Malik ibn Mahumud ibn Sallah al-Qahiri: Difference between revisions

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Name
==Name==
Malik ibn Mahmud ibn Sallah al-Qahiri (feedback on improving the accuracy of Egyptian naming conventions welcome)
Malik ibn Mahmud ibn Sallah al-Qahiri (feedback on improving the accuracy of Egyptian naming conventions welcome)


Aspects
==Aspects==
HC: Rebel archeologist
*HC: Rebel archeologist
Trouble: It’s always a mad scramble
*Trouble: It’s always a mad scramble
Call to Action: Correcting the mistakes of the past
*Call to Action: Correcting the mistakes of the past
War Story: Overeducated street rat
*War Story: Overeducated street rat
Joined the group: Leading practitioner of applied mythology
*Joined the group: Leading practitioner of applied mythology


Roles
==Roles==
    Brawler (Athletics, Fight, Provoke, Will)
*    Brawler (Athletics, Fight, Provoke, Will)
    Ninja (Athletics, Alertness, Fight, Stealth)
*    Ninja (Athletics, Alertness, Fight, Stealth)
    Saboteur (Burglary, Gadgetry, Knowledge, Stealth)
*    Saboteur (Burglary, Gadgetry, Knowledge, Stealth)


Skills
==Skills==
    Great (+4) Athletics
*    Great (+4) Athletics
    Good (+3) Awareness
*    Good (+3) Awareness
    Fair (+2) Fight, Knowledge, Stealth
*    Fair (+2) Fight, Knowledge, Stealth
    Average (+1) Burglary, Gadgetry, Provoke, Will
*    Average (+1) Burglary, Gadgetry, Provoke, Will


Stunts
==Stunts==
Brawler: Opportunistic dodge. When you succeed with style on an athletics roll to defend against an opponent’s Fight roll, you trick them into putting themselves at a disadvantage. You get to attach a situation aspect such as bewildered, off balance, or restrained to your opponent with a free invoke, instead of just a boost. You also automatically inflict a 1-stress hit. (This is borrowed from Dazing Counter, Fate Core, pg 98. I added the 1-stress hit because I’ve found that the difference between a boost and an aspect with a free invoke is just a little weak).
*Brawler: Opportunistic dodge. When you succeed with style on an athletics roll to defend against an opponent’s Fight roll, you trick them into putting themselves at a disadvantage. You get to attach a situation aspect such as bewildered, off balance, or restrained to your opponent with a free invoke, instead of just a boost. You also automatically inflict a 1-stress hit. (This is borrowed from Dazing Counter, Fate Core, pg 98. I added the 1-stress hit because I’ve found that the difference between a boost and an aspect with a free invoke is just a little weak).


Brawler: I’ve got them surrounded. Mooks organized into mobs don’t get the usual teamwork bonus when they attack you (but they still get it to defend against you). (This is the Send More Mooks stunt, renamed).
*Brawler: I’ve got them surrounded. Mooks organized into mobs don’t get the usual teamwork bonus when they attack you (but they still get it to defend against you). (This is the Send More Mooks stunt, renamed).


Ninja: It’s a Trap! +1 to alertness rolls to detect a trap or ambush before it goes off. Also, you may always roll Alertness to detect a trap or ambush, even if the situation you would normally require another skill such as Burglary, Gadgetry, Insight, or Knowledge.
*Ninja: It’s a Trap! +1 to alertness rolls to detect a trap or ambush before it goes off. Also, you may always roll Alertness to detect a trap or ambush, even if the situation you would normally require another skill such as Burglary, Gadgetry, Insight, or Knowledge.


Saboteur: Archeologist. +2 to knowledge checks relating to archaeology
*Saboteur: Archeologist. +2 to knowledge checks relating to archaeology


Refresh: 2
==Refresh: 2==


Stress
Stress
Mental [ ] [ ] [ ]        Physical [ ] [ ] [ ] [ ]
Mental [ ] [ ] [ ]        Physical [ ] [ ] [ ] [ ]

Revision as of 12:57, 28 June 2015

Name

Malik ibn Mahmud ibn Sallah al-Qahiri (feedback on improving the accuracy of Egyptian naming conventions welcome)

Aspects

  • HC: Rebel archeologist
  • Trouble: It’s always a mad scramble
  • Call to Action: Correcting the mistakes of the past
  • War Story: Overeducated street rat
  • Joined the group: Leading practitioner of applied mythology

Roles

  • Brawler (Athletics, Fight, Provoke, Will)
  • Ninja (Athletics, Alertness, Fight, Stealth)
  • Saboteur (Burglary, Gadgetry, Knowledge, Stealth)

Skills

  • Great (+4) Athletics
  • Good (+3) Awareness
  • Fair (+2) Fight, Knowledge, Stealth
  • Average (+1) Burglary, Gadgetry, Provoke, Will

Stunts

  • Brawler: Opportunistic dodge. When you succeed with style on an athletics roll to defend against an opponent’s Fight roll, you trick them into putting themselves at a disadvantage. You get to attach a situation aspect such as bewildered, off balance, or restrained to your opponent with a free invoke, instead of just a boost. You also automatically inflict a 1-stress hit. (This is borrowed from Dazing Counter, Fate Core, pg 98. I added the 1-stress hit because I’ve found that the difference between a boost and an aspect with a free invoke is just a little weak).
  • Brawler: I’ve got them surrounded. Mooks organized into mobs don’t get the usual teamwork bonus when they attack you (but they still get it to defend against you). (This is the Send More Mooks stunt, renamed).
  • Ninja: It’s a Trap! +1 to alertness rolls to detect a trap or ambush before it goes off. Also, you may always roll Alertness to detect a trap or ambush, even if the situation you would normally require another skill such as Burglary, Gadgetry, Insight, or Knowledge.
  • Saboteur: Archeologist. +2 to knowledge checks relating to archaeology

Refresh: 2

Stress Mental [ ] [ ] [ ] Physical [ ] [ ] [ ] [ ]