Eleanor Dashingham, Lady

From RPGS surrounding the Labcats


First appearance: Kerberos_01/23/2012 aka

Lady Eleanor Dashingham, Villainess

Aspects

  • Archetype: Magus: Servant of Dantallion, Lord of Greed
  • Class: Aristocrat: THE Woman to know
  • Conviction: I must have it all
  • Obsession: Insatiable greed
  • Drawback: Complication: Must please Dantallion
  • Drawback: Complication: Living a double life

Skills

  • Fantastic (+6): Social Diva / Subtle Temptress (A): Conversation, Convince, Esteem, Guile, Influence, Initiative (Social), Insight(*), Inspire, Menace, Networking(*), Stress Capacity (Social: Reputation)(*), Wealth
    • (Cost: 24 points + 6 = 30 points)
    • Requires a Drawback
    • -4 Refresh
  • Superb (+5): Profane Magic (E): Variable (Scene) x3, Profane (-2), Minor Delay (-1). Cost: 9 points (Obsession: Insatiable Greed for power) (-1 Refresh)
  • Great (+4): Resolve (S): Initiative (Mental), Stress Capacity (Mental: Composure)*, Willpower (-2 Refresh) (Requires a Drawback)
  • Good (+3): Occult: Information, Networking*, Research

Cost: 30 + 14 + 7 = 51

Gifts

  • Free Gift: Five Extra Skill Points
  • Five Extra Skill Points x3 = 3 Refresh

Stress

  • Physical: 3 boxes
  • Mental: 6 boxes, Armor 2, Extra Trifling consequence (Mental)
  • Social: 6 boxes, Armor 3, Extra Trifling consequence (Social), May clear Trifling consequence (Social) once / scene as a free action

Initiative

  • Physical: Mundane +0
  • Mental: Supernatural +4 Insight: Extra mental damage (+3 or +4 for Ascended?)
  • Social: Ascendant +6 Networking: Extra social damage (+3 or +4 for Ascended?)

Profane Magic

  • Profane Magic: Variable (Scene) x3, Profane (-2), Minor Delay (-1). Cost: 9 points (Obsession: Insatiable Greed for power)
    • Invest Fate Points 1/2/4/6
  • Etherial Ribbons:
    • Strike + Range + Unusual + Spray (8)
    • Physical Force + Unsual (2)
    • Total = 10
    • Profane (-2): Invest Fate Points 1/2/4/6
    • Minor Delay (-1): Full Action / A Few Moments
    • Cost: 7
  • Whispering Colors
    • Menace + Unusual, Initiative: Mental
    • Total = 4
    • Profane (-2): Invest Fate Points 1/2/4/6
    • Minor Delay (-1): Full Action / A Few Moments
    • Cost = 1
    • Mental attack, basically driving someone temporarily mad. The source has it lasting 12 hours, with periodic rolls to break free. I'd say the number of shifts relates to duration.
  • Skill: Etherial Cloak
    • Move + Unusual: Can Walk Through Walls, Resist Damage + Unusual: Can Resist Non-Damaging Physical Effects
    • Tier: Mundane
    • Profane (-2): Invest Fate Points 1/2/4/6
    • Minor Delay (-1): Full Action / A Few Moments
    • Minor Snag (-1): Invulnerability is only active while this spell is active.
    • Charges, -2
    • Major Invulnerability: Physical Harm (-4 Refresh): Add four tiers to defense against physical attacks. Sophronia's ability is an interesting question here.
    • Cannot interact with the Physical World while Invulnerable
  • Hellfire
    • Tier: Superhuman (-2 Refresh)
    • Shoot, Menace, Variable (Session) x4
    • Total = 11
    • Profane (-2): Invest Fate Points 1/2/4/6
    • Minor Delay (-1): Full Action / A Few Moments
    • Minor Snag (-1): Variable trappings can only be used to add extras.
    • Cost = 7
  • Far Step
    • Tier: Ascendant (-4 Refresh)
    • Leap + Unusual: Doesn't Cross Intervening Space (+1) (2 points)
    • Dodge (3 points)
    • Profane (-2): Invest 4 Fate Points to use this skill in a scene
    • By mastering an incantation, you can suddenly be in the other room -- or in Australia
    • Josh opines that there should be two Unusual trappings required, not one. That would up the cost from 3 to 4.
    • I note that there is no Minor Delay snag.
    • If one adds the extra Unusual, then Far Step is no longer something any Profane Mage has the ability to cast, because it now has four trappings.