felt ribbons, that combine to leave the passage behind in pitch darkness….

[BR: TEST – BLIND AS AN TERRAN WINGED MAMMAl:It's a quick labyrinth that is easily navigated if Ree turns into anything with sonar or bioluminescent abilities or any other reasonable way; just smell won't work because it was just created out of thin air. ]

A biolouminescent deep earth mole from a planet that has such things and maybe doesn't call them moles.

The labyrinth opens into a 1.5 meter square shaft space where Ree can see an exit passae some meter higher than where he is in this shaft before the ceiling drops a quick meter to cover it, and then start descending….

[BR TEST – UNDER PRESSURE: Finally a chance to turn into something strong, but with some space constraints. That increase in strength should be enough to push the ceiling back up and then a change to something smaller for a very rapid escape through the exit before the ceiling falls in again.

A powerful simian type to push the ceiling back and jump and grab for the opening, followed by changing into something more feline and small to scramble up into the opening.

The last chamber is just a… dead end. The floor and walls echo hollowly when tapped.

[BR: NO WAY OUT BUT THROUGH: here's the "screw it just turn into a bear and crumple the walls with the force of the change…]

Bear it is, followed by shaking his head to clear it, turning back into a chicken, and walking over to the board to make the next move in the game.

Superboy

The scene opens with Clark over the ocean, with Bubble Boy and Robot Boy observing from a gravskim platform (for the moment) Gorvo says "According to the UPSV Naiad there's a crashed spaceship of indeterminate origin on the ocean floor near this point. You have 5 minutes to bring it up, undamaged. Adom and I will be nearby to step in if it looks like there's going to be an issue. Timer starts... NOW!"

[R: Myles, feel free to edit the above to be more in Gorvo's voice. I figure he and Adom will be following down underwater to observe.]

Clark immediately starts scanning the waves with his X-ray vision, looking for anything on the ocean floor that might be a spaceship.

The water muddies his vision a bit, but he can make out a large artificial shape under the water. An unconscious deep breath and seconds later Clark is flying through the water to the vessel, which is a classic “rocket” shape. He can see one of the tail fins has already snapped off but the other two are intact, if covered under a layer of silt. [BR: imagine it looks just like the rocket on the cover of a Heinlein juvenile]

Once Superboy is below the surface, Gorvo turns to Robot Boy and offers a bet. "I bet he's quicker than five minutes. This is Superman we're dealing with."

Robot Boy turns his 'face' to Gorvo "Statement: Not Yet."

There’s no visible light down here at all, but just enough UV at the roughly 150m depth for him to be able to see and maneuver - trying to do this just via X-Rays would give him a headache. Still, the X-Rays do tell him that the ships frame is intact, it’s interior walls are both substantially intact and radiation resistant enough to block X-Rays, and the exterior skin is degraded from the seawater. He’s not sure he can lift it directly without crumpling the skin....

The north side of the wreck is slightly easier to see because of the Cherenkov radiation coming off the... decaying skeleton of that giant turtle...?... some distance away.

Well, _that’s_ weird. Clark thinks. He shakes his head — no time to waste! **OK, rocket. Can’t just lift it, can’t see inside. Maybe there are controls on the inside?**

The south side is in shadow, so it takes him a couple of seconds to survey the ship and find the airlock.

Bingo! Still, if the skin’s degraded the controls might be shorted out, too. I’ll have a look, but I need to start thinking about a Plan B.

[DK: So, what does this airlock look like? Is it in good enough shape to open?]

[BR: Yes indeed, it appears to be in working order. X-ray vision even reveals where the external manual override is so he can cycle it from here. You can get through the airlock and the interior is full of water, there are three trilateral bodies in here, the controls are in shutdown mode and the power plant would need a jumpstart. There are three hairline fractures that let the water in. I'll let you describe the search and next steps]

Clark opens and pulls on the manual override for the airlock, and then slides it open to enter te waterlogged ship. The hairline fractures on the walls had, over time, let out all the atmosphere and filled it with water. The bodies of the crew – three aliens with trilaterally symmetrical bodies – are inside. He can't hear any life in the ship, or see any heat on the controls.

Let’s take care of those cracks first, so the water doesn’t break her apart if I can get her moving. Clark focuses on each crack in turn, welding them shut with his heat vision.

OK, _think_. I can’t see through most of these walls, so finding the engine might mean hours of looking, not that I’d even know how to start it if I found it. But if I can’t see through the walls, they’re probably pretty sturdy. And if Mr. Andersen’s physics class is right, pushing on one of the internal beams should distribute the force I make over the entire ship. So, find one of the main struts, then hang on and fly up…slowly

(After a panel of Clark straining upward on a ship beam trying to lift the ship, and failing...)

Wow, that’s heavy! Gonna have to get rid of this water.

The next several panels show Clark opening the airlock and securing the bodies he can see, rushing to the far side of the ship, and exhaling with a mighty WOOOOSH. The water gushes out of the ship, carrying with it one last body that had been floating behind a work surface, out of sight.

Oh no!

Already moving at super-speed toward the airlock, Clark caroms off a bulkhead to catch it before spinning the airlock shut.

With the ship empty and sealed, he heads back to the main strut and tries flying -up- again.

This time the ship moves, and once it’s off the floor the added buoyancy of the air makes it easily to carry up. Robot Boy and Bubble Boy see Clark surface with the ship, his red flannel shirt flapping in the ocean breeze, as the teen of steel lifts the vessel free of the ocean

“Satisfied statement: Four minutes, seven seconds. Well done, Superboy.”

Gorvo applauds the Kryptonian, calling out "great work, Superboy!" adding in a side whisper to Robot Boy. "Told you."

When the trio are back on New Metropolis (and the crew of the Naiad have thanked the legion for their help), Robot Boy produces a modest sized box he had set aside.

“Congratulatory Statement: Well, done, Superboy. Since you arrived here not expecting this initiation I suspect you have not acquired the uniform for which you will later be known. I felt it best to give you this so you will have a standard Iconic Uniform to match the other Legionnaires.”

He hands Clark the box, which contents a black faux-leather jacket with the Superman “S” shield on the back.

“Earnest inclusion: I acquired it as a souvenir on Clarksday and it did not fit my robot frame. I think this is a better use for it.”

Rubbermaid

This is one long panel showing the exterior of the obstacle course, filled with BOOOIIIIIING! WARP! BOUNCE! LEAP! BOING! "Watch Out!" "Coming Through" "oof!" And finally Rubbermaid flying out the far right hand side of the maze.

Earth Child, Metal Lass, Robot Boy

Robot Boy gets down from the judging stand and places himself solidly some 5 meters away from Linda.

"Statement of Rules: Inside this chamber we have hidden a handheld control unit. Your task is to locate it and use it to deactivate the exercise. Those Legionnaires on the floor will be attempting to restrain you, but will not take any action against the control unit. Contestants should avoid serious damage to one another. The time limit is 3 minutes."

Metal Lass steps between Robot Boy and Linda, places her hands together, and silently makes a formal bow to her opponent. As her hands separate, repeating the form of The Growing Vine, Linda can spot a flat ribbon of soft metal, growing longer by the second.

“When you are ready, you may begin.”

