Marlow
From RPGS surrounding the Labcats
Marlow
Aspects
- Archetype: Anachronist
- Class: Middle:
- Conviction:
- Drawback
- Drawback
Skills
- Great (+4): Unnatural Biology (S): Craft, Dismantle, Information, Languages, Networking, Research, Treatment (Mental), Treatment (Physical), Workspace (Cost=14+Skill Rating = 18)
- Good (+3): Resolve (S): Willpower, Stress Capacity: Mental (Composure), Initiative: Mental
- Good (+3): Athletics: Climb, Dodge, Leap, Move, Move + Unusual, Swimming
- Fair (+2): Contacting: Esteem, Influence, Initiative: Social, Networking, Treatment: Social
- Fair (+2): Fisticuffs: Information, Parry, Strike
- Average (+1): Marksmanship: Information, Shoot + Range
- Average:
Gift
Equipment: Armor: Protective Vest
- Aspect: Partial Protection (primarily to be tagged by PC foes) Protective x2, Rugged x2
- So, Armor 2, and one extra stress boxes, physical
- Snag: Only protects torso
Initiative
- Mental: Supernatural +3
- Social: Mundane +2
Stress
- Physical: 4 boxes, Armor 2
- Mental: 5 boxes
- Social: 3 boxes