Francis Godolphin Osborne: Difference between revisions

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[[Category:Character]]
[[Category:Character]]


First appearance: [[First appeared in::Kerberos_03/26/2012]] aka {{#show:Kerberos_03/26/2012|?Title}}: Note that I am guessing. I know he and his wife showed up at a ball, and that Alice and Sophronia met them that session, while Victor ad Reginald did not.
First appearance: [[First appeared in::Kerberos_03/26/2012]] aka {{#show:Kerberos_03/26/2012|?Title}}: Note that I am guessing. I know he and his wife showed up at a ball, and that Alice and Sophronia met them that session, while Victor and Reginald did not.


Relationship: [[Relationship::Victor Knight;His bastard son by his half sister;]]
Relationship: [[Relationship::Victor Knight;His bastard son by his half sister;]]
First version


==Aspects==
==Aspects==
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*Mental: Supernatural +4 Insight: Extra mental damage (+3 or +4 for Ascended?)
*Mental: Supernatural +4 Insight: Extra mental damage (+3 or +4 for Ascended?)
*Social: Ascendant +6 Networking: Extra social damage (+3 or +4 for Ascended?)
*Social: Ascendant +6 Networking: Extra social damage (+3 or +4 for Ascended?)
Second Version
==Aspects==
*Archetype: Magus: Unholy Blending of Science and Magic
*Class: Nobility: Marquess of Carmarthen, later 7th Duke of Leeds
*Conviction: Augusta Will Be Avenged
*Obsession: I Will Burn Out the Rot at the Heart of the Empire
*Complication: CLASSIFIED
*Complication: Head of a Criminal Cult
*Complication: Tool of Augusta Knight
*Cardmaster of Tamar
==Skills==
*Fantastic (+6): Sacred Works (S):
**Trappings: Craft(*), Repair, Dismantle, Information, Research, Examine
**Flaw: Sacred (-2): 1/2/4/6 fate point or refresh for any given Work
**Major Delay (-2): Half a minute or more -- however long it takes to craft the Work
**Minor Snag (-1): Requires a sufficient Workspace
**Cost, before Skill Level Added = 4
**With Skill Level = 10
**Requires a Conviction to be turned into an Obsession.
**-2 Refresh
*Superb (+5): Contacting (E): Esteem, Networking, Influence, Initiative: Social, Treatment: Social(*)
**-1 Refresh
*Great (+4): Presence (E): Conversation, Convince, Inspire, Stress Capacity: Social (Reputation)(*)
**-1 Refresh
*Great (+4): Resolve (S): Initiative (Mental), Stress Capacity (Mental: Composure)(*), Willpower (-2 Refresh)
**Complication: CLASSIFIED
**-2 Refresh
*Great (+4): (Figure)Head of Occult Conspiracy (E) (Unique): Information, Networking(*), Guile, Skulk, Hide(*), Insight(*), Minions: Advanced + Unusual
**Cost: 12 +4 for skill levels = 16
**Obsession: I Will Burn Out the Rot at the Heart of the Empire (-2)
**Total cost = 13
**-1 Refresh
*Good (+3): Resources (A): Stress Capacity: Social (Reputation), Wealth, Workspace(*)
**Complication: Head of a Criminal Cult
**-4 Refresh
*Good (+3): Athletics: Climb, Dodge, Leap(*), Move(*), Move + Unusual(*): Swimming
*Good (+3): Arms: Strike, Strike + Range, Parry, Information
*Good (+3): Alertness: Notice(*), Initiative: Physical
Total points = 49
==Gifts==
*Free Gift: Five Extra Skill Points
*Five Extra Skill Points x3 = -3 Refresh
*Tier Benefits: -11 Refresh
*Total Refresh Cost: -14 Refresh
==Stress==
*Physical: 3 boxes
*Mental: 6 boxes, Armor 2, Extra Trifling consequence (Mental)
*Social: 6 boxes, Armor 3, Extra Trifling consequence (Social), May clear Trifling consequence (Social) once / scene as a free action
==Initiative==
*Physical: Mundane +3
*Mental: Extraordinary +4
*Social: Extraordinary +5 Networking: Extra social damage as Weapon +1

Latest revision as of 22:18, 31 March 2013


First appearance: Kerberos_03/26/2012 aka : Note that I am guessing. I know he and his wife showed up at a ball, and that Alice and Sophronia met them that session, while Victor and Reginald did not.

Relationship: Victor Knight;His bastard son by his half sister;

First version

Aspects

  • Archetype:
  • Class: Nobility: Marquess of Carmarthen, later 7th Duke of Leeds
  • Conviction:
  • Obsession:


Skills

  • Fantastic (+6): Sacred Works (A):
    • Trappings: Craft(*), Repair, Dismantle, Information, Research, Examine
    • Flaw: Sacred (-2): 1/2/4/6 fate point or refresh for any given Work
    • Major Delay (-2): Half a minute or more -- however long it takes to craft the Work
    • Minor Snag (-1): Requires a sufficient Workspace
    • Cost, before Skill Level Added = 4
    • With Skill Level = 10
    • Requires a Conviction to be turned into an Obsession.
    • -4 Refresh
  • Superb (+5): Endurance: Stress Capacity: Health (Physical)(*), Resist Damage, Environment: Harsh
  • Superb (+5): Contacting (S): Esteem, Networking, Influence, Initiative: Social, Treatment: Social(*)
    • -2 Refresh
  • Great (+4): Presence (S): Conversation, Convince, Inspire, Stress Capacity: Social (Reputation)(*)
    • -2 Refresh
  • Great (+4): Resolve (S): Initiative (Mental), Stress Capacity (Mental: Composure)(*), Willpower **Requires a Drawback
    • -2 Refresh
  • Great (+4): Occult Conspirator: Information, Networking(*), Guile, Skulk, Hide(*), Insight(*)
    • Cost: 7 +4 for skill levels = 11
    • Obsession: TBD (-2)
    • Total cost = 9
  • Good (+3): Resources (S): Wealth, Workspace(*)
    • -2 Refresh
  • Good (+3): Athletics: Climb, Dodge, Leap*, Move*, Move + Unusual*: Swimming
  • Good (+3): Arms: Strike, Strike + Range, Parry, Information
  • Good (+3): Alertness: Notice*, Initiative: Physical

Costs = 10 +5 +5 +4 +4 +9 +3 +3 +3 +3 = 28 +9 +12 = 49

Total points = 49

Gifts

  • Free Gift: Five Extra Skill Points
  • Five Extra Skill Points x3 = -3 Refresh

Stress

  • Physical: 3 boxes
  • Mental: 6 boxes, Armor 2, Extra Trifling consequence (Mental)
  • Social: 6 boxes, Armor 3, Extra Trifling consequence (Social), May clear Trifling consequence (Social) once / scene as a free action

Initiative

  • Physical: Mundane +0
  • Mental: Supernatural +4 Insight: Extra mental damage (+3 or +4 for Ascended?)
  • Social: Ascendant +6 Networking: Extra social damage (+3 or +4 for Ascended?)

Second Version

Aspects

  • Archetype: Magus: Unholy Blending of Science and Magic
  • Class: Nobility: Marquess of Carmarthen, later 7th Duke of Leeds
  • Conviction: Augusta Will Be Avenged
  • Obsession: I Will Burn Out the Rot at the Heart of the Empire
  • Complication: CLASSIFIED
  • Complication: Head of a Criminal Cult
  • Complication: Tool of Augusta Knight
  • Cardmaster of Tamar

Skills

  • Fantastic (+6): Sacred Works (S):
    • Trappings: Craft(*), Repair, Dismantle, Information, Research, Examine
    • Flaw: Sacred (-2): 1/2/4/6 fate point or refresh for any given Work
    • Major Delay (-2): Half a minute or more -- however long it takes to craft the Work
    • Minor Snag (-1): Requires a sufficient Workspace
    • Cost, before Skill Level Added = 4
    • With Skill Level = 10
    • Requires a Conviction to be turned into an Obsession.
    • -2 Refresh
  • Superb (+5): Contacting (E): Esteem, Networking, Influence, Initiative: Social, Treatment: Social(*)
    • -1 Refresh
  • Great (+4): Presence (E): Conversation, Convince, Inspire, Stress Capacity: Social (Reputation)(*)
    • -1 Refresh
  • Great (+4): Resolve (S): Initiative (Mental), Stress Capacity (Mental: Composure)(*), Willpower (-2 Refresh)
    • Complication: CLASSIFIED
    • -2 Refresh
  • Great (+4): (Figure)Head of Occult Conspiracy (E) (Unique): Information, Networking(*), Guile, Skulk, Hide(*), Insight(*), Minions: Advanced + Unusual
    • Cost: 12 +4 for skill levels = 16
    • Obsession: I Will Burn Out the Rot at the Heart of the Empire (-2)
    • Total cost = 13
    • -1 Refresh
  • Good (+3): Resources (A): Stress Capacity: Social (Reputation), Wealth, Workspace(*)
    • Complication: Head of a Criminal Cult
    • -4 Refresh
  • Good (+3): Athletics: Climb, Dodge, Leap(*), Move(*), Move + Unusual(*): Swimming
  • Good (+3): Arms: Strike, Strike + Range, Parry, Information
  • Good (+3): Alertness: Notice(*), Initiative: Physical

Total points = 49

Gifts

  • Free Gift: Five Extra Skill Points
  • Five Extra Skill Points x3 = -3 Refresh
  • Tier Benefits: -11 Refresh
  • Total Refresh Cost: -14 Refresh

Stress

  • Physical: 3 boxes
  • Mental: 6 boxes, Armor 2, Extra Trifling consequence (Mental)
  • Social: 6 boxes, Armor 3, Extra Trifling consequence (Social), May clear Trifling consequence (Social) once / scene as a free action

Initiative

  • Physical: Mundane +3
  • Mental: Extraordinary +4
  • Social: Extraordinary +5 Networking: Extra social damage as Weapon +1