(If Metal Lass is involved on the opposition, Linda will dump some stuff out of her pockets while setting up.)

Round 1

16: Earth Child Linda grabs two of a set of bamboo-like hollow sturdy rods, throws one up to lodge in a light fixture, and pole vaults with the other, bringing herself to the top of a set of exercise equipment (which had been used for earlier contestants to demonstrate strength and agility), from which she jumps to a hula-hoop-sized vertical ring that had been used to for flying applicants to demonstrate precision. She retrieves the pole and uses it to spin herself around, to view the area from there and attempt to spot the control unit -- or if she can't do that, rule large swaths of the room out as places it couldn't be hidden.

[BR: die roll is a 9; spotting hidden things in combat test clearly includes her Army Brat profession, that's a Full success. Upshift one for her heightened senses and it is a superior success, good enough to make out where it is. Her leaping up and searching her cost her 10 Movement, she has 56 left]

Spinning in a quick circle she's able to spot a section of wall that had been recently modified - a slight warping of the metal producing a rectangle 11cm wide and 30cm long, just the right size for a hand held remote - located so that Robot Boy would have been between her and it had she not moved up. Clearly Adom is not the most tactical thinker in terms of not telegraphing the remote's location.

16: Metal Lass Dolar's quick execution of the form 'Setting the Falcon Free' sends a ribbon of metal sailing toward the ceiling ring that Linda is perched on.

[If successful] It hits one edge of the ring and pushes it into a fast spin.

[BR: Attack roll is a 1! 16 HP and movement damage. Linda rolls with 6 HP takes 10, 16 remaining, unconsciousness roll is a 90 so no worries; 40 Movement remaining]

The ring accelerates rapidly, quickly moving like a centrifuge and hurling Linda in a random direction. There's a very loud series of thuds as she hits a gap inside of the exercise equipment, having caromed off one of the metal uprights. Her doubtlessly dangerously wounded body lies out of sight inside the equipment.

<Reaction from the crowd, as this impact would easily have hospitalized a Wynathain? Metal Lass, moment or fear over possible outcomes? Mr. Music has fought alongside her before, and knows how tough Linda is but damn that would have shattered a couple of his bones... Diskette, could even a terran with full endurance live through that?!? Miss Anima, that's... not how an arboreal Slan would have reacted to the fall, let's put it that way. Bubble Boy, remember how shook up you were when Dragon Maid tossed you down the hotel stairs? OUCH!

Miss Anima gives the falling Terran a look of horror. (She KNOWS that Slan are fragile and Terrans are ... very not fragile, but an uncontrolled fall is a primal fear. And while Terrans are far more durable than Slan, they are also HEAVIER than Slan.) Her eyes go to the medical staff on call and she holds up a book of drawings, in an unspoken message to tell her what they need, if they need anything they don't have available.

Mr. Music visibly winces.

"Oh no!" Patin exclaims, remembering how many times she's avoided falls like that by inches--and been reminded, once again, that due to hr condition she can't take damage "like a real Terran". But could even her oldest sister, whose modifications were more cautious sacrificed none of her Terran toughness, survive, much less keep fighting after a blow like that?

Metal Lass’s eyes widen in surprise and dismay as she starts running toward the fallen aspirant— did she miscalculate her throw and inadvertently harm another sophant?

Regardless of how the Legion responds, the readers, but not the Legionnaires, can see Linda inside the weight gear, diffusing the impact with a roll and keeping herself low to the ground and temporarily out of sight. She can still see the modified stretch of wall, and is now parallel to Robot Boy rather than him between her and her target. Did she plan that fall?!?

14: Robot Boy The Metallic Legionnaire closes the gap between him and the fallen Terran's position, quickly lifting 2 ton piece of exercise equipment to give him a clear view of Linda's doubtless wounded form, Instead he finds her crouched and alert.

[BR: Robot Boy has a modified Asimov's laws, so it takes a Charisma save to do HP of damage to someone. it's entirely in keeping for him to rush over and spend his action trying to rescue a dangerously wounded sapient. Instead he's now standing over her, holding a very heavy piece of equipment.]

1: Earth Child Linda leaps up, grabbing on to the equipment. Not that she weighs much compared to it, but it's an unexpected addition to the equipment's weight. Swing along it, plant herself past Robot Boy, and try to use the heavy Legionnaire as a launching pad for rapid movement to a wooden baseball bat, which she grabs while tumbling to the remote control. If this knocks him off-balance or even prone, grand! If not, well, the primary goal was to get where she's going, with a non-metallic weapon.

If she can pick up the control unit she will.

If there are additional complications before she can pick up the control unit - and she's rather expecting them - she has the baseball bat to whack at metal cages which start growing, or to whack away any metal aiming straight at her, or whatever.

The Legionnaires at the judging stand just see a blur of motion as the Terran girl heaves herself up, climbing rapidly up through the lifting equipment - at one point using Robot Boy's arm for a foothold - and then leaping off of it to a smooth roll that has her come up with a solid wooden bat that had been set aside for potential use.

Behind her Linda can hear "Declaration: Oh No." and then a crash as the load in Robot Boy's hands over balances and sends him to the floor under it. Followed by "Declaration: I am unharmed."

By the time Adom has finished that statement Linda is almost at the spot where the control unit is hidden behind the wall plate.

[BR: quick ruling that people can declare a "no damage past Movement" against foes with passive defenses have a better chance of throwing, knocking down, discommoding or unbalancing them. This means Linda's 'attack' on Robot Boy needs a Full rather than a Superior success, which she makes with a roll of 10. We're counting the weight set as a scrounged weapon, so she does 2d8 (roll) 12 points of Movement to Robot Boy. This doesn't really _do_ anything - he has 50 movement and it's almost the end of the round - but it captures the effect. All told this costs Linda another 15 movement, she has 25 remaining.]

1: Metal Lass [BR: Diane, you're up. Linda has quickly spotted the thin metal veneer you placed over the control cubby, is there with a wooden bat, and you're not allowed to do anything to the control unit (like say, put another thick layer of metal over it). Your opponent is battered and has been jumping and running around like mad, maybe she's off balance enough for you to be able to properly entangle but she sure looks like she's ready. Alternately, your martial arts might let you throw her back away if you can get some leverage.]

Metal Lass leaps toward Linda and spins, grabbing at the far end of the baseball bat.

[DK: Linda is holding a lever — let’s see if a momentum advantage can knock her off balance]

[BR: and in a (cecks math) 1 in 400 chance, Diane rolls another 1!]

Once she has a hold of the baseball bat there's a yank which Linda instinctively counters and then Dolar flows into that force to move with the bat forward, past Linda, levering the Terran up and over with her own strength. Linda has a moment of two meters of clearance between her and the ground before she hits with a disorienting thud.

Again, everyone on the stand visible winces. Surely this…?

[BR: that's 24 movement damage and Disorientation. But since Linda ends the round with 1 (1!) movement there's no additional effects.]

Round 2

16: Earth Child [BR: New round, new movement score, Linda's at 16 HP, 62 Vitality and 66 Movement. She is Disoriented this action (Character's even Fighting attacks are reduced by one level; Even Fighting attacks against character Boosted by 1 level); because this is a condition caused by someone of a higher Power level she needs a Superior success on an Endurance check to recover. That's a 7 or less for her, and the die comes up a 7, so she'll be fine in a second.]

