Kerberos Club

From RPGS surrounding the Labcats
Revision as of 16:31, 17 October 2011 by Lisa (talk | contribs)

GM: Lisa Padol

Players:

Chris Bell: Abraham Lincoln

Kristen Hendricks: Sophronia Wilkinson, 6

Joshua Kronengold: Alice Beauchamp, 18

Nunzio Thron: Victor Knight

Status Quo Aspects

Kerberos Club Aspects

Locations

Lisa's experiments in character creation

Fate Point Totals after Haunted House scenario:
Josh: 7 levelup: skill point
Chris/Lincoln: 4 levelup: skill point
Sophronia: 5 Resolve: 2
Victor: 3 Contacting: 1
Physical:
Dodge is defense against any physical attack.
Parry is a defense against hand to hand physical attacks.
Resist Damage is a defense against any physical attack that does damage.
Shoot is a physical attack with range.
Strike is a physical attack in the same zone.

Mental:
Convince is an attack.
Guile is a mental attack via lying.
Menace is a mental attack via fear.
Willpower is mental defense.

Social:
Conversation is the wildcard social attack and defense, and maneuvering.
Esteem is defense against any social attack.
Influence is a social attack. It does Reputation damage.


I'm watching the street gangs in the alley below. It's an interesting microcosm of society played out before me in --

DIVEBOMB!

Oh, Alice is at it again?

Yes, and I don't think she'll believe either of us are investigators, so make yourself useful.