Miss Anima
Powers
- Transmutation
- Illusions B
- Psionics
- Speed Bonus
- Physical Handicap
Other
- Profession: Artist
- Hobby: Writer
- Personality: Bookish, Artistic, Prepared
- Home/Family: Rare non-telepath from the world Slan
- Connection: On a work/study with the Institute for Last Chance Medicine
- Legal Status: Standard citizen
Image Animation: (Transmutation, Illusions B, Psionics) Jinnjahl’s native race, the Slan, are psionic, with 99% of the race having telepathic powers, and some with additional abilities. One of the few Mind-Blind Slan, Jinnhajl instead has the unique ability to bring to life any picture she has sketched from observation. Created objects work as well as they would if they were real, created people treat Jinnjahl as a friend and ally, and have their full skills and powers. (The actual person being duplicated is not aware of the experience.) This has a Power Requirement of 8 per use, and the images stay animated for her Charisma in turns, or roughly 3 minutes, unless she infuses them with additional power.
Slan Physiology: (Speed Bonus) Slan are small, lightweight, with hollow bones, air sacks, strong hands, long toes and tendrils on the tops of their hands and feet. They are outstanding sprinters and climbers, doubling her run, jump and climb movement rates (which are calculated for a baseline physique).
Physical Handicap: Slan are sprinters, not runners, and after 4 turns of using her Speed Bonus it develops a Power Requirement of 5 per turn. She is Size 2, can never exceed Size 3, and her Strength score cannot be trained past 14.