[BR: Beth, because Linda has a sight speed edge over Metal Lass you'll be able to take a shot before she starts flowing again and makes it almost impossible for you to hit her while disoriented. And while Metal Lass is between her and the remote, it's well within reach. ]

[EC: Rules said not to hurt the opponents, and Metal Lass is likely a glass cannon, so not a good person to attack while I'm not at my best. Let's just go for the remote. (I'm assuming Metal Lass launched her by letting go of the bat; if not, she'll snatch up anything else not metallic.)

Linda feints towards Metal Lass, backs off, hits the metal layer lightly to determine where there's some give (doesn't want to damage the remote) and then reverses the bat and drives the skinny end in, trying to poke a hole in the cover. If she does so, she immediately tosses the bat to her other hand, plunges a hand in and reaches for the remote. If she can just shut down the exercise, she will; she's gonna have bruises tomorrow already. If not, on defense until she can pull out the remote and figure out how to operate it.

If she can't penetrate the metal layer, well, this is where she needs to be for next try.

[BR: You'd have to roll really well to KO her on one shot, but yes, it's possible for you to do so. Still it speaks well of her that she's not wildly swinging a bat while disoriented. I'm going to call for a general fighting check regardless to get past her and smash the wall. The die roll is a 6, which is a Superior success dropped to a Full Success due to the Disorientation but that's still good enough.]

Metal Lass is slightly shocked _despite_ knowing what she knows about Terrans to see Linda roll up and swing the bat in her direction. She flows back out the way of the wild attack, and then sees the feint for what it was a second too late. Linda's hand plunges into the hole in the wall and comes out with the remote.

Linda yanks out the remote and sees Metal Lass, Robot Boy, and Proty all arrayed to subdue her just as the button clicks and a buzzer goes off.

16: Metal Lass Metal Lass finishes the bout as she began it, with a formal bow, this time flavored with the form denoting satisfaction with a pupil/rival/opponent at the completion of a trial.

“My congratulations, Linda Cook. You managed that even faster than I had predicted."

Page 9 Top: Mr. Music. Diskette

As Superboy is off on his test, Patin leads Ode into the hastily arrange meeting with Mr. Ranzz, Linda Cook's employer and the father of the children that Mr. Music and Linda rescued during the pirate attack.

"Thanks for seeing me on such short notice," he says, and Ode can hear the truth of that in this voice, but there's a counterpoint that indicates that people of Mr. Ranzz's wealth pretty much assume anyone is going to take a meeting with them.

"I was hoping I could interest the Legion in a… problem that LGN Consolidated, our company, has inherited..."

[BR space for an assumed agreement to go ahead' and the TL/DR is the prior business partner to a mining company stirred up political/religious terrorism and then dropped the problem on Ranzz's lap as the new business partner. He wants the Legion to look into it before more people get hurt.]

"...A few months back. Station Salem Zero is a 150-year-old, generational family facility that mined rare elements from the proto-planets of Salem System; The founding families are on their 8th generation, and the community contracts with outside agents to provide advanced equipment and transport of the mined materials for sale."

He calls up a holo of the station, a classic spike and ring design tethered to a mercury-sized mass with a beanstalk elevator, which itself has a sizable installation on it. The system around it is full of asteroidal debris and several similar planetoids.

"Ranzz just acquired the contract from GBK Distributed, only to find out that there's a political issue on the station that's caused violent unrest. GBK had been pushing for accelerated mining, deeper mining, cutting safety levels…" Mr. Ranzz glances over at Patin, "The usual idiocy from people looking for short term profit over generational growth. LGN returned normal schedules, we're updating the safety equipment, but the native religious faction at the center of the unrest is continuing the violence. They won't even give the local Science Police a clear explanation of what they _want_."

The frustration in Ranzz's voice is clear to Ode, even if the businessman is good at hiding it, "This is a very minor part of the LGN portfolio, and we could just cut ties... We will if it will end the violence. But Salem Zero needs _someone_ so be filling this service, and I don't want to pass this problem along to someone else without knowing I did all I could to stop people from getting hurt."

"I've seen first hand what your new team can do. I was hoping you could visit Salem Zero and see if you could look into things."

[BR: My intent is that Diskette lead a team with the 4 new members, to counter-balance who was on the last mission to the 20th Century and show off the new PCs.]

Page 10: Everyone

This page is dedicated to the actual induction of Superboy into the book, plus of course the other three new members (but it is his name on the cover...).

Ideally I'd like the imagery to be the sort of Pomp and Circumstance thing that you get from non-jaded teenage kids forming their own institution, with the Legion flag flying under the UP one, the crowd of onlooker cheering the new members getting in, thesolem taking of the Legion oath. I'd like to avoid the "oh hey yeah, we're all too cool for school so this isn't a big deal" because it is a big deal to the kids and the campaign world.

I'd love to hear briefly the facial expression of the new inductees for the artist...

Now, depending on how things played out in the Ode and Patin thread there may be more on this page, or maybe it's just Mr. Music announcing that the new members are all official Legionnaires.

Clark J. Kent — trying to look solemn, but a little too excited to quite carry off the gravitas.

Vikrak tries to stand still, but her natural bounciness gets the better of her as she thrumms in place. Her expression is one of wide-eyed excitement, her mouth forming the 'O' of 'wow!'

Ree is totally not too cool for this. He's not bouncing; he's very solemn, and earnestly serious when he takes the oath.

Linda looks solemn, but shock keeps showing through. (Who me? I mean, I'm good, don't get me wrong, but I'm not SPECIAL.)

Page 11: Diskette, Superboy, Rubbermaid, Chameleon Boy, Earth Child

The whole of the page is a shot of Salem Zero station, including map call outs to make it clear that the classic spike and ring design has the ring as a primary living habitat and the spike as the spaceport, ore storage and refinery space.

The beanstalk has several different elevators in it – two for people, two for ore up and one for detritus back down to the planet. Total time in the gravlift vacuum tubes for passengers is pretty short, and less time for the solids as they don't have to worry about G-forces on the passengers.

The planet-side station has a secondary living habitat, the entrance into the mining tunnels, and the initial cracking station where the bulk of the mined mass is sloughed off to get to the ore that needs to be moved up to the zero g refining area in the station to be processed.

There are also some cutaways into the planet showing the Alpha, Beta, Gamma, and Delta shafts. With the Delta Shaft running much lower into the planet than the other three.

There's an image of the shuttle flying into the scene from the upper left that can have conversation between the Legionnaires as they approach and do a final interrogation of the ships computer for information. (It's not impossible for Superboy fly outside the ship and do a reconnaissance of the area, aside from the fact that he has _absolutely no idea what would be normal_.)

[JK: Is Superboy travelling in the shuttle? Or is he flying along-side it with a radio communicator going to the main team?]

"Do you want to do a flyby, Superboy," Diskette asks. "I know everything's strange to you, but it's still possible you'll notice something that will help out later."

“I’ll do my best!” says Clark, and takes a slow pass around the space station, taking notes in his reporter’s notebook all the while.

He tries to, at least: the icy vacuum of space messes up his pen something fierce... 20th century technology, what are you gonna do?

