Team

From RPGS surrounding the Labcats

Team is a resource the group's unity, connection, and coordination.

Spending Team

Anyone on the team can spend a Team out of the pool to give a teammate +1 on a move, after the roll. They have to be in a position to actually help. Multiple teammates can spend Team from the pool to help on the same roll, but each teammate can only spend one point of Team on any one roll.

NPCs who are part of the team also count! They can spend Team, and Team can be spent on their behalf.

Spending Team Selfishly

When you act selfishly, say how your actions ignore or insult your teammates, remove one Team from the pool, and shift one Label up and one Label down, your choice. You can use this option after rolling to alter the Label you’re rolling with.
Masks, page(s) 83

Adding Team to the Pool

When you enter battle against a dangerous foe as a team, add two to the Team pool.
  • If the leader has Influence over every teammate, add another Team.
  • If everyone has the same purpose in the fight, add another Team.
  • If any team member mistrusts the leader or the team, remove a Team.
  • If your team is ill-prepared or off-balance, remove a Team.

The leader of the team can mark a condition to avoid removing a Team from the pool.

Masks, page(s) 84

“Dangerous foe” should be interpreted liberally; going up against a horrible monster or a giant meteor can both trigger this move.

When you trigger this move, the GM asks the team who the leader is. If there’s dissent, the GM makes the final call, but that’s a good sign that team members might mistrust the leader or the team.

To determine if everyone has the same purpose in the fight, the GM asks the leader what their purpose in the fight is, and then every other teammate gets to say if they share the same purpose. Mild variation is fine—the difference between “Beat the bad guys” and “Beat Vortex” is negligible. But the difference between “Beat Vortex” and “Save my mom” is significant and means that the team doesn’t get the extra Team in the pool for that criterion.

Every team member gets to say whether they mistrust the leader or the team --- that’s their decision, but the GM can ask clarifying questions.