Boadicea "Bo" Blackwater

From RPGS surrounding the Labcats

Pathway

Origin: Alien/Metahuman — Boadicea is the daughter of Bella Blackwater, a retired supervillain, a palladion, one of an ancient lineage of superhumans. Bella says she's not sure who Bo's father is (hey, the '90s were a wild time). Bo isn't told about her mom's past, or where the money they live off of came from, but mom sure has a lot of books, magazine clippings, and such about metahumans.

  • raised by → Bella Blackwater 2d4 (Extra)
  • UP Duty d6, Truth d6
  • NEW Heritage: Palladion d4
  • UP Palladion d6
  • NEW Distinction: Metahuman Knowledge d4

Youth: Paragon — Bo was a very athletic child, possibly an early manifestation of her heritage. She excelled in several sports in grade school and middle school.

  • exercises in → McNeil Park 2d4 (Location)
  • NEW Distinction: Athletic d4
  • NEW Distinction: Daring d4
  • UP Athletic d6

Focus: Paranormal — In her teen years, Bo, became close friends with Foley Ravenscroft, who was interested in the paranormal.

  • best friend → Foley Ravencroft 2d4 (Extra)
  • NEW Ability: Super-Strength d4
  • UP Athletic d8
  • UP Daring d6

Road: Underground — In high school, Bo started to suspect that perhaps she wasn't an ordinary person; that her strength might be a mark of something unusual. To avoid attracting attention, she withdrew from sports.

  • UP Truth d8
  • New Distinction: Willful d4
  • UP Super-Strength d6

Life-Changing Event: Power Manifestation — One of Foley's magical experiments went wrong. In the act of saving Foley's life, Bo's powers manifested in ways she couldn't ignore (flight, energy aura). Afterwards, she confronted her mother about her powers, and learned what little Bella knew (though Bella was vague about her own super-activities, and didn't reveal her villainous past).

  • works at → Brownian Motion 2d4 (Location)
  • UP Power d6
  • NEW Ability: Flight d4
  • NEW Ability: Invulnerability d4
  • UP Palladion d8
  • UP McNeil Park 2d6
  • UP Brownian Motion 2d6

Priority: Performance — Bo spent much of the rest of her high school years learning to hone her powers.

  • lives with → Hannah Trahn 2d4 (Extra)
  • UP Duty d8
  • UP Willful d6
  • UP Hannah Trahn 2d6

Modus Operandi: Special Gifts

  • lives at → University Dorm 2d4 (Location)
  • UP Duty d10
  • UP Invulnerability d6
  • UP Super-Strength d8

Motivation: The World — Bo is learning about the world of superheroes, and looking for opportunities to save people. That's what people with powers are supposed to do, right?

  • UP Power d10
  • UP Willful d8

Identity: The Hero

  • UP Invulnerability d8
  • UP Flight d6
  • UP Foley Ravenscroft d6
  • REMOVE University Dorm to UP Bella Blackwater d6

Sheet

Drives

Values

  • Duty d10 — Nobody controls me.
  • Glory d6 — I'm not looking for fame.
  • Justice d4 — Who knows what's right?
  • Love d4 — Love can wait.
  • Power d10 — My powers make me special.
  • Truth d8 — I need to know where I come from.

Relationships

  • Electra Ellis doesn't cut me any slack. d6
  • Laura Jones is all business. d4
  • Sandy Spade is an annoying snoop. d4
  • Sophia Byrne is not as smart as she thinks she is. d4
  • Foley Ravenscroft knows what to do d6
  • Bella Blackwater won't let me live my own life. d6

Assets

Distinctions

  • Heritage: Palladion d8 — Roll when you're helped by knowing, understanding, or being a representative of your special heritage.
    • d4: Earn a Plot Point when Abilities are Shutdown by orichalcum, or when you Choose to have lack of control over Abilities cause trouble.
    • d8: Add a d6 to the Trouble pool to use a Special Effect from a connected Ability you don't have.
  • Metahuman Knowledge d4 — Roll when your understanding of superhumans would positively affect your outcome.
    • d4: Earn a Plot Point when you Reveal you know way too much about superhumans.
  • Athlete d8 — Roll when your athletic training, experience, and regimen would help you.
    • d4: Spend a Plot Point to Reroll a die in any Athletic roll.
    • d8: Earn a Plot Point when you Choose to use brute force instead of finesse.
  • Daring d6 — Roll when your bravery and confidence would help you achieve what you want to do.
    • d4: Add a d6 to Trouble to Reroll a die in a Daring roll.
  • Willful d8 — Roll when not doing what others tell you would work in your favor.
    • d4: Earn a Plot Point and Add a d6 to Trouble when you put your foot down.
    • d8: Add a d10 to Trouble to put your foot down and Reroll a die in a Willful roll.
Palladion Heritage

Ancient lineage of super-warriors. Their weakness is the mysterious metal orichalcum --- they can't break it, and they're not invulnerable to orichalcum weapons. Roll the Heritage die when trying to understand something relating to palladions, or representing them in some way, or when trying to do something new with palladion powers.

  • d4: Earn a Plot Point when Abilities are Shutdown by orichalcum, or when you Choose to have lack of control over Abilities cause trouble. (I don't expect orichalcum to be as common as kryptonite was in Smallville, so I added the lack-of-control thing.)
  • d8: Add a d6 to the Trouble pool to use a Special Effect from a connected Ability you don't have.
  • d12: Spend a Plot Point to Reroll any die in a Test or Contest that includes one of your Ability dice.
  • Connected Abilities: Super-Strength, Invulnerability, Flight, Regeneration, Healing, Energy Aura (from Watchtower Report). (Might add another Ability or two.)
  • Limits: Orichalcum.

Notes: A palladion is an ancient Greek image of protection and safeguarding. Another word for it is palladium, the noble metal. (Krypton is a noble gas. Now you know where I get my ideas.) Orichalcum is a precious metal referred to in ancient writings; Plato claimed it was mined in Atlantis, and Josephus claimed that vessels in Solomon's Temple were made from it. It's said to be reddish or pinkish.

Abilities

  • Super-Strength d8 (SFX: Perform a fantastic feat of strength.) Roll when amazing strength would help you succeed.
  • Flight d6 (SFX: Dive bomb an enemy and Increase your Stress pool for this attack.) Roll when performing evasive maneuvers in mid-flight, chasing down another flying opponent, or getting a bird's eye view of a situation.
  • Invulnerability d8 (SFX: Decrease an opponent's Injured or Exhausted Stress pool.) Roll when you're engaged in a struggle to resist or oppose physical attacks, showing off your impenetrable skin, or ignoring hostile conditions to achieve some goal.

Resources

Locations

  • McNeil Park 2d6 (Quiet, Nature)
  • Brownian Motion 2d6 (Sanctuary, Contacts)

Extras

  • Hannah Trahn 2d6 (Medicine, Rumors)


Personal RMAP

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