The station is jaw dropping in its technological complexity - they have a literal beanstalk, for pity's sake - but it also looks old. Well maintained certainly, but it's clearly seen use. On the scale of space technology the station is certainly not _ST: STG_ with its sleek perfection. It's not even _Star Wars_ with its lived in realism. It's _Alien_. The only things that have the same clean-lined, new car feeling of the LGN ship you came here in are a dozen vessels anchored at the orbital part of the station and the beanstalk at various points. Emergency escape ships, freshly installed with the same LGN logo.

There are a dozen similar planetary masses in the system, and it looks like this station used to be anchored to a different one, possibly at three or four points, before being moved to this one. (The scale of that little move is astounding as well.) There are small habitats on that mined-out planet, and the surface of it near those habitats looks smoothed... polished, almost... carved... in a sort of zen garden design. Then it hits him: someone is making the entire surface of the planet into a sculpture.

There's a second panel that's a call out of the shuttle docking, and meeting with the LGN Consolidated supervisor and an agent of the Salem Zero planetary government, both of whom are on a bulky industrial gravskim platform while the Legionnaires are outfitted with the latest in lightweight Future Boy-designed jetpacks. (Or, in Clark's case, flying.)

"Good morning, um, 'Legionnaires'." Says the man, clearly dressed as a local. The tone in the government agent's voice isn't so much dismissive as confused. After all, he's been informed that the LGN agency was sending in specialists, and the Legion's fame isn't as pervasive in the mining colonies (yet). "I'm Director Chenne, representing the freely elected government of Salem.

"Welcome to Salem Zero," says the woman, a slip of a thing who is towered over physically by the local official but her tone and carriage makes it clear that she's a true power player here, "And I'm Plant President Stal, from the LGN cooperative. My supervisors speak very highly of you."

"Thank you, Director Chenne, President Stal." Diskette says, "I'm Diskette, though you can call me Patin if it makes you more comfortable. My companions are Earth Child, Chameleon Boy, Rubbermaid, and Superboy. We've been asked to help stop the attacks and unrest, and that's what we intended to do, as Legionairres. We just want people to stop getting hurt."

Director Chenne nods "I'll drink to that. No one has died so far, but the witches are escalating their attacks."

Diskette can almost hear President Stal's eye roll. "Hyann, they aren't witches, they aren't ghosts, it's not magic." She turns to Diskette, clearly seeing a daughter of the Felos family as a sympathetic ear, "We're most likely dealing with an outside agitator group trying to disrupt the Valorium mining operation to weaken the United Planets. Salem Zero produces the highest quality Valorium ore in the UP."

Linda frowns. But why are they *called* witches?

"My father's an anti-gravity engineer," pipes up Rubbermaid. "He uses refined Valorium in all the high flux density applications. It's invaluable!"

"Well, it's valuable," Patin says. "If it is an external actor...unless they're also targeting other mining operations, it's mostly going to raise prices and lower availability. I'm not ruling anything out yet, but in that situation, it would be just as likely to be an unscrupulous investor as an enemy of the UP.

Vikrak watches the various cargo lifters and containers moving about, unloading from the beanstalk cargo pods and delivering ore to the start of the refining production line.

She thinks, **I wish I could get a better look at the production line. Dad would love to know how and where his Valorium comes from!**

Clark focuses his attention on the crews at work behind Stal and Chenne with a junior-reporter’s eye. They’re in earshot — how do they react to the“witches” comment? Is it an insult? Do they support the guy who’s in charge of their government?

Clark can spot a grimace or two at the Plant President's dismissal of the witches. His immediate sense is that the locals' side with the Director Chenne's 'superstitions' take.

Chameleon Boy is looking at the schematics and trying to get a sense of the whole space -- planet, station, beanstalk, mines.

With a few seconds he can orient himself here to the map he saw earlier, get a sense for the timing of things, and is pretty sure he can navigate himself to anywhere on the station. Years of training sneaking into spaces are in his brain somewhere, finding the angles for him.

Linda is keeping an eye on entrances and exits. Also, anything useful as a weapon and anything likely to prove a threat. She's classic human, so motion naturally catches her eye.

Diskette asks "So Director, why do people call them witches or ghosts?"

Before Chenne has a chance to respond, Linda spots motion down at the mine entrance, some sort of cloudy forms… It might just be dust smoke, but there's more to them, the hints of form inside them… and then the clouds grab several heavy pieces of equipment that had been resting lightly magnetized against the bottommost part of the cylindrical chamber, the foremost of which is heading directly at the gravskim holding Chenne and Stal. And past that is the shuttle the legionnaires came in.

The space in the room fills with a malevolent chittering as the cloudy entities create havoc by pulling things from the lowest part of the room through the zero-gravity space.

Page 12: Future Boy, Miss Anima, SP Officer Gigi Cusimano

Another image of a shuttle in space, this time a smaller Science Police shuttle approaching Mons Wyla's asteroid lab. The shuttle pilot, Science Police Officer Gigi Cusimano is a new member of the cast. A Wynathian with short brunette hair and pale skin, she was tasked with bringing the Legion to this potential crime scene.

"Yeah, this is what I was afraid of…" Gigi says to Future Boy and Miss Anima. "The initial SP sip that came through to pick up the Taurus Gang found no life signs and the asteroid on an irregular orbit. Whoever picked those guys up did something to the station – vented the gasses, set off an explosion – that left it spinning."

She points down at the docking bay, "The other ship didn't see this, but look there – I'm guessing it was a bomb or a parting shot on the docking bay. There's nowhere for us to link up. Someone is going to have to come back out with a much bigger ship to stabilize this with a grav beam and then install a universal docking joint."

Miss Anima studies the moving docking bay. "I know no life signs were detected, but I'm still reluctant to delay, on the off-chance there's interference - remember, this was for scientific study - hiding a life sign or two, somewhere with a limited supply of oxygen."

She looks at Future Boy. "A much bigger ship is a bit outside of my range, so I don't see stabilizing the asteroid from outside, unless you have a brilliant idea.But with you to figure what needs to be done and me to make machinery in a hurry, I think we could stabilize it from the inside."

She turns to SP Gigi. "Think we could approximately match speeds close to the broken bay?"

"Nope. I'm sorry kids, but even the best navi-calc in the world isn't going to be able to safely get the ship that close. If I tried to predict it we'd just smash the ship up..."

"I could probably pilot us in," Future Boy says, "but we'd have to deal with the rotation once we docked. Instead...Miss Anima, if you can give me a really big shotgun and some shells, I should be able to stabilize the station in...I think three quick shots should do it. Maybe four if I miss one of them."

"Sure...." She reaches for a book of pictures, puts it back, pulls out a couple of pencils and blank paper instead. "Give me a little while; I don't want to scale up an existing picture because I want to scale up the size of the shells and NOT scale up the size of the shot that's inside them."

She starts sketching, "Really big -- ten times normal shells? More? Less?"

Future Boy looks briefly at the station and Miss Anima's sketchbook. "Nine, I think, will do it. If you could also add in a tripod it will help quite a bit with aiming; I don't mind flying back with each shot and getting stopped by a tether, but anything intended to nudge the station is of necessity have quite a bit of kick, and even aiming low that's an extra factor I'd like to be able to leave out.

