Skriker
From RPGS surrounding the Labcats
First appearance: Kerberos_04/23/2012 aka
- Relationship: Sophronia Wilkinson;Target of its wrath in ten years from first appearance;
- Relationship: Victor Knight;Target of its wrath in ten years from first appearance;
- Relationship: Alice Beauchamp;Target of its wrath in ten years from first appearance;
- Relationship: Reginald Hunter, AKA Gregory Sage;Target of its wrath in ten years from first appearance;
Skriker: Adversary
Originally, Villain, but given the PCs' power level, I think it's more of an Adversary.
Aspects
- Archetype: Restless Undead
- Class: Lower / Under: Even the Lowest Dog Will Have Its Day of Vengeance!
- Conviction: I Will Kill My Murderer
- Conviction: Nothing Will Move Me From My Path
Skills
- Superb (+5): Bite = Strike = Essentially, Fisticuffs (G) (-6 Refresh)
- Great (+4): Unnatural Ghost (S):
- Initiative [Physical], Stress Capacity [Physical], Hide, Skulk
Teleport: Move + Unusual
- (100 yards, 1 zone barrier?)
- Cost: 10 + 4 for skill levels
- Conviction: Nothing Will Move Me From My Path (-2)
- Total cost: 14 - 2 = 12, -2 Refresh
- Good (+3): Chilling Gaze (S):
- Initiative [Mental] +Psychic
- Menace + Spray +Psychic
- Cost: 5 + 3 for skill level = 8, -2 Refresh
- Chilling Gaze: Manuever: Aspect: Paralyzed with Fear. Compel = 1 Fate Point to player per round this is in effect.
- Fair (+2): Howl (S):
- Initiative [Mental] + Psychic
- Menace + Zone + Range + Psychic
- Major Snag: Only works once per person per day. (-2)
- Snag (0) Adds +2 to damage, but cannot take someone out. Instead, it inflicts a two-tier weakness on all actions. Actions starting at Mundane are at -4. Actions that go one tier below Mundane are at -2.
- Cost: 8 + 2 for skill levels, -2 Refresh
- Fair (+2): Willpower (S) (or (A)):
- Invulnerability: Illusions (narrow, minor) -1 Refresh
- Gift: Equipment: Rugged: +3 armor mental because this is a supernatural critter -- I'm the one you're supposed to be afraid of, not the other way around.
- Fog: Creates a Zone barrier
Initiative
- Physical: Supernatural +4 (unless not teleporting, in which case, Mundane +0)
- Mental: Supernatural +2 or +3
- Social: N/A
Stress
- Physical: 6 Boxes, 2 Armor, can withstand addition Trifling physical consequence
- Mental: 3 Boxes +3 armor
- Social: N/A