Alternative Rules
We probably don't want to start out pulling in rules variants, but here's a spot for them if we need them.
Making d4s more interesting
Some people on the forum are having problems with d4 Traits. Nobody wants to roll them, because, meh. They don't help out your result much, they have a 25% chance of turning up 1, and even if they do turn up 1, the Watchtower doesn't want to hand over a Plot Point for a lousy d4.
So someone suggested porting over a rule from the Leverage RPG: Every 1 rolled by a Lead can be bought by the Watchtower, either to add it to Trouble or to step up a die already in Trouble.
Or maybe this is should be just a special rule for d4s. Every other Complication die goes into Trouble as usual, but d4s Increase the Trouble pool (step up the smallest Trouble die, unless the pool is all d12s, in which case add the d4). Simple, makes d4s more attractive, and doesn't bog down the Watchtower with tactical decision-making.