The next panel is Future Boy outside with the giant gun, magnetically adhered to the skin of the SP vessel, keeping a careful watch on the rotating station and getting into the zone of its apparently erratic motion. He fires then once, twice, three times and with that the station is stock still in space.

[Rolled a 1! WOOT!]

From inside the ship Gigi says "I have never seen anything like that in my life. Grife, I've never even _heard_ of anything like that…."

The next panel is the two figures entering through the damaged docking bay with their rocket-packs. {BR: are you trying to arrange Gigi coming along? She's currently keeping an eye from the ship, since she doesn't have one of your hyper-high tech flight rigs and someone needs to be with the ship – these are problems the Legionnaires can trivially solve if they wish to….]

Miss Anima looks at Future Boy. "I'd like to double-check that there's no one on board, first. Okay with you? Thoughts?"

"Easy enough," Future Boy says. "and also impossible. The life support's currently running at a base level, and it's consuming energy at a steady rate that supports the idea that nobody's breathing the oxygen or heating up the air by moving around or breathing. So there isn't anyone on board…

… who breathes or has body heat. Including us; since we're wearing pressure suits, our heat transfer is minimal and our air transfer is nil. Someone in a pressure suit might have shown heat traces I could see in the logs, but if they were careful and concealing their presence, they might not.

"So while I can cautiously say that the place seems to be empty, it's still possible that we'll see other evidence that shows that the station's inhabited after all.

"Unless we see any evidence of someone living here, I think I'd like to get the power running. It's going to make everything easier, whether it's checking the computer system out or just having lights so we can see what's left in Wyla's digs."

"All right. Fixing stuff is your department; just let me know how you want me to help."

The pair head first to the command center, in hopes of getting the power running being as simple as telling the central computer to go off low power mode. There they find the keyboard interface for the computer shredded, looking like a dragon had gouged it out of the workspace with giant talons and dashed it onto the floor.

There's some other sign of upset but nothing else as radical as that.

"Only one keyboard for the entire station? That seems very odd," Future Boy says.

On the way to the engineering hub Jinnjahl is able to make much better time, making use of the lower gravity of the station and her natural acrobatics to perform some cursory additional searching for habitation. While she doesn't make it into the lab spaces. aside from some cleaning drones in standby mode it looks like Future Boy's assessment was correct: there's no one here.

That doesn't make it easier to shake the certainty that she's under observation. Maye it's just the feeling of Wyla's presence in the personal effects scattered about. For an introvert he kept mementoes of his past labs, locations and friendships across his workspace.

"...and that's another thing that's odd," Future Boy says. "Why are all the lights left on? In a station like this, well, I'm sure some of the solar collectors are still working but it's clearly running in low power mode. So why aren't the lights kept off, maybe with motion detectors putting them on at minimal when we approach, rather than kept at a low light constantly? What purpose does it serve? I mean, if I saw plants or anything, maybe, but there isn't even the remnant of anything like that.

"Anyway," Future Boy continues, "it looks like the guts of the system is entirely functional; it's just the keyboard that was wrecked. So if I can pull some wall panels down I can probably rig up a crude interface by combining switches from the keyboard with bits of my suit, maybe run a wired connection to my handheld. Except...that can't have been Wyla's only interface, can it? You don't set up a system with only one interface, that one an oldstyle keyboard, and no backups, do you? Maybe a voice interface? Computer, can you hear me? My name is Tok Kallot, also known as Future Boy with the Legion of Super Heroes. I've been working with Doctor Wyla, building on his work, and...with him having ascended to a different style of existence, it's possible he'd want me to have access to his work. If he were paying attention. Which for all I know he could be, but let's assume not. Plus, the most recent thing that happen ed, with him imprisoning his enemies here? They were our enemies, too, and I'm sure he'd want us to follow through on it."

Nothing Happens

"Worth a shot, anyway; nice thing about it just being the two of us is that I don't have to worry about looking silly." Tok smiles through his pressure suit at Miss Anima.

Miss Anima looks around the room, and back up to the corridor to the mementos of Wyla's life, and whispers "he never intended anyone else to be here...."

She pulls out an older sketchbook and with a rainbow shimmer summons the man himself back into his sanctum. There's a strange moment where he hovers between two states, his old and current selves, before settling into the man as he was in the drawing.

"Jinnjahl, Tok, hello! Where are we?" His breathing is labored in the thin oxygen but a voice quickly cuts in.

HELLO, DOCTOR WYLA. WELCOME HOME.

Page 13 Top: Bubble Boy

The Top row of this page is Gorvo on the grounds of the university, where he's meeting with Darvesh. The two of them are standing about a meter apart, with their casual use force fields as barriers between them, looking out across the ocean from the towed lab that Darvesh had set up to research tellagi fauna.

"I still can't believe he's gone…" Darvish says, holding herself as if to ward off a chill. She is, of course, speaking of Hardo Senn, the self-styled Monster Boy. "There were only the three of us here. Now there are just two…."

"It's funny," Gorvo says. "Back home we're almost used to losing people. Tallag is such a hostile world we grow up facing death practically every day. I never thought we'd face it here. What a stupid waste."

He looks at Darvesh and sees the pain in her expression. In a low voice, he recites an old Tallagi oath. " We will stand firm. We will stand together. Our shields will not break and we will not yield. One day we will find peace and put down our shields."

Gorvo slowly reaches for Darvesh, dropping his personal shield as he does, to fulfill the ancient oath. "We are Tallagi and nothing will come between us. For we are one."

She lowers her shield as well as she steps into his personal space and gives him a hug. When they first met her chin would have rested on his shoulder, now her eyes are buried there, her tears darkening his white suit a testament to how much he has grown in the last year. "Nothing will come between us. For we are one,"

"I know I did everything I could. But he was so angry all the time...about feeling weak. About hating you, and I guess me, about his own injuries." There's a pause. "He was going to kill you, wasn't he?"

Gorvo's expression clouds for a moment, thinking back to that day in the ocean with the unfathomably large Gameras, spurred on by Monster Boy's urging. The enormous gullet, flooded with seawater swirling down, dragging the Legionnaires down.

He shakes his head. "I think, I hope, that Hardo didn't realise how far he'd gone. Hate is a poisonous thing and he was suffering."

He returns the hug, and raises his force bubble, the sign of shelter and trust. "It's okay to mourn, Darvesh. I won't melt."

[MC: A good point for Dolar to enter the scene, right?]

[BR: sure! Though my original thought had just been to pull the camera back to see Dolar out of sight behind a tree with an anguished expression, looking like she's in a midcentury romance comic, even as she doesn't say anything in the scene.]

[DK: I was thinking very much along the same lines as Brian. But c’mon, it’s Dolar. Her face reveals nothing, even as her body shifts in the form denoting “suffering personal loss to advance a loved one’s happiness". (I guess you can keep the single tear.)]

Page 13 Middle: Mr. Music

This row is Mr. Music alone in his chambers, meditating, trying to purge his psyche of the damage caused by using his music to try to directly hurt someone after the thought Gorvo had been killed.

Ode sits cross-legged in simple (but, obviously, very flattering) clothing, eyes closes, breathing slowly in and out, meditating as the monks taught him.

