Sophia Byrne
From RPGS surrounding the Labcats
Origin
- We start with Laura at d6 to account for having 5 PCs.
- Gifted:
Youth
- Outsider:
Focus
- Paranormal:
Path
- Risky:
Life-Changing Event
- Power Manifestation
Priority
- Performance:
Modus Operandi
- Special Gifts:
Motivation
- The World:
Identity
- The Specialist:
Sheet
Drives
Values
- Duty d10: Make Daddy proud. [GM question: Who's Daddy? Or Mommy, for that matter?]
- Glory d8: I want to be a famous musician.
- Justice d4: TBD
- Love d4: Love only hurts.
- Power d10: Might makes reality.
- Truth d6: Knowledge is power.
Relationships
- Boadicea "Bo" Blackwater d6: Needs to grow up.
- Electra Ellis d4:
- Laura Jones d6:
- Sandy Spade d4: Who?
- Prudence Byrne d6: Why do I love that overcontrolling bitch?
- Bella Blackwater d4: Why am I dreaming her?
Assets
Distinctions
- Clever d8 — Roll when your intelligence would be a factor in influencing the outcome of an action.
- d4: Earn a Plot Point when you Choose to show off your smarts in some annoying or frustrating manner.
- d8: Spend a Plot Point to Reveal that you know a piece of useful trivia.
- Wealthy d4 — Roll when pulling out your wallet, signing a check, or drawing on your vast fortunes would improve your odds at success.
- d4: Spend a Plot Point to Reroll one die in a Contest or Test swayable by money.
- Family Reputation d4 — Roll when you're bringing in your family's reputation, history, or actual involvement into what you're doing.
- d4: Earn a Plot Point and Give your opposition a d6 when your family reputation precedes you.
- Magical Legacy d12 (Heritage) — Roll for Tests and Contests that depend on you knowing, understanding, or being a representative of your special heritage. Also add this die to Growth rolls for linked Abilities.
- d4: Add a d6 to Trouble to Reroll any die due to your magical "luck".
- d8: Add a d10 to Trouble to use a Special Effect from an Ability you do not have, connected or not.
- d12: Add a d10 to Trouble to Reveal that you know a spirit, demon, or sorcerer with information you need.
- Connected Abilities: Blast, Flight, Illusion, Mind Control, Possession, Precognition, Teleportation
- Limits: Mute, Binding
Abilities
- Luck d12 — Add this Ability's die to any roll that hinges almost entirely on luck or chance, rather than skill or effort.
- SPX:
- Invisibility d6 — Roll if vanishing from sight would help you in a Test or Contest.
- SPX:
- Gear: Flute d6
- Effect:
- Descriptor: Magic
- Limit: Gear
- SPX:
- Dream Manipulation d? &mdash Roll when you are within a dream.
- SPX:
Resources
Extras
- Detective Steve Ross 2d4
Locations
- Schuster Conservatory 2d8
- Wolfram Hospital 2d4
- The Nebraska 2d6
- Parthenon Books 2d4