Dr. Alexander Zachary
From RPGS surrounding the Labcats
(Also on Drive)
Name: Dr. Alexander Zachery
Affiliation: The Kerberos Club
Refresh: 5
Current Fate Points: 5
Aspects
- Concept: Doctor. Surgeon. Creator.
- Natural Philosopy: I Will Improve Humanity
- Banter: I Am But A Humble Scientist
- Family Man: My Greatest Failure is Superhuman
- Group: TBD (connection to Ladon Green)
- Trouble: I Am Responsible For My Creations
Modes/Skills
- Good Mode (+3): Natural Philosophy (Surgery, Biology, Psychology, Notice, Will): 3
- Biology +5 (cost 3)
- Notice +4
- Psychology +4 (cost 1)
- Surgery +5 (cost 3)
- Will +5
- All Other Natural Sciences +3
- Fair Mode (+2): Banter (Contacts, Deceive, Empathy, Provoke, Rapport, Will): 9
- Contacts +2
- Deceive +2
- Empathy +3
- Provoke +2
- Rapport +3
- Average Mode (+1): Family Man (Empathy, Notice, Rapport, Will): 6
(5 unspent skill points)
Custom Skills
- Surgery. The ability to change people, physically. Subsumes general doctoring as well (like diagnosing maladies and treating illnesses with drugs). Cost: 0 Actions:
- Overcome Obstacle: Remove damage to a biological being
- Create Advantage: Improve a biological being.
Stunts and Mega-Stunts:
- (Mega) I work beyond the comprehension of biological science.
- Benefit 1: Surgery can be used to perform tasks beyond the bounds of natural science (like brain surgery to prevent depression or increasing speed of thought, growing spare organs, or reattaching limbs).
- Benefit 2: Surgery takes far far less time than seems reasonable (like reattaching an arm within minutes or growing a new heart in a vat in a day).
- Benefit 3: +2 to Create Advantage with Surgery when enhancing a biological specimen beyond natural limits.
- Known Prodigy. +2 to Overcome Obstacle with Contacts when dealing with scientists.
- Self-Made Family Man. Dr. Alexander has minions (see Minions section). Each minion has 4 skills, one at +1 through +4 each, and a stunt. Each minion present in a scene grants the GM one additional fate point for that scene.
Stress and Consequences
Consequences:
- Mild Physical (-2):
- Mild (-2):
- Moderate (-4):
- Severe (-6):
Stress:
- Physical Stress: <1> <2>
- Mental Stress: <1> <2> <3> <4> <5>
Experience
Experience (write in a boost, crossout but don’t delete when used; 3 crossed out gives you a major advance):
- 3:
- 2:
- 1: