Sophia Byrne

From RPGS surrounding the Labcats


Origin

  • We start with Laura at d6 to account for having 5 PCs.
  • Gifted:

Youth

  • Outsider:

Focus

  • Paranormal:

Path

  • Risky:

Life-Changing Event

  • Power Manifestation

Priority

  • Performance:

Modus Operandi

  • Special Gifts:

Motivation

  • The World:

Identity

  • The Specialist:

Sheet

Drives

Values

  • Duty d10: Make Daddy proud. [GM question: Who's Daddy? Or Mommy, for that matter?]
  • Glory d8: I want to be a famous musician.
  • Justice d4: TBD
  • Love d4: Love only hurts.
  • Power d10: Might makes reality.
  • Truth d6: Knowledge is power.

Relationships

  • Boadicea "Bo" Blackwater d6: Needs to grow up.
  • Electra Ellis d4:
  • Laura Jones d6:
  • Sandy Spade d4: Who?
  • Prudence Byrne d6: Why do I love that overcontrolling bitch?
  • Bella Blackwater d4: Why am I dreaming her?

Assets

Distinctions

  • Clever d8 — Roll when your intelligence would be a factor in influencing the outcome of an action.
    • d4: Earn a Plot Point when you Choose to show off your smarts in some annoying or frustrating manner.
    • d8: Spend a Plot Point to Reveal that you know a piece of useful trivia.
  • Wealthy d4 — Roll when pulling out your wallet, signing a check, or drawing on your vast fortunes would improve your odds at success.
    • d4: Spend a Plot Point to Reroll one die in a Contest or Test swayable by money.
  • Family Reputation d4 — Roll when you're bringing in your family's reputation, history, or actual involvement into what you're doing.
    • d4: Earn a Plot Point and Give your opposition a d6 when your family reputation precedes you.
  • Magical Legacy d12 (Heritage) — Roll for Tests and Contests that depend on you knowing, understanding, or being a representative of your special heritage. Also add this die to Growth rolls for linked Abilities.
    • d4: Add a d6 to Trouble to Reroll any die due to your magical "luck".
    • d8: Add a d10 to Trouble to use a Special Effect from an Ability you do not have, connected or not.
    • d12: Add a d10 to Trouble to Reveal that you know a spirit, demon, or sorcerer with information you need.
    • Connected Abilities: Blast, Flight, Illusion, Mind Control, Possession, Precognition, Teleportation
    • Limits: Mute, Binding

Abilities

  • Luck d12 — Add this Ability's die to any roll that hinges almost entirely on luck or chance, rather than skill or effort.
    • SPX:
  • Invisibility d6 — Roll if vanishing from sight would help you in a Test or Contest.
    • SPX:
  • Gear: Flute d6
    • Effect:
    • Descriptor: Magic
    • Limit: Gear
    • SPX:
  • Dream Manipulation d? &mdash Roll when you are within a dream.
    • SPX:

Resources

Extras

  • Detective Steve Ross 2d4

Locations

  • Schuster Conservatory 2d8
  • Wolfram Hospital 2d4
  • The Nebraska 2d6
  • Parthenon Books 2d4