Jasper Butler
From RPGS surrounding the Labcats
First appearance: Kerberos_01/23/2012 aka : This is an educated guess.
Relationship: Victor Knight;Uncle;Adversary and Ally
Dr. Jasper Butler, Villain
Aspects
- Archetype: Anachronist: The boundaries of life and death mean little to me
- Class: Middle: From a Family of Bastards
- Conviction: I am Tamar's slave.
- Conviction: I love animals; I detest humans -- Generally disguised as *Compassionate Physician
- Conviction / Major Complication: Death Wish
Skills
- Fantastic (+6): Uncanny Apothecary (A) (Strange): (Variable [Session] + Unusual: Can Bestow (or Thrust) Upon Others) x4, Workspace, Craft
- Minor Focus (-1): Drugs, Odd Components
- Major Delay (-2): 1 day to prepare
- Minor Delay (-1): 1 action / 1 moment to administer
- Cost: (15-4)+6: 17 points, -4 Refresh
- Superb (+5): Resolve (S) (Strange): Willpower, Stress Capacity [Mental: Composure], Initiative (Mental)
- Minor Snag (-1): Mundane Tier vs Tamar Authorities, Especially Those Who Are Blood Relatives
- Cost: 5-1: 4 points, -2 Refresh
- Great (+4): Gifted Doctor (E) (Unique): Examine, Information, Research, Languages, Networking, Treatment [Physical], Treatment [Mental]
- Conviction (-2): I love animals; I detest humans, generally disguised as Compassionate Physician
- Cost: (9-2)+4: 11 points, -1 Refresh
- Good (+3): Death of Tamar (S) (Strange): Information, Networking, Guile, Disguise (2 aspects)
- Conviction / Major Complication (-2): Death Wish
- Cost: (7-2)+3: 8 points, -2 Refresh
- Good (+3): Presence: Conversation, Convince, Inspire, Stress Capacity [Social: Reputation]
Total Skill Cost: 43 points -- I could add Arms or Fisticuffs to get Strike at +2. Given we're talking a syringe or a knife, Arms is probably the most apropos.
Gifts
- Free Gift: 5 skill points
- -2 Refresh: 10 skill points
- -1 Refresh: Extraordinary Tier: Gifted Doctor
- -2 Refresh: Supernatural Tier: Death of Tamar
- -2 Refresh: Supernatural Tier: Resolve
- -4 Refresh: Ascendant Tier: Uncanny Alchemist
Total Refresh: 11
Stress
- Physical: 3 boxes
- Mental: 6 boxes, Armor 2, +1 Extra Trifling Mental Consequence
- Social: 5 boxes
Initiative
- Physical: Mundane +0
- Mental: Supernatural +5
- Social: Mundane +0