Charts and House Rules
From RPGS surrounding the Labcats
- Skills that are essentially a renamed common skill are Common Skills, e.g., Catmanship for Horsemanship.
- Resources contains Wealth and Workspace.
- Guile can be used to resist Insight.
Physical: Dodge is defense against any physical attack. Parry is a defense against hand to hand physical attacks. Resist Damage is a defense against any physical attack that does damage. Shoot is a physical attack with range. Strike is a physical attack in the same zone. Mental: Convince is an attack. Guile is a mental attack via lying. Menace is a mental attack via fear. Willpower is mental defense. Social: Conversation is the wildcard social attack and defense, and maneuvering. Esteem is defense against any social attack. Influence is a social attack. It does Reputation damage.