Charts and House Rules: Difference between revisions
From RPGS surrounding the Labcats
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
*Skills that are essentially a renamed common skill are Common Skills, e.g., Catmanship for Horsemanship. | *Skills that are essentially a renamed common skill are Common Skills, e.g., Catmanship for Horsemanship. This is also true if you remove unwanted trappings -- we don't charge more for less. | ||
*Resources contains Wealth and Workspace. | *Resources contains Wealth and Workspace. | ||
*Guile can be used to resist Insight. | *Guile can be used to resist Insight. | ||
*Brawn contains Physical Force and Strike. | |||
*Endurance contains Stress Capacity: Health (Physical), Resist Damage, Environment: Harsh (e.g., extremes of temperature, i.e., that which one needs to Endure) | |||
<pre> | <pre> |
Revision as of 23:30, 9 March 2012
- Skills that are essentially a renamed common skill are Common Skills, e.g., Catmanship for Horsemanship. This is also true if you remove unwanted trappings -- we don't charge more for less.
- Resources contains Wealth and Workspace.
- Guile can be used to resist Insight.
- Brawn contains Physical Force and Strike.
- Endurance contains Stress Capacity: Health (Physical), Resist Damage, Environment: Harsh (e.g., extremes of temperature, i.e., that which one needs to Endure)
Physical: Dodge is defense against any physical attack. Parry is a defense against hand to hand physical attacks. Resist Damage is a defense against any physical attack that does damage. Shoot is a physical attack with range. Strike is a physical attack in the same zone. Mental: Convince is an attack. Guile is a mental attack via lying. Menace is a mental attack via fear. Willpower is mental defense. Social: Conversation is the wildcard social attack and defense, and maneuvering. Esteem is defense against any social attack. Influence is a social attack. It does Reputation damage.