Charts and House Rules

From RPGS surrounding the Labcats
Revision as of 23:26, 9 March 2012 by Lisa (talk | contribs)
  • Skills that are essentially a renamed common skill are Common Skills, e.g., Catmanship for Horsemanship.
  • Resources contains Wealth and Workspace.
  • Guile can be used to resist Insight.
Physical:
Dodge is defense against any physical attack.
Parry is a defense against hand to hand physical attacks.
Resist Damage is a defense against any physical attack that does damage.
Shoot is a physical attack with range.
Strike is a physical attack in the same zone.

Mental:
Convince is an attack.
Guile is a mental attack via lying.
Menace is a mental attack via fear.
Willpower is mental defense.

Social:
Conversation is the wildcard social attack and defense, and maneuvering.
Esteem is defense against any social attack.
Influence is a social attack. It does Reputation damage.