In his mind, he dives through memories, most shown as calm waves of pleasant things, more than a few sparkling with joyous events. But he "swims" past them all, searching out darker, more ominous knots of memory.

Finding the one he seeks, he hesitates a moment, then plunges in.

Again, he sees Gorvo fall to Grave Gatling's bullets. Again, the angry denial, and Mr. Music's hand moving to his guitar.

The words "They think... they can just... I'll show them who's made a mistake" float through the dark sphere of memory, tangled with staves of chords.

In the next panel, these surround a smaller, darker orb. Floating over it are the words "I was going to..."

The next panel shows the inside of the second orb, where a sneering Ode is playing. Staves of chords swirl from his guitar around the thieves -- who are starting to rip each other apart.

[BR: this works for me. Diane, are you still good with Dolar interrupting this to ask the oh so casual and emotionally put together team leader for cross-species relationship advice?]

[DK: Sure am. What if Ode opens his eyes to find Dolar sitting cross-legged in front of him, utterly silent and still, waiting? Kind of like in Bedtime for Frances. "She was so quiet that she was the quietest thing in the room. She was so quiet that Father woke up all of a sudden with his eyes wide open.”]

[LP: That works.]

The next panel shows Ode's face, eyes closed, and a thought balloon: "This is NOT what the masters taught me. How could I even think --"

Page 13 Bottom: Mr. Music and Metal Lass

Then his eyes open and register surprise as he sees Dolar.

"...Metal Lass?"

Dolar shifts into the form that denotes a necessity to tell uncomfortable truths. “Ode, you are leading the Legion, and there are two things you must know. I am sorry that I have kept them to myself this long.”

“The first is about the Pirate King.” She shifts into the stance for reflected shame from a relative’s treachery. “I think you know that Captain Ahn is one of my clan. One of my kinsmen. What you do not know are the responsibilities that fact creates for me.”

Another shift, showing the determination to protect one's family. “Our braid system promotes responsibility to others in Metaxian society. Each clan is bestowed benefits and takes on limits of power in return. The alliances bind our actions, and protect weaker clans. Ahn Yuan has ripped himself out of that system, and his actions, when they become known, would damage the reputation of our line and ripple down our braid alliances, sowing chaos along the way. I discovered his treachery, and so the responsibility for ending his treason falls on me. I must find him and stop him."

Another. Fear in the face of death. “This is complicated by the fact that I attacked him — injured him —as we tried to free the ship. I did it because it was necessary [a flash of the form for responsibility to protect innocents], but because there was no ritual challenge, he could attack in turn without limits. And he did. He tried to kill me."

And another. Carrying a heavy burden beyond her years. “But I still live. So when our paths cross again, I am obliged to either capture Ahn Yuan and return him to Metax for judgement and punishment, or to kill him myself."

"I thought that you ought to know. I understand if the Legion wishes to step away from this.” Ode thinks about this, then says, "Is there... some... procedure for issuing a formal challenge?:

Dolar laughs bitterly. “Can you imagine Metaxians leaving something like that to chance? There are protocols, both written and verbal."

"Would Ahn Yuan accept one? And is there a way to... to take killing off the table?"

“He may,” Dolar answers, with the form for uncertainly about a stranger’s motivations. “If only for the chance to prove that his choices were honorable in some sense. Or — because I would be acting as representative of the clan — he might think it would be amusing to crush me. But speaking to your concern, one point of a formal challenge is to negotiate an endpoint other than death. If he accepted one, it could be designed to prevent either of us from killing the other."

Dolar now shifts into the pose for relating news about a mutual friend. “The second thing is that it appears Gorvo has — at last — told Darvesh how he feels about her, and she has reciprocated those feelings.”

"...oh," says Ode.

A shift. Surprise at one’s feelings after an anticipated event. “I encouraged him to do this. I thought that if I cared about him, I should try to increase his happiness. I thought that if he were happy, I would be happy in turn."

Shift. Wishing for a different outcome. “But I am not. I am heartsick and alone, and I do not know what to do. Why do I feel this way? I did what was proper!”

Dolar curls into herself and sits absolutely still as she begins to cry.

Ode's words appear over a series of flashbacks.

The first is over Ode moving his hand to start the sequence of chords that would make the thieves attack each other.

"If it were easy -- If it always brought us joy..."

The next is of Ode sinking into Gorvo's forcefield, thinking, "I... could get... used... to this..."

"...there wouldn't be people like Ahn Yuan. It's easy to do what's proper, what's right, when there isn't a cost. Or when things work out."

The next is of Ode and Dolar on the gamera's shell. Ode's arms are buried in the soil and he's weeping with the gamera's joy and his own hope, whispering "Maybe... maybe the others are..."

"It's hard to do what's right and stick to it, day after day."

Back in the present, if Dolar's the type to accept a hug, Ode is hugging her [DK: Hugs are good! Normally Metaxians avoid touch, but we’ve also got the whole Legion-as-kin thing going and Dolar’s super-upset.] before the triple panel of flashbacks.

"There's an old Terran poet who said 'I cannot praise a fugitive and cloistered virtue, unexercised and unbreathed, that never sallies out and sees her adversary, but slinks out of the race where that immortal garland is to be run for, not without dust and heat.'"

(The Milton quote is in fancier calligraphy, of course, and probably footnoted to give him credit.)

"But... " Ode sounds tired. "It seems... we have to run that race... every day."

“So we do,” Dolar whispers. “But oh…it hurts."

Page 14: Diskette, Superboy, Rubbermaid, Chameleon Boy, Earth Child

BR: OK, so here's the breakdown: First off, all of the response to this is the full page spread on page 14, which is shot like we're looking down the barrel of this station and the chittering cloud forms are throwing things at us, with the usual sub-panel break outs for what people are doing.

Due to detection checks where Earth Child got a partial success bumped to full because of her superior vision and Rubbermaid got a partial success, those two are going to act first, and only Linda has enough time too do something that _stops_ Stal and Chenne's gravskim from getting hit, while if she fails Rubbermaid will have time/space to minimize the damage. If Linda succeeds, Rubbermaid will be positioned to prevent any damage to their shuttle.

Beth, remember Linda's hella strong compared to a Wynatian, has a ton of movement, and is wearing a flight rig that she's acclimated to pretty quickly with aforementioned movement and her background.

Linda races towards the machinery headed for the skimmer, leaps, and cuts in her flight rig as she shoulders it. She's hitting it at an angle, not head on, and not trying to stop it entirely; she's trying to redirect it somewhere harmless. Into another bit of machinery in a harmful direction would be best. "Guys, there's something at the center of those dust clouds."

[BR: roll is a 7, which is a Full Success on an Agility + Army Brat test to pull this off. Linda takes 11 damage between the impact and the heat, but they are two separate sources of damage so she can roll with each and take everything to power – she is at 26 HP and 58 Vitality. Unfortunately the roll wasn't quite good enough to make sure it doesn't hit your shuttle…]

Already displaying a command of her jetpack that would put Bubble Boy to shame (to be honest, he might have been thinking of something else when he was practicing…) Linda loops low and around to match direction with the projectile and then slams into it. It's a bone rattling hit, but she then kicks the flight rig's rockets into overdrive. The heat from the rockets is uncomfortable to painful on her back and legs, but she can feel the projectile changing course.

