Life-Changing Event: Difference between revisions
From RPGS surrounding the Labcats
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[[Category:Smallville Brownies]] | |||
== On the Map Sheet== | == On the Map Sheet== | ||
Revision as of 19:32, 8 February 2012
On the Map Sheet
- Either draw an arrow from your square to an existing circle or diamond, or draw a new circle or diamond and draw an arrow to it from your square.
- Draw an arrow from anywhere back to any Lead square.
- Optional: Swap out any Relationship or Resource (Extra or Location) on your sheet for a new one at the same die rating, drawing an arrow to a new shape as appropriate.
- Optional: Remove any d4 Relationship or 2d4 Resource and step up another Relationship or Resource.
- Any single circle that has arrows going to it from two different squares becomes a double circle. That means it's been upgraded from an Extra to a Feature. The players who have that Extra listed on their sheets under Resources move it to Relationships, and it goes from having two dice to one die.
On Your Character Sheet
Pick one of: Advancement, Tragedy, Power Manifestation, First Contact, Destiny.
Advancement
- Either step up Glory and Power by one step each, or step up one of them by two steps.
- Step up a Value of your choice.
- Step up or add a Distinction (recommended: Connected, Manipulative, or Vicious).
- Step up a Location.
- Step up two Relationships (with Features or other Leads) or step up one Relationship twice.
- Step up a Relationship (with another Lead or a Feature), an Asset (a Distinction or Ability), or a Resource (an Extra or a Location).
- If you're playing a Rookie game, you're done. Time to start playing. If you're going to be playing with more advanced characters, go on to After the Event. Pick any one.
Tragedy
- Either step up Justice and Love by one step each, or step up one of them by two steps.
- Step up a Value of your choice.
- Step up or add a Distinction (recommended: Family Reputation, Guilty, or Vicious).
- Step up two Relationships (with Features or other Leads) or step up one Relationship twice.
- Step up an Extra.
- Step up a Relationship (with another Lead or a Feature), an Asset (a Distinction or Ability), or a Resource (an Extra or a Location).
- If you're playing a Rookie game, you're done. Time to start playing. If you're going to be playing with more advanced characters, go on to After the Event. Pick any one.
Power Manifestation
- Step up Power.
- Step up any Value twice or any two Values once.
- Add an Ability.
- Step up an Ability or a Distinction
- Step up a Distinction.
- Step up two Locations or step up one Location twice.
- If you're playing a Rookie game, you're done. Time to start playing. If you're going to be playing with more advanced characters, go on to After the Event. Pick any one.
First Contact
- Either step up Duty and Truth by one step each, or step up one of them by two steps.
- Step up a Value of your choice.
- Add a new Distinction (recommended: Extraterrestrial Knowledge, On a Mission, or In Over Your Head), Gear, or Heritage.
- Step up three Relationships (with Features or other Leads), or step up one Relationship by two steps and another by one, or step up one Relationship three times.
- Step up a Resource (an Extra or a Location).
- If you're playing a Rookie game, you're done. Time to start playing. If you're going to be playing with more advanced characters, go on to After the Event. Pick any one.
Destiny
- Step up Duty.
- Step up any Value twice or any two Values once.
- Add a Distinction (recommended: Daring, On a Mission, or In Willful), Heritage, or Ability.
- Step up a Resource (an Extra or a Location).
- Step up two Relationships (with Features or other Leads) or step up one Relationship twice.
- Step up a Relationship (with another Lead or a Feature), an Asset (a Distinction or Ability), or a Resource (an Extra or a Location).
- If you're playing a Rookie game, you're done. Time to start playing. If you're going to be playing with more advanced characters, go on to After the Event. Pick any one.