Neville Smallwood
From RPGS surrounding the Labcats
First appearance: Kerberos_02/13/2012 aka
Relationship: ;;
Neville Smallwood and Michael Doyle
Michael Doyle
- Archetype: Human: Faustian Bargainer with Open Eyes (As he is not Ciel, he may still have both eyes)
- Class: Upper Class:
- Conviction:
- Conviction: I must be able to protect my sister, no matter what
- Minor Complication: Flashbacks to That Week
Skills
- Resolve: Willpower, Stress Capacity: Mental, Initiative: Mental
1 Refresh, 30 skill points
Michael has sunk most of his refresh into buying a Very Impressive Companion, who is actually a demon. The Companion is a Free Gift.
Neville Smallwood as Companion
- Conviction Aspect: A Tutor Who Can't Do That Is Of Little Use (Cost: One improvement, but we've made it a Conviction Aspect, which, technically, is required for the Strange Skill below, and it is very compellable -- Neville must obey Michael's orders, must do it in guise of being Merely One Hell of a Tutor, and must rise to any challenge. Nevertheless, this is a delightfully obscene cheat to bring the costs down!)
- Quality x2: Good (Cost: Two improvements. Note that, thus far, we don't actually have to pay for these improvements, because the first three come for free. We're not at -2 on anything, as the Conviction Aspect comes up strictly when we start buying a Strange Skill. This gives Neville one Average skill, one Fair skill, and one Good skill, as well as three stress boxes in each track. Neville is not actually killable or destructible (baring positively Kerberan efforts), but he can be taken out of a fight until the dramatically appropriate moment, which usually means Michael summoning him. If playing Michael as an adversary, taking Michael and / or Neville out likely means that the Kerberans accomplish whatever their end goal is, e.g., if pursuing a mcguffin, they get the mcguffin, but the demon butler and his master will be back.)
- Improvement: Independent (Cost: One improvement)
- Improvement: Summonable (Cost: One improvement)
- Skill: Good (+3): One Hell of a Tutor (S) (Cost for the Supernatural tier right off the bat is 4 improvements: 2 to bring it up to Extraordinary and another 2 to bring it up to Supernatural. To go to Ascended, would that cost 2 improvements or 4?)
- Trappings for One Hell of a Tutor: Variable (x2, per scene) (8 skill points), Variable (x1, per session) (4 skill points), Notice (1 skill point) = 11 skill points -2 for the Conviction Aspect = 9 skill points. Thus, Cost = 3 improvements.
Total number of improvements = 12 - 3 (for free with the free gift) = 9 improvements = Cost of 3 Refresh
This means:
- Neville can still get a regular Fair and Average skill
- Michael still has a single Refresh he can spend on himself, which should probably be used to bump up a Unique Skill to Extraordinary