The figures in the smoke are screaming and chittering at her as the clutch the machinery, but are unable to fight her course correction. She flies by the dignitary's gravskim with a half meter to spare, but is keeping up the pressure to make sure it doesn't hit the Legion's shuttle.

100 meters.

80 meters

50 meters….she's not gonna make it.

Rubbermaid runs forward before kicking off and tucking into a ball aiming to carrom off the station wall into the debris alongside Linda to amplify her push.

[BR: roll is a 2!]

There's a loud "BOOOOOIIING!" as Vikrak hits the far wall and then a second "BROING!" as her hard, high velocity bouncing form slams into the side of the mass, knocking it nearly off line, then back to the shuttle, off of that and returning to the incoming mass with a series of incredible midair flips. Before the impact of the spirit-driven mass against the shuttle Rubbermaid expands to her largest, spherical form, and her body pushes the two metal objects apart with a loud "WHUMPH!" as Linda is engulfed in Vikrak's pillowed body

The machinery continues its flight towards the 'up' end of the cylinder, with Rubbermaid letting go of Earth Child, whose shifts her rocket pack back on.

[BR: For everyone else, aside from this shot on that gravskim _someone_ will be able to discern (I leave it to who responds first and thinks they have a chance to see it) that the damage isn't aimed where _people_ are, but instead at other equipment or just lobbing things out past the air screens and into space. This doesn't mean there's no chance of people getting hurt from collateral damage, but this is an attack on leadership and material. Please feel free to describe one or two cool things you're doing to minimize the damage.]

Diskette gestures, and a wave of disks appears briefly in front of a patch of a leading edge of the rubble, reversing their momentum and using them to cancel out the motion of other projectiles by slamming them into them, and summons another set of larger disks so the Legionairres can use them to quickly get themselves where they need to be. "We need to protect people, but if you can, also keep an eye or ear out for whoever may be controlling the swarm!"

[BR: roll is a 4, I'm going to assume 5 Vitality spent to create 5 different portals, and let her adjust as she gets new information]

Diskette's actions produce a surprising result: the rubble she snags with disks come out flying in the opposite direction… and immediately slow, reverse direction and start flying "up" towards the top of the cylinder. This does limit the effectiveness of her plan to slam the leading edge against the second wave. Seeing this. Diskette shifts the orientation of her attack, moving the debris she can catch to the center of the docking bay, where it will 'fall' away from anything vital.

Superboy races around the space, caroming off walls when they’re available and flying when they’re not, while grabbing each moving object he can reach and stopping it in place.

[Roll is a 14]

He stops the first chunk of machinery – which has picked up considerable velocity - and moves on to the next, only to discover that the first chunk is back in motion as soon as he lets go of it. He makes the same realization that Patin had a second earlier: these things weren't "thrown" in the zero space, they are somehow 'falling' upwards, with the chittering spirit things wrapped around them and pushing them on.

With effort he is able to grab the second large piece, move it back to the first and hold them both steady, but he knows once he lets go they will just take off again. Clark's not a master of 30th century engineering, but these things feel "heavier" than their 1990's equivalents would be. Maybe the 30th century just builds really dense, but each of these feels about three times as massive as it ought… for something falling upward in zero gravity.

[JK: Well, in a comic Diskette's revelation would show up in dialogue, so...might as well. Also, she's adjusting the angle of her position of her discs > after they've been manifested? That a capability upgrade I think, albiet a minor one unless she starts flying them around, but no objections; I assume the deal is that it's the same basic constraint as resummoning them but doesn't cost stamina.]

"Legionairres, the spirits might be just a special effect the objects aren't thrown, but being pulled!" She shouts through the communicator. "And it looks like they're targeting property, not people, mostly."

Seeing his allies handling the heavy lifting, the shapeshifter leaps through one of Diskettes disks to get as high overhead as possible and shifts into a xalxian raptor (assume condor wings, goose neck that's mostly a rope of muscle and owl head, all over very broad and sharp claws) to scout for the perpetrator. Down in the bottom of the well he spots a quartet of figures - assuming standard humanoid sexual diversity it's three females, one very large male - that are dressed in flowing garments of an eggplant shade very much unlike the bright safety orange of the work crews but good for moving in and out of shadows.

Which is what they are doing right now.

The minimal gravity in the space makes it impossible for Chameleon Boy to follow up with the xalxian raptor's diving attack, but he can make it to the wall, shift to an Ispep arachnoid (a daddy longlegs of one meter diameter body) famed for its rapid transit up and down the enormous trees of its native world) and fairly rockey down the side of the chamber to get close to them before they can escape.

[BR: Lisa, are you trying to follow or confront?]

Flashing back over the reading on the station's fauna Ree had found himself doing on the way here, he settles on a grey-green bird originally imported to assist pollination inside the station's green spaces that, of course, escaped and became a standard part of the station's ecosystem.

In this shape he darts out of the chamber to keep the quartet in sight.

Page 15: Diskette, Superboy, Rubbermaid, Earth Child

It's another few minutes of work for the Legionnaires to bring the crisis under control – understanding the physics of the problem they can…

... start corralling the debris to the center of the room while the young Kryptonian stations himself at the exit and begins spinning in place, his arms outstretched, to create a downdraft that stops the material from flying into space.

[BR: someone tell me how the 4 Legionnaires still in the room are able to corral the equipment to the center of the enormous cylinder without it flying out the atmosphere retaining force field that makes up the airlock. Don't overthink it.]

Once the chaos is under control the effect… stops. The screeching cloud shapes fade away leaving just a mess. Diskette gets a quick chance to check up on her team and finds one of them – Chameleon Boy – missing….

[BR: questions for people who might be willing to talk more now? next steps? How does Diskette respond to Ree going missing?]

"All right, there are two possibilities," Diskette says to the rest of the team (out of earshot of the officials).

"Possibility one: Ree did exactly what I asked, tracking whoever caused the attack, and somehow forgot to signal anyone that he was going off on his own. Understandable, given that were busy at the time, but we should really do something to our communications to make it easier to signal these sorts of things so someone can provide backup if needed.

"Possibility #2: Somehow during the distraction, he got captured--or alternatively tried the "follow someone" plan and they turned the tables on him. Ree's tough, but it's still entirely possible.

"We're going to act as if he did #1 for now. If he is tracking someone, we don't want to make this too obvious or spoil his cover by hunting for him, and if not...I'm sure that will become obvious at some point."

Unstated is the third possibility, ranked either above or just below possibility #2: That Ree has somehow managed to forget he could talk and started acting like an animal again. Best not to foster likely unfounded doubt in the capability of the team members.

Rubbermaid frowns, wondering if the Legionnaires shouldn't try harder to help their missing team mate. "Superboy, you don't hear anything? Anything at all?"

Clark listens *hard* and scans around with his X-ray vision for good measure.

His super-senses pierce through the construction, but he's scanning for an unknown quantity: there doesn't seem to be any active crime going on, but the problem with trying to find a shape shifter is that they could be...anyone.

“I’m sorry Rubbermaid -- I can’t find him. I just don’t know what to look for.”

"An animal scent, with your super nose, or the skitter of claws on metal with your super hearing? Nothing? Poor Ree!"

