Bobby Rodriguez, 2015

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Aspects

  • High Concept: Forensic (Crypto) Biologist
  • Trouble: I feel your pain.
  • Yes, Kelly, it's over a century old.
  • I feel nothing in Kara's cab -- and it's wonderful!
  • Measure Twice, Cut Once

Approaches

  • +3 Careful
  • +2 Clever
  • +1 Flashy
  • +2 Forceful
  • +0 Quick
  • +1 Sneaky

Conditions

  • Stressed(fleeting): (6 boxes, 1 each)
  • In Peril(sticky): (one box, 4)
  • Doomed(lasting): (one box, 6)


Mantles

  • Medic (Human? Supernatural?)

Stunts

  • First Aid: You can spend a fate point to clear out all of a character’s

Stressed boxes, even if they haven’t had the chance to take a breather. You can’t use this ability on yourself.

  • Medical Aid: Given time and supplies, you can treat more serious

injuries. Once per session, you can spend a scene treating a sticky or lasting condition that someone sustained as a result of physical injury. Make a Clever overcome roll at Good (+3) for a sticky condition or Great (+4) for a lasting condition. If you succeed, a sticky condition recovers at the end of the scene and a lasting condition starts recovery immediately, and can recover at the end of the current session. If you succeed with style, you don’t use this ability up. You can’t use this ability on yourself.

  • Toxicology Specialist. Because I specialize in the study of poisons, I gain +2 when I Carefully (Cleverly? One of those) gain an advantage (overcome an obstacle? Both?) involving poisons of any type (the idea is to be able to identify and counter poisons. This stunt isn't meant to work on deliberate attempts to attack/harm with poison.)
  • Forensic Pathology: If you spend a scene studying a corpse, you can piece together the details of how it died. Make a Clever roll at opposition set by the GM—usually Fair (+2). For every shift you generate, the GM tells you one fact about the corpse’s death. If the creature you’re studying is supernatural, the GM can also choose to tell you facts about its biology.
  • Paranetter: You’re a member of the Paranet, and can call on them for

help. Once per session, you can ask the Paranet a question. Sometime in the next scene or two, you’ll get an answer. The information you get is an aspect that you can invoke once for free.

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