Boadicea "Bo" Blackwater: Difference between revisions

From RPGS surrounding the Labcats
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# LEADS
# LEADS


[Boadicea "Bo"\nBlackwater]  {class: lead; shape: rect; border: bold, textstyle: bold}
[Boadicea "Bo"\nBlackwater]  {class: lead; shape: rect; border: bold; textstyle: bold}
[Boadicea "Bo"\nBlackwater] -- works for --> [Electra Ellis] {class: lead; shape: rect}
[Boadicea "Bo"\nBlackwater] -- works for --> [Electra Ellis] {class: lead; shape: rect}
[Boadicea "Bo"\nBlackwater] -- raised by --> [Bella\nBlackwater] {class: feature; shape: circle}
[Boadicea "Bo"\nBlackwater] -- raised by --> [Bella\nBlackwater] {class: feature; shape: circle}

Revision as of 23:01, 17 April 2012

Pathway

Origin: Alien/Metahuman — Boadicea is the daughter of Bella Blackwater, a retired supervillain, a palladion, one of an ancient lineage of superhumans. Bella says she's not sure who Bo's father is (hey, the '90s were a wild time). Bo isn't told about her mom's past, or where the money they live off of came from, but mom sure has a lot of books, magazine clippings, and such about metahumans.

Youth: Paragon

Focus: Paranormal

Road: Underground

Life-Changing Event: Power Manifestation

Priority: Performance

Modus Operandi: Special Gifts

Motivation: The World

Identity: The Hero

Sheet

Drives

Values

  • Duty d10 — Nobody controls me.
  • Glory d6 — I'm not looking for fame.
  • Justice d4 — Defend the weak.
  • Love d4 — Love can wait.
  • Power d10 — My powers make me special.
  • Truth d8 — I need to know where I come from.

Relationships

  • Electra Ellis doesn't cut me any slack. d6
  • Laura Jones is all business. d4
  • Sandy Spade is an annoying snoop. d4
  • Sophia Byrne is not as smart as she thinks she is. d4
  • Foley Ravenscroft knows what to do d6
  • Bella Blackwater won't let me live my own life. d6

Assets

Distinctions

  • Heritage: Palladion d8 — Roll when you're helped by knowing, understanding, or being a representative of your special heritage.
    • d4: Earn a Plot Point when Abilities are Shutdown by orichalcum, or when you Choose to have lack of control over Abilities cause trouble.
    • d8: Add a d6 to the Trouble pool to use a Special Effect from a connected Ability you don't have.
  • Metahuman Knowledge d4 — Roll when your understanding of superhumans would positively affect your outcome.
    • d4: Earn a Plot Point when you Reveal you know way too much about superhumans.
  • Athlete d8 — Roll when your athletic training, experience, and regimen would help you.
    • d4: Spend a Plot Point to Reroll a die in any Athletic roll.
    • d8: Earn a Plot Point when you Choose to use brute force instead of finesse.
  • Daring d6 — Roll when your bravery and confidence would help you achieve what you want to do.
    • d4: Add a d6 to Trouble to Reroll a die in a Daring roll.
  • Willful d8 — Roll when not doing what others tell you would work in your favor.
    • d4: Earn a Plot Point and Add a d6 to Trouble when you put your foot down.
    • d8: Add a d10 to Trouble to put your foot down and Reroll a die in a Willful roll.
Palladion Heritage

Ancient lineage of super-warriors. Their weakness is the mysterious metal orichalcum --- they can't break it, and they're not invulnerable to orichalcum weapons. Roll the Heritage die when trying to understand something relating to palladions, or representing them in some way, or when trying to do something new with palladion powers.

  • d4: Earn a Plot Point when Abilities are Shutdown by orichalcum, or when you Choose to have lack of control over Abilities cause trouble. (I don't expect orichalcum to be as common as kryptonite was in Smallville, so I added the lack-of-control thing.)
  • d8: Add a d6 to the Trouble pool to use a Special Effect from a connected Ability you don't have.
  • d12: Spend a Plot Point to Reroll any die in a Test or Contest that includes one of your Ability dice.
  • Connected Abilities: Super-Strength, Invulnerability, Flight, Regeneration, Healing, Energy Aura (from Watchtower Report). (Might add another Ability or two.)
  • Limits: Orichalcum.

Notes: A palladion is an ancient Greek image of protection and safeguarding. Another word for it is palladium, the noble metal. (Krypton is a noble gas. Now you know where I get my ideas.) Orichalcum is a precious metal referred to in ancient writings; Plato claimed it was mined in Atlantis, and Josephus claimed that vessels in Solomon's Temple were made from it. It's said to be reddish or pinkish.

Abilities

  • Super-Strength d8 (SFX: Perform a fantastic feat of strength.)
  • Flight d6 (SFX: Dive bomb an enemy and Increase your Stress pool for this attack.)
  • Invulnerability d8 (SFX: Decrease an opponent's Injured or Exhausted Stress pool.)

Resources

Locations

  • McNeal Park 2d6 (Quiet, Nature)
  • Brownian Motion 2d6 (Sanctuary, Contacts)

Extras

  • Hannah Trahn 2d6 (Medicine, Rumors)

Personal RMAP

Graph created with Graph::Easy.

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