“The problem’s that I don’t know which animal to pay attention to,” Clark says, sadly. “But I’ll keep an ear open. As soon as Ree reappears, we’ll know it.”

Hopefully. Clark adds, in thought.

Diskette continues, ignoring the hushed aside "President Stal, is this sort of attack typical?"

Stal, still seated on the gravskim, looks shell-shocked. "N... No. I haven't actually _seen_ any of the attacks... But..."

Chenne steps in, holding out a hand to help Stal to her feet. "Nothing has ever been this bad. They have been incidents in isolated areas, where people saw the cobolds. Or there was just inexplicable damage. But they don't appear on screens, so there's been no recording of them. No one's ever seen them off Salem or recorded them here. It's easy enough to think it's just an old wives' tale if you're not from these parts, and probably easy for folks from these parts to blow them out of proportion."

"So these kobolds--cobolds I guess," Diskette asks, "this isn't a recent thing. That's the creatures we saw moving around, making things fall in unnatural directions, right?"

"The Salem Zero station, she wasn't the only one. There was a Salem 1 and a Salem 2, newer designs from this prototype, that didn't last. We rescued as many as we could, the old stories say, and that's why it's such a large but tight knit community here. But the people from Salem 1 and 2, they didn't respect the planet or each other. That was what everyone decided. They didn't respect the world they were living off of. There was no community and no reverence."

Chenne is steering the gravskim to the edge of the room as they talk, and the Legionnaires can see the truth in his words: everyone here is pitching in, helping out, trying to get things cleaned up and going. Linda can liken it to the comradery of a military unit, and Clark can see the tight knit nature of Smallville after a tornado.

"It's not magic and ghost tales to us on Salem Zero. It's Religion. We take from these worlds, so we have to respect them before, during, and after the process. People, when they need to get away - more away than here - head over to the last world we cleared and work the machines that are raking the surface down, cleaning it up, letting it know it's not forgotten."

"This attack, so out in the open, with so many people seeing it, is going to make a lot of people very scared. The stories of the cobolds are old, from the Lost Salems, but people remember them. That's what the witnesses to the attacks say they saw, that witches are riling the cobolds up here."

He looks over the Legionnaires and his co-leader. "Maybe they are. or maybe it's like you said, some outsider trying to spook us with legends. But this wasn't any little spook. If it wasn't cobolds, what was it?

"I don't know," Diskette answers. "But...we've seen something like this before. A few weeks ago, when the Legion base was attacked, one of the attackers used a power that looks just like the attack we just witnessed. Maybe she's involved--and if not, maybe it's someone else with the same powers. It can't be a coincidence that her powers look just like a cobold effect."

Stal asks "Do you have a holo of her?"

<BR: It's my birthday so I can take executive plot action.>

Linda, who had spent part of the trip familiarizing herself with the Legion's rapidly growing array of adversaries, nods, and after a few seconds calls up an image of the mysterious woman in violet garb (though not a lot of it) in a glowing holo of yellow light.

Stal snags the image with her own data pad, "We can compare that to our personnel records, which are pretty much the same as the residents of the station. We might be able to identify her..."

[BR: anyone else have alternate methods/paths of investigation to put forward?]

“Are these things alive, or are they some sort of machine?” Clark asks. “Because if they’re alive, they have to be eating _something_, and if they're mechanical, someone’s going to be doing maintenance on them. Either could be an opening to trace where they are on the station."

Chenne shrugs, "They're spirits. Or so the legends say. Spirits of the planet. But maybe not. We'll run some power drain studies on the equipment. Maybe we’ll find where they're being generated from. Or fed from, I guess…."

Linda, who had spent part of the trip familiarizing herself with the Legion's rapidly growing array of adversaries, nods, and after a few seconds calls up an image of the mysterious woman in violet garb (though not a lot of it) in a glowing holo of yellow light.

Stal snags the image with her own data pad, "We can compare that to our personnel records, which are pretty much the same as the residents of the station. We might be able to identify her..."

[BR: anyone else have alternate methods/paths of investigation to put forward?]

“Are these things alive, or are they some sort of machine?” Clark asks. “Because if they’re alive, they have to be eating _something_, and if they're mechanical, someone’s going to be doing maintenance on them. Either could be an opening to trace where they are on the station."

Chenne shrugs, "They're spirits. Or so the legends say. Spirits of the planet. But maybe not. We'll run some power drain studies on the equipment. Maybe we’ll find where they're being generated from. Or fed from, I guess…."

Page 16: Chameleon Boy

The Arboreal Darter moves from cover to cover, making best use of its size and speed to keep from being noticed as it follows the quartet down a series of passages. Instinctive glancing reveals to Ree that this series of twists and turns and alleys, circuitous as it is, tracks with an absence of security cameras that are supposed to be in the public spaces of the station. Key cameras have been taken out to give just enough blind spots for this passage.

It leads to a disused elevator, the panel broken and an 'out of order' sign on it. Not surprising that it isn't a super high priority for repair given how out of the way it is – the quartet have passed by a half dozen other elevators just like it that are working fine – but the big man pulls a small but serviceable prybar from his pack and levers the door open enough for the women to pass through.

They do, dropping into the darkness. Ree can hear chittering from the air as they vanish one by one into the shaft.

[BR: Lisa, it looks like the big guy is going to stay here and, if Ree could hazard a guess, close the door back up. Are you going to a) try to follow the women, b) stick with the guy, c) report back, d) something I'm not thinking of.]

With a flick of his wings Ree darts through the doorway. He hears a quick foul word from the started man, but there are no repercussions and no sign that his disguise has been penetrated.

The women are all falling down the shaft as if they weighed a tiny fraction of their real weight, the chittering entities supporting them as they fall.

They fall a long way, and unless Ree intends to change form or do something suspicious his avian shape will beat them to the bottom...

The Arboreal Darter lands and stars pecking innocuously at the debris at the bottom of the shaft, which turns out to be the top of the elevator proper. A moment later the three women land, one at a time, and the darter flits up and away to keep from being stepped on. With a gesture the oldest appearing of the women directs a smokey beast to flip open the access hatch into the elevator, and the three women drop into it one at a time.

Ree can see that the hatch isn't fully open - it's balancing on its pivot point, and the moment the smoke creature lets go or dissipates it will fall back into a closed position. Risking it he dashes through, banging his head on the inside of the elevator in a fashion convincing for a not too smart bird being caught unawares, and then with a mad flutter flees the broken elevator through the pried open door.

[BR: this is the result of just barely making a subterfuge check to keep acting like a regular old bird when the door started to close]

The oldest of the women chuckles at this humorous display and, as the younger two laboriously push the elevator doors closed, flicks her wrist. One of the chittering smoke creatures flies over to Ree and engulfs the Arboreal Darter. The moment the smoke touches him Rees flight goes wild - his weight is completely wrong, all the body's instincts are at war, and he flails around helplessly for a moment before slamming back into a wall, this time with considerably less planned grace. By the time he clears his head, the three women are gone, down one of the branching corridors of this disused intersection.

[BR: and this is the result of a hit doing 20 points of Move damage after Ree had already been flitting around. No physical damage, but he was stunned and by the time the weird weightlessness wore off they were gone.]