Smallville Game: Difference between revisions

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[[Category:Smallville Brownies]]
[[Category:Smallville Brownies]]


== Leads ==
== On the Map Sheet==


* Josh: [[Electra Ellis]]
# Either draw an arrow from your square to an existing circle or diamond, or draw a new circle or diamond and draw an arrow to it from your square. In either case, label the arrow.
* Avram: [[Boadicea "Bo" Blackwater]]
# Draw an arrow from anywhere back to any Lead square, and label it. (If one of your fellow players left an Extra, Location, or Feature without a connection back to their own Lead square, this step gives you an opportunity to define that connection for them.)
* Gaylord: [[Laura Jones]]
# ''Optional:'' Swap out any Relationship or Resource (Extra or Location) on your sheet for a new one at the same die rating, drawing and labeling an arrow to a new shape as appropriate.
* Lisa: [[Sandy Spade]]
# ''Optional:'' Remove any d4 Relationship or 2d4 Resource and step up another Relationship or Resource.
* Beth: [[Sophia Byrne]]
# Any single circle that has arrows going to it from two different squares becomes a double circle. That means it's been upgraded from an Extra to a Feature. The players who have that Extra listed on their sheets under Resources move it to Relationships, and it goes from having two dice to one die.


== Character Creation ==
== On Your Character Sheet ==


* [[Character Creation Cheat Sheet]]
Pick one of: [[#Advancement|Advancement]], [[#Tragedy|Tragedy]], [[#Power Manifestation|Power Manifestation]], [[#First Contact|First Contact]], [[#Destiny|Destiny]].  
* [https://sites.google.com/site/somethingville/faq Errata]


=== Steps ===
=== Advancement ===


# [[Origin]]
# Either step up '''Glory''' and '''Power''' by one step each, ''or'' step up one of them by two steps.
# [[Youth]]
# Step up a Value of your choice.
# [[Focus]]
# Add a new Distinction (recommended: '''Connected''', '''Manipulative''', or '''Vicious'''), or step up a Distinction or Heritage.
# [[Road]]
# Step up a Location.
# [[Life-Changing Event]]
# Step up two Relationships (with Features or other Leads) or step up one Relationship twice.
# If you're playing a "Rookie" game, skip ahead to [[Finishing Touches]]. If you're not stopping at Rookie, keep on going....
# Step up a Relationship (with another Lead or a Feature), an Asset (an Ability, Distinction or Heritage), or a Resource (an Extra or a Location).
# [[Priority]]
# If you're playing a Rookie game, you're done. Go to [[Finishing Touches]]. If you're going to be playing with more advanced characters, go on to [[After the Event]]. Pick any one.
# [[Modus Operandi]]
# [[Motivation]]
# [[Identity]]
# [[Finishing Touches]]


==Cheat Sheets==
=== Tragedy ===


*http://nerdnyc.com/tmp/Smallville_Cheat_Sheet.pdf
# Either step up '''Justice''' and '''Love''' by one step each, ''or'' step up one of them by two steps.
*https://docs.google.com/drawings/d/1YFqao39Nhf7jGdvhiJHowkMq-ul9FKrUHhW-uJruAo0/edit?hl=en&authkey=CIjMsqcI
# Step up a Value of your choice.
*https://docs.google.com/drawings/d/1tN6s7kVsp4bPw4uLM1DXCjvkK_1z8qEQH5nnd8N2xH8/edit?hl=en&authkey=CL7fypAK
# Add a new Distinction (recommended: '''Family Reputation''', '''Guilty''', or '''Vicious'''), or step up a Distinction or Heritage.  
*http://cobweb.scarymonsters.net/~corleyj/gaming/cheatsheets/scheat1.pdf
# Step up two Relationships (with Features or other Leads) or step up one Relationship twice.
*https://docs.google.com/document/d/1LEEnQl7vml0AYf1N0jT0H-2N9w1WlQwMTbKUc2-hI7Y/edit?hl=en_GB
# Step up an Extra.  
*https://docs.google.com/drawings/d/1JGh1eNcGlunFtY4himNpJii9HY8bo2Ge9kJ-YTE_Wkc/edit?hl=en_GB
# Step up a Relationship (with another Lead or a Feature), an Asset (an Ability, Distinction or Heritage), or a Resource (an Extra or a Location).
*[http://story-games.com/forums/comments.php?DiscussionID=15790&page=1#Item_10] Story Games thread on Smallville, which is where I got the links to the cheat sheets.
# If you're playing a Rookie game, you're done. Go to [[Finishing Touches]]. If you're going to be playing with more advanced characters, go on to [[After the Event]]. Pick any one.  
 
=== Power Manifestation ===
 
# Step up '''Power'''.
# Step up any Value twice or any two Values once.
# Add an Ability.
# Step up an Ability, Distinction, or Heritage.
# Step up a Distinction or Heritage.
# Step up two Locations or step up one Location twice.
# If you're playing a Rookie game, you're done. Go to [[Finishing Touches]]. If you're going to be playing with more advanced characters, go on to [[After the Event]]. Pick any one.  
 
=== First Contact ===
 
# Either step up '''Duty''' and '''Truth''' by one step each, ''or'' step up one of them by two steps.
# Step up a Value of your choice.
# Add a new Distinction (recommended: '''Extraterrestrial Knowledge''', '''On a Mission''', or '''In Over Your Head'''), Gear, or Heritage.  
# Step up three Relationships (with Features or other Leads), ''or'' step up one Relationship by two steps and another by one, ''or'' step up one Relationship three times.  
# Step up a Resource (an Extra or a Location).  
# If you're playing a Rookie game, you're done. Go to [[Finishing Touches]]. If you're going to be playing with more advanced characters, go on to [[After the Event]]. Pick any one.  
 
=== Destiny ===
 
# Step up '''Duty'''.  
# Step up any Value twice or any two Values once.  
# Add a Distinction (recommended: '''Daring''', '''On a Mission''', or '''In Willful'''), Heritage, or Ability.  
# Step up a Resource (an Extra or a Location).  
# Step up two Relationships (with Features or other Leads) or step up one Relationship twice.
# Step up a Relationship (with another Lead or a Feature), an Asset (an Ability, Distinction or Heritage), or a Resource (an Extra or a Location).
# If you're playing a Rookie game, you're done. Go to [[Finishing Touches]]. If you're going to be playing with more advanced characters, go on to [[After the Event]]. Pick any one.

Revision as of 19:30, 11 February 2012


On the Map Sheet

  1. Either draw an arrow from your square to an existing circle or diamond, or draw a new circle or diamond and draw an arrow to it from your square. In either case, label the arrow.
  2. Draw an arrow from anywhere back to any Lead square, and label it. (If one of your fellow players left an Extra, Location, or Feature without a connection back to their own Lead square, this step gives you an opportunity to define that connection for them.)
  3. Optional: Swap out any Relationship or Resource (Extra or Location) on your sheet for a new one at the same die rating, drawing and labeling an arrow to a new shape as appropriate.
  4. Optional: Remove any d4 Relationship or 2d4 Resource and step up another Relationship or Resource.
  5. Any single circle that has arrows going to it from two different squares becomes a double circle. That means it's been upgraded from an Extra to a Feature. The players who have that Extra listed on their sheets under Resources move it to Relationships, and it goes from having two dice to one die.

On Your Character Sheet

Pick one of: Advancement, Tragedy, Power Manifestation, First Contact, Destiny.

Advancement

  1. Either step up Glory and Power by one step each, or step up one of them by two steps.
  2. Step up a Value of your choice.
  3. Add a new Distinction (recommended: Connected, Manipulative, or Vicious), or step up a Distinction or Heritage.
  4. Step up a Location.
  5. Step up two Relationships (with Features or other Leads) or step up one Relationship twice.
  6. Step up a Relationship (with another Lead or a Feature), an Asset (an Ability, Distinction or Heritage), or a Resource (an Extra or a Location).
  7. If you're playing a Rookie game, you're done. Go to Finishing Touches. If you're going to be playing with more advanced characters, go on to After the Event. Pick any one.

Tragedy

  1. Either step up Justice and Love by one step each, or step up one of them by two steps.
  2. Step up a Value of your choice.
  3. Add a new Distinction (recommended: Family Reputation, Guilty, or Vicious), or step up a Distinction or Heritage.
  4. Step up two Relationships (with Features or other Leads) or step up one Relationship twice.
  5. Step up an Extra.
  6. Step up a Relationship (with another Lead or a Feature), an Asset (an Ability, Distinction or Heritage), or a Resource (an Extra or a Location).
  7. If you're playing a Rookie game, you're done. Go to Finishing Touches. If you're going to be playing with more advanced characters, go on to After the Event. Pick any one.

Power Manifestation

  1. Step up Power.
  2. Step up any Value twice or any two Values once.
  3. Add an Ability.
  4. Step up an Ability, Distinction, or Heritage.
  5. Step up a Distinction or Heritage.
  6. Step up two Locations or step up one Location twice.
  7. If you're playing a Rookie game, you're done. Go to Finishing Touches. If you're going to be playing with more advanced characters, go on to After the Event. Pick any one.

First Contact

  1. Either step up Duty and Truth by one step each, or step up one of them by two steps.
  2. Step up a Value of your choice.
  3. Add a new Distinction (recommended: Extraterrestrial Knowledge, On a Mission, or In Over Your Head), Gear, or Heritage.
  4. Step up three Relationships (with Features or other Leads), or step up one Relationship by two steps and another by one, or step up one Relationship three times.
  5. Step up a Resource (an Extra or a Location).
  6. If you're playing a Rookie game, you're done. Go to Finishing Touches. If you're going to be playing with more advanced characters, go on to After the Event. Pick any one.

Destiny

  1. Step up Duty.
  2. Step up any Value twice or any two Values once.
  3. Add a Distinction (recommended: Daring, On a Mission, or In Willful), Heritage, or Ability.
  4. Step up a Resource (an Extra or a Location).
  5. Step up two Relationships (with Features or other Leads) or step up one Relationship twice.
  6. Step up a Relationship (with another Lead or a Feature), an Asset (an Ability, Distinction or Heritage), or a Resource (an Extra or a Location).
  7. If you're playing a Rookie game, you're done. Go to Finishing Touches. If you're going to be playing with more advanced characters, go on to After the Event. Pick any one.