Felicity Sage
From RPGS surrounding the Labcats
(Also on Drive)
Name: Felicity Sage
Affiliation: The Kerberos Club
[ Picture ]
Refresh: 5
Current Fate Points: 5
Aspects
- Concept: Clockwork Heiress
- Primal: Nature’s Rage
- Noble: A la Möde
- Mechanical: Stronger than I look
- Omega Aspect: Insatiable Curiosity
- Group Aspect: Everybody’s Friend
Modes/Skills
- Good Mode(+3): Primal (Athletics(2), Combat(2), Notice(1), Physique (1), Shapeshift(3), Primal Mind(1): 10
- Athletics: Specialized (2)
- Combat: Specialized (3)
- Physique: Focused
- Notice: Focused (1)
- Fair Mode(+2): Noble (Contacts, Deceive, Empathy, Provoke, Rapport, Will, Fashion (0)): 9
- Average Mode (+1): Mechanical (Physique(1), Athletics (2), Mechanics(0), Combat(2),Well Read (0)): 5
Custom Skills
- Shapeshift actions:
- Create advantage by changing into a specific shape.
- Overcome an Obstacle by looking in a specific way (scary, disguise, ignorable, etc).
- Overcome an Obstacle by healing yourself via shapeshifting or consuming substance to add it to yourself.
- Defend against attempts to see that you are really a mechanical duplicate of what you appear to be.
- Overcome an obstacle by doing something physically in a way appropriate to your current form. (flying, trampling, burrowing, squeezing through small spaces, etc)
- Primal Mind:
- Defend against mental attacks by allowing the shared unsconcious to absorb the blow (WHICH MEANS WHAT?)
- Create advantages by communing with nature.
- Overcome obstacles by communing with nature.
- Mechanics: As a mechanical, you are well aware of the function and processes of other mechanical things.
- Overcome an obstacle by using your knoweldge of mechanics and mechanicals.
- Create an advantage by ...
Stunts and Mega-Stunts:
Clockwork:
Consequences:
Mild (-2): Moderate (-4): Severe (-6):
Physical Stress: <1> <2> <3> <4> Mental Stress: <1> <2> <3>
Experience (write in a boost, crossout but don’t delete when used; 3 crossed out gives you a major advance): 3: 2: 1: