Francis Godolphin Osborne
From RPGS surrounding the Labcats
First appearance: Kerberos_03/26/2012 aka : Note that I am guessing. I know he and his wife showed up at a ball, and that Alice and Sophronia met them that session, while Victor and Reginald did not.
Relationship: Victor Knight;His bastard son by his half sister;
First version
Aspects
- Archetype:
- Class: Nobility: Marquess of Carmarthen, later 7th Duke of Leeds
- Conviction:
- Obsession:
Skills
- Fantastic (+6): Sacred Works (A):
- Trappings: Craft(*), Repair, Dismantle, Information, Research, Examine
- Flaw: Sacred (-2): 1/2/4/6 fate point or refresh for any given Work
- Major Delay (-2): Half a minute or more -- however long it takes to craft the Work
- Minor Snag (-1): Requires a sufficient Workspace
- Cost, before Skill Level Added = 4
- With Skill Level = 10
- Requires a Conviction to be turned into an Obsession.
- -4 Refresh
- Superb (+5): Endurance: Stress Capacity: Health (Physical)(*), Resist Damage, Environment: Harsh
- Superb (+5): Contacting (S): Esteem, Networking, Influence, Initiative: Social, Treatment: Social(*)
- -2 Refresh
- Great (+4): Presence (S): Conversation, Convince, Inspire, Stress Capacity: Social (Reputation)(*)
- -2 Refresh
- Great (+4): Resolve (S): Initiative (Mental), Stress Capacity (Mental: Composure)(*), Willpower **Requires a Drawback
- -2 Refresh
- Great (+4): Occult Conspirator: Information, Networking(*), Guile, Skulk, Hide(*), Insight(*)
- Cost: 7 +4 for skill levels = 11
- Obsession: TBD (-2)
- Total cost = 9
- Good (+3): Resources (S): Wealth, Workspace(*)
- -2 Refresh
- Good (+3): Athletics: Climb, Dodge, Leap*, Move*, Move + Unusual*: Swimming
- Good (+3): Arms: Strike, Strike + Range, Parry, Information
- Good (+3): Alertness: Notice*, Initiative: Physical
Costs = 10 +5 +5 +4 +4 +9 +3 +3 +3 +3 = 28 +9 +12 = 49
Total points = 49
Gifts
- Free Gift: Five Extra Skill Points
- Five Extra Skill Points x3 = -3 Refresh
Stress
- Physical: 3 boxes
- Mental: 6 boxes, Armor 2, Extra Trifling consequence (Mental)
- Social: 6 boxes, Armor 3, Extra Trifling consequence (Social), May clear Trifling consequence (Social) once / scene as a free action
Initiative
- Physical: Mundane +0
- Mental: Supernatural +4 Insight: Extra mental damage (+3 or +4 for Ascended?)
- Social: Ascendant +6 Networking: Extra social damage (+3 or +4 for Ascended?)
Second Version
Aspects
- Archetype: Magus: Unholy Blending of Science and Magic
- Class: Nobility: Marquess of Carmarthen, later 7th Duke of Leeds
- Conviction: Augusta Will Be Avenged
- Obsession: I Will Burn Out the Rot at the Heart of the Empire
- Complication: CLASSIFIED
- Complication: Head of a Criminal Cult
- Complication: Tool of Augusta Knight
- Cardmaster of Tamar
Skills
- Fantastic (+6): Sacred Works (S):
- Trappings: Craft(*), Repair, Dismantle, Information, Research, Examine
- Flaw: Sacred (-2): 1/2/4/6 fate point or refresh for any given Work
- Major Delay (-2): Half a minute or more -- however long it takes to craft the Work
- Minor Snag (-1): Requires a sufficient Workspace
- Cost, before Skill Level Added = 4
- With Skill Level = 10
- Requires a Conviction to be turned into an Obsession.
- -2 Refresh
- Superb (+5): Contacting (E): Esteem, Networking, Influence, Initiative: Social, Treatment: Social(*)
- -1 Refresh
- Great (+4): Presence (E): Conversation, Convince, Inspire, Stress Capacity: Social (Reputation)(*)
- -1 Refresh
- Great (+4): Resolve (S): Initiative (Mental), Stress Capacity (Mental: Composure)(*), Willpower (-2 Refresh)
- Complication: CLASSIFIED
- -2 Refresh
- Great (+4): (Figure)Head of Occult Conspiracy (E) (Unique): Information, Networking(*), Guile, Skulk, Hide(*), Insight(*), Minions: Advanced + Unusual
- Cost: 12 +4 for skill levels = 16
- Obsession: I Will Burn Out the Rot at the Heart of the Empire (-2)
- Total cost = 13
- -1 Refresh
- Good (+3): Resources (A): Stress Capacity: Social (Reputation), Wealth, Workspace(*)
- Complication: Head of a Criminal Cult
- -4 Refresh
- Good (+3): Athletics: Climb, Dodge, Leap(*), Move(*), Move + Unusual(*): Swimming
- Good (+3): Arms: Strike, Strike + Range, Parry, Information
- Good (+3): Alertness: Notice(*), Initiative: Physical
Total points = 49
Gifts
- Free Gift: Five Extra Skill Points
- Five Extra Skill Points x3 = -3 Refresh
- Tier Benefits: -11 Refresh
- Total Refresh Cost: -14 Refresh
Stress
- Physical: 3 boxes
- Mental: 6 boxes, Armor 2, Extra Trifling consequence (Mental)
- Social: 6 boxes, Armor 3, Extra Trifling consequence (Social), May clear Trifling consequence (Social) once / scene as a free action
Initiative
- Physical: Mundane +3
- Mental: Extraordinary +4
- Social: Extraordinary +5 Networking: Extra social damage as Weapon +1