Earth 10 Green Arrow

From RPGS surrounding the Labcats

Metaphor:

Millennials / Disrupting Technology

Rogues Gallery

The biotech genius version of Green Arrow has some classically-styled villains.

Rocket Man

A native of Star City’s Chinatown, Rocket man is obsessed with fireworks, and uses that knowledge to threaten, extort and terrorize the tech businesses that have proliferated around the city. He is assisted by his sidekick, Sparkler, who is the classic good girl gone wrong. As Sar City’s unofficial defender, Oliver Queen keeps finding himself in conflict with this cut rate criminal master-mind. Unfortunately for Ollie, Rocket Man’s real genius is for escape plans, often by having Sparkler somewhere in hiding nearby to distract the authorities at the proper moment. Rocket Man’s obsession is with the treatment of Chinese Americans since the founding of the city – not that he’s a fan of the current Chinese government either.

Clock King

A time-traveler, Clock King moves back and forth from the 26th century to steal things from the present before the Great Evacuation of the 22nd century. For some time he hid his true abilities: first he pretended to be a time-traveler using special effects devices for lights and holograms, then when his ‘lack of powers’ was revealed he relied on the precision timing brought about by his bionic mind with a cover identity that made him Calendar Man’s brother. During the Mayan Calendar Crisis he used this to get close to Calendar Man and then betray him at a key moment, ensuring that his future was the one that existed. Since then Green Arrow has realized the true depth of his old adversaries’ capabilities, and Ollie is turning his finely-honed brain to trying to get a step ahead of the seneschal of the split-second scenario.

Count Vertigo

A child of Star City’s drug fueled 1960’s, Count Vertigo is able to ‘unlock the secrets of the universe’, which gives him a variety of powers: cosmic awareness, bursts of intangibility or short range teleportation, the ability to open any lock or portal, and his eponymous power of inducing vertigo, disorientation or, at his greatest extent, self-damaging hallucinatory incidents in his opponents. Vertigo was quietly active since the 1970’s when his sudden awareness of how inconsequential he was in the state of things drove him to brief madness. Never openly using his powers He was a key player in the Symbionese Liberation Army. In the 80’s he quietly took over the Star City crime scene as Mr. V, reigning quietly unchallenged for decades until Green Arrow turned up. After a series of conventional hired assassins (all trained and armed with their own exotic weapon, such as Captain Lash, the Cavalier and the lamentable Manriki-Guisari-Man) all failed to end Mr. Queen, Count Vertigo re-donned his hippie togs as a cover identity and engaged Green Arrow himself. The war is ongoing.

The Ape Archer

Early in Green Arrow’s career he faced an odd foe in a circus gorilla that had been trained in archery being used by his trainer to commit crimes. Dealing with the criminals he placed Bongo in a nature preserve. Later, the world’s former greatest bio-scientists, Clive Skiffington III, took great offense to being unseated by this upstart autodidact. After Clive’s first two forays to defeat the emerald archer with bio-bots met with failure, and when a business war with Queen Biotech led to the collapse of Skiffington’s own business properties, Clive took the only logical step – he located Bongo, placed his own genius mind into the ape and claimed his place among the supervillain elite as the Ape Archer. Armed with an arrow array as awesome as GA’s own, backed by a body of simian strength, stamina and stealth, possessed of pugilistic and archery skills drilled into poor Bongo’s muscle memory, the Ape Archer is a terrifying foe.