Talk:Cheatsheet for Lee's Viking Game

From RPGS surrounding the Labcats

Through the lens of anti-life, I'd guess the four harms would be

AGE: Destroy life via its final opponent, time. MIRROR: distort life, and make it meaningless through lies. ANGER: waste life in anti-life emotions EAT: Direct destruction of life (including the life of food, warmth, time, water, etc).

By that lens, White Magic would be the four preservations:

Youth: Preserve life by protecting it from, or undoing the effects of time. Truth: Preserve life by showing the truths of things, and shattering illusions and false shape-shifting. Inspiration: Preserve life by inspiring positive emotions -- love, friendship, hope, confidence, and satisfaction. And pride, although pride could be either pro or anti-life. Growth: Direct creation of and enhancement of the life of food, warmth, time, fertility, magic, etc.

Mneme 09:36, 18 February 